Files
Cultivation/src-tauri/src/main.rs
2022-09-04 18:05:19 -07:00

305 lines
8.4 KiB
Rust

#![cfg_attr(
all(not(debug_assertions), target_os = "windows"),
windows_subsystem = "windows"
)]
use file_helpers::dir_exists;
use once_cell::sync::Lazy;
use std::fs;
use std::io::Write;
use std::{collections::HashMap, sync::Mutex};
use system_helpers::is_elevated;
use tauri::api::path::data_dir;
use tauri::async_runtime::block_on;
use std::thread;
use structs::APIQuery;
use sysinfo::{System, SystemExt};
use crate::admin::reopen_as_admin;
mod admin;
mod downloader;
mod file_helpers;
mod gamebanana;
mod lang;
mod metadata_patcher;
mod proxy;
mod structs;
mod system_helpers;
mod unzip;
mod web;
static WATCH_GAME_PROCESS: Lazy<Mutex<String>> = Lazy::new(|| Mutex::new(String::new()));
fn try_flush() {
std::io::stdout().flush().unwrap_or(())
}
fn has_arg(args: &[String], arg: &str) -> bool {
args.contains(&arg.to_string())
}
async fn arg_handler(args: &[String]) {
if has_arg(args, "--proxy") {
let mut pathbuf = tauri::api::path::data_dir().unwrap();
pathbuf.push("cultivation");
pathbuf.push("ca");
connect(8035, pathbuf.to_str().unwrap().to_string()).await;
}
}
fn main() {
if !is_elevated() {
println!("===============================================================================");
println!("You running as a non-elevated user. Some stuff will almost definitely not work.");
println!("===============================================================================");
reopen_as_admin();
}
// Setup datadir/cultivation just in case something went funky and it wasn't made
if !dir_exists(data_dir().unwrap().join("cultivation").to_str().unwrap()) {
fs::create_dir_all(&data_dir().unwrap().join("cultivation")).unwrap();
}
// Always set CWD to the location of the executable.
let mut exe_path = std::env::current_exe().unwrap();
exe_path.pop();
std::env::set_current_dir(&exe_path).unwrap();
let args: Vec<String> = std::env::args().collect();
block_on(arg_handler(&args));
// For disabled GUI
ctrlc::set_handler(|| {
disconnect();
std::process::exit(0);
})
.unwrap_or(());
if !has_arg(&args, "--no-gui") {
tauri::Builder::default()
.invoke_handler(tauri::generate_handler![
enable_process_watcher,
connect,
disconnect,
req_get,
get_bg_file,
is_game_running,
get_theme_list,
system_helpers::run_command,
system_helpers::run_program,
system_helpers::run_program_relative,
system_helpers::run_jar,
system_helpers::open_in_browser,
system_helpers::install_location,
system_helpers::is_elevated,
system_helpers::set_migoto_target,
system_helpers::wipe_registry,
system_helpers::get_platform,
proxy::set_proxy_addr,
proxy::generate_ca_files,
unzip::unzip,
file_helpers::rename,
file_helpers::dir_create,
file_helpers::dir_exists,
file_helpers::dir_is_empty,
file_helpers::dir_delete,
file_helpers::copy_file,
file_helpers::copy_file_with_new_name,
file_helpers::delete_file,
file_helpers::are_files_identical,
file_helpers::read_file,
file_helpers::write_file,
downloader::download_file,
downloader::stop_download,
lang::get_lang,
lang::get_languages,
web::valid_url,
web::web_get,
gamebanana::get_download_links,
gamebanana::list_submissions,
gamebanana::list_mods,
metadata_patcher::patch_metadata
])
.run(tauri::generate_context!())
.expect("error while running tauri application");
} else {
try_flush();
println!("Press enter or CTRL-C twice to quit...");
std::io::stdin().read_line(&mut String::new()).unwrap();
}
// Always disconnect upon closing the program
disconnect();
}
#[tauri::command]
fn is_game_running() -> bool {
// Grab the game process name
let proc = WATCH_GAME_PROCESS.lock().unwrap().to_string();
!proc.is_empty()
}
#[tauri::command]
fn enable_process_watcher(window: tauri::Window, process: String) {
*WATCH_GAME_PROCESS.lock().unwrap() = process;
window.listen("disable_process_watcher", |_e| {
*WATCH_GAME_PROCESS.lock().unwrap() = "".to_string();
});
println!("Starting process watcher...");
thread::spawn(move || {
// Initial sleep for 8 seconds, since running 20 different injectors or whatever can take a while
std::thread::sleep(std::time::Duration::from_secs(10));
let mut system = System::new_all();
loop {
thread::sleep(std::time::Duration::from_secs(5));
// Refresh system info
system.refresh_all();
// Grab the game process name
let proc = WATCH_GAME_PROCESS.lock().unwrap().to_string();
if !proc.is_empty() {
let mut proc_with_name = system.processes_by_exact_name(&proc);
let exists = proc_with_name.next().is_some();
// If the game process closes, disable the proxy.
