Files
Cultivation/src/utils/metadata.ts
2022-07-15 19:35:57 -07:00

232 lines
6.3 KiB
TypeScript

import { invoke } from '@tauri-apps/api'
import { dataDir } from '@tauri-apps/api/path'
import { getConfig } from './configuration'
import DownloadHandler from './download'
import { getGameExecutable, getGameFolder } from './game'
export async function patchMetadata() {
const metadataExists = await invoke('dir_exists', {
path: await getGameMetadataPath() + '\\global-metadata.dat'
})
console.log(await getGameMetadataPath())
if (!metadataExists) {
return false
}
console.log('Copying unpatched metadata to backup location')
// Copy unpatched metadata to backup location
const copiedMeta = await invoke('copy_file_with_new_name', {
path: await getGameMetadataPath() + '\\global-metadata.dat',
newPath: await getBackupMetadataPath(),
newName: 'global-metadata-unpatched.dat'
})
if (!copiedMeta) {
console.log(await getBackupMetadataPath())
return false
}
// backup was successful! Time to patch
console.log('Patching backedup metadata')
const patchedMeta = await invoke('patch_metadata', {
metadataFolder: await getBackupMetadataPath(),
})
if (!patchedMeta) {
return false
}
// Patch also worked! Time to replace
console.log('Replacing unpatched game metadata with patched metadata')
const replacedMeta = await invoke('copy_file_with_new_name', {
path: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
newPath: await getGameMetadataPath(),
newName: 'global-metadata.dat'
})
if (!replacedMeta) {
return false
}
console.log('Replacement successful!')
return true
}
export async function patchGame() {
const backupExists = await invoke('dir_exists', {
path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat'
})
if (!backupExists) {
// No backup found? Patching creates one
const patched = await patchMetadata()
if (!patched) {
return false
}
}
// Are we already patched? If so, that's fine, just continue as normal
const gameIsPatched = await invoke('are_files_identical', {
path1: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
path2: await getGameMetadataPath() + '\\global-metadata.dat'
})
if (gameIsPatched) {
return true
}
// Is the current backup the same as the games current metadata?
const backupIsCurrent = await invoke('are_files_identical', {
path1: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat',
path2: await getGameMetadataPath() + '\\global-metadata.dat'
})
// Game has probably been updated. We need to repatch the game...
if (!backupIsCurrent) {
const deletedOldBackup = await invoke('delete_file', {
path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat'
})
const deletedOldPatched = await invoke('delete_file', {
path: await getBackupMetadataPath() + '\\global-metadata-patched.dat'
})
// It's fine if these deletes fail. The game will be replaced anyway.
if (!deletedOldBackup) {
console.log('Warning: Failed to delete old backup!')
}
if (!deletedOldPatched) {
console.log('Warning: Failed to delete old patched metadata!')
}
console.log('Patching Metadata')
const patched = await patchMetadata()
if (!patched) {
return false
}
return true
}
console.log('Metadata is not patched')
console.log('Replacing unpatched metadata')
// Finally, replace the unpatched metadata with the patched one
const replaced = await invoke('copy_file_with_new_name', {
path: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
newPath: await getGameMetadataPath(),
newName: 'global-metadata.dat'
})
if (!replaced) {
return false
}
return true
}
export async function unpatchGame() {
const backupExists = await invoke('dir_exists', {
path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat'
})
if (!backupExists) {
// Let's just hope the game isn't on a patched metadata since we don't have a backup...
return true
}
const metaPatched = await invoke('are_files_identical', {
path1: await getBackupMetadataPath() + '\\global-metadata-patched.dat',
path2: await getGameMetadataPath() + '\\global-metadata.dat'
})
const metaExists = await invoke('dir_exists', {
path: await getGameMetadataPath() + '\\global-metadata.dat'
})
if (!metaPatched && metaExists) {
// Game isn't patched
return true
}
console.log('Replacing patched game metadata with unpatched metadata')
const replaced = await invoke('copy_file_with_new_name', {
path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat',
newPath: await getGameMetadataPath(),
newName: 'global-metadata.dat'
})
return replaced
}
export async function getGameMetadataPath() {
const gameExec = await getGameExecutable()
if (!gameExec) {
return null
}
return (await getGameFolder() + '\\' + gameExec.replace('.exe', '_Data') + '\\Managed\\Metadata').replace(/\\/g, '/')
}
export async function getBackupMetadataPath() {
return await dataDir() + 'cultivation\\metadata'
}
export async function globalMetadataLink() {
const versionAPIUrl = 'https://sdk-os-static.mihoyo.com/hk4e_global/mdk/launcher/api/resource?channel_id=1&key=gcStgarh&launcher_id=10&sub_channel_id=0'
// Get versions from API
const versions = JSON.parse(await invoke('web_get', {
url: versionAPIUrl
}))
if (!versions || versions.retcode !== 0) {
console.log('Failed to get versions from API')
return null
}
// Get latest version
const latest = versions.data.game.latest
return latest