Files
Cultivation/src/ui/components/menu/ExtrasMenu.tsx
2022-07-26 20:59:33 -07:00

180 lines
4.6 KiB
TypeScript

import React from 'react'
import { getConfig, saveConfig } from '../../../utils/configuration'
import Checkbox from '../common/Checkbox'
import Menu from './Menu'
import './ExtrasMenu.css'
import BigButton from '../common/BigButton'
import { invoke } from '@tauri-apps/api'
import Tr from '../../../utils/language'
import { getGameExecutable } from '../../../utils/game'
interface IProps {
children: React.ReactNode | React.ReactNode[]
closeFn: () => void
playGame: (exe?: string, proc_name?: string) => void
}
interface IState {
migoto?: string
akebi?: string
reshade?: string
launch_migoto: boolean
launch_akebi: boolean
launch_reshade: boolean
}
export class ExtrasMenu extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
launch_migoto: false,
launch_akebi: false,
launch_reshade: false,
}
this.launchPreprograms = this.launchPreprograms.bind(this)
this.toggleMigoto = this.toggleMigoto.bind(this)
this.toggleAkebi = this.toggleAkebi.bind(this)
this.toggleReshade = this.toggleReshade.bind(this)
}
async componentDidMount() {
const config = await getConfig()
this.setState({
migoto: config.migoto_path,
akebi: config.akebi_path,
reshade: config.reshade_path,
launch_akebi: config?.last_extras?.akebi ?? false,
launch_migoto: config?.last_extras?.migoto ?? false,
launch_reshade: config?.last_extras?.reshade ?? false,
})
}
async launchPreprograms() {
const config = await getConfig()
config.last_extras = {
migoto: this.state.launch_migoto,
akebi: this.state.launch_akebi,
reshade: this.state.launch_reshade,
}
await saveConfig(config)
// Close menu
this.props.closeFn()
// This injects independent of the game
if (this.state.launch_migoto) {
await this.launchMigoto()
}
// This injects independent of the game
if (this.state.launch_reshade) {
await this.launchReshade()
}
// This will launch the game
if (this.state.launch_akebi) {
await this.launchAkebi()
// This already launches the game
return
}
// Launch the game
await this.props.playGame()
}
async launchAkebi() {
const config = await getConfig()
// Get game exe from game path, so we can watch it
const pathArr = config.game_install_path.replace(/\\/g, '/').split('/')
const gameExec = pathArr[pathArr.length - 1]
await this.props.playGame(config.akebi_path, gameExec)
}
async launchMigoto() {
const config = await getConfig()
if (!config.migoto_path) return alert('Migoto not installed or set!')
await invoke('run_program_relative', { path: config.migoto_path })
}
async launchReshade() {
const config = await getConfig()
if (!config.reshade_path) return alert('Reshade not installed or set!')
await invoke('run_command', {
program: config.reshade_path,
args: [await getGameExecutable()],
relative: true,
})
}
toggleMigoto() {
this.setState({
launch_migoto: !this.state.launch_migoto,
})
}
toggleAkebi() {
this.setState({
launch_akebi: !this.state.launch_akebi,
})
}
toggleReshade() {
this.setState({
launch_reshade: !this.state.launch_reshade,
})
}
render() {
return (
<Menu closeFn={this.props.closeFn} heading="Extras" className="ExtrasMenu">
<div className="ExtrasMenuContent">
{this.state.migoto && (
<div className="ExtraItem">
<div className="ExtraItemLabel">
<Tr text="swag.migoto_name" />
</div>
<Checkbox id="MigotoCheckbox" checked={this.state.launch_migoto} onChange={this.toggleMigoto} />
</div>
)}
{this.state.akebi && (
<div className="ExtraItem">
<div className="ExtraItemLabel">
<Tr text="swag.akebi_name" />
</div>
<Checkbox id="AkebiCheckbox" checked={this.state.launch_akebi} onChange={this.toggleAkebi} />
</div>
)}
{this.state.reshade && (
<div className="ExtraItem">
<div className="ExtraItemLabel">
<Tr text="swag.reshade_name" />
</div>
<Checkbox id="ReshadeCheckbox" checked={this.state.launch_reshade} onChange={this.toggleReshade} />
</div>
)}
</div>
<div className="ExtraLaunch">
<BigButton id="ExtraLaunch" onClick={this.launchPreprograms}>
<Tr text="main.launch_button" />
</BigButton>
</div>
</Menu>
)
}
}