if !exists {
println!("Game closed");
*WATCH_GAME_PROCESS.lock().unwrap() = "".to_string();
disconnect();
window.emit("game_closed", &()).unwrap();
break;
}
}
}
});
}
#[tauri::command]
async fn connect(port: u16, certificate_path: String) {
// Log message to console.
println!("Connecting to proxy...");
// Change proxy settings.
proxy::connect_to_proxy(port);
// Create and start a proxy.
proxy::create_proxy(port, certificate_path).await;
}
#[tauri::command]
fn disconnect() {
// Log message to console.
println!("Disconnecting from proxy...");
// Change proxy settings.
proxy::disconnect_from_proxy();
}
#[tauri::command]
async fn req_get(url: String) -> String {
// Send a GET request to the specified URL and send the response body back to the client.
web::query(&url.to_string()).await
}
#[tauri::command]
async fn get_theme_list(data_dir: String) -> Vec<HashMap<String, String>> {
let theme_loc = format!("{}/themes", data_dir);
// Ensure folder exists
if !std::path::Path::new(&theme_loc).exists() {
std::fs::create_dir_all(&theme_loc).unwrap();
}
// Read each index.json folder in each theme folder
let mut themes = Vec::new();
for entry in std::fs::read_dir(&theme_loc).unwrap() {
let entry = entry.unwrap();
let path = entry.path();
if path.is_dir() {
let index_path = format!("{}/index.json", path.to_str().unwrap());
if std::path::Path::new(&index_path).exists() {
let theme_json = std::fs::read_to_string(&index_path).unwrap();
let mut map = HashMap::new();
map.insert("json".to_string(), theme_json);
map.insert("path".to_string(), path.to_str().unwrap().to_string());
// Push key-value pair containing "json" and "path"
themes.push(map);
}
}
}
themes
}
#[tauri::command]
// TODO: Replace with downloading the background file & saving it.
async fn get_bg_file(bg_path: String, appdata: String) -> String {
let copy_loc = appdata;
let query = web::query("https://api.grasscutter.io/cultivation/query").await;
let response_data: APIQuery = match serde_json::from_str(&query) {
Ok(data) => data,
Err(e) => {
println!("Failed to get bg file response: {}", e);
println!("^ please stop reporting this as an error it's so annoying LMFAO");
return "".to_string();
}
};
let file_name = response_data.bg_file.to_string();
// First we see if the file already exists in our local bg folder.
if file_helpers::dir_exists(format!("{}\\bg\\{}", copy_loc, file_name).as_str()) {
return format!("{}\\{}", copy_loc, response_data.bg_file.as_str());
}
// Now we check if the bg folder, which is one directory above the game_path, exists.
let bg_img_path = format!("{}\\{}", &bg_path, &file_name);
// If it doesn't, then we do not have backgrounds to grab.
if !file_helpers::dir_exists(&bg_path) {
return "".to_string();
}
// BG folder does exist, lets see if the image exists.
if !file_helpers::dir_exists(&bg_img_path) {
// Image doesn't exist
return "".to_string();
}
// The image exists, lets copy it to our local '\bg' folder.
let bg_img_path_local = format!("{}\\bg\\{}", copy_loc, file_name.as_str());
match std::fs::copy(bg_img_path, bg_img_path_local) {
Ok(_) => {
// Copy was successful, lets return true.
format!("{}\\{}", copy_loc, response_data.bg_file)
}
Err(e) => {
// Copy failed, lets return false
println!("Failed to copy background image: {}", e);
"".to_string()
}
}
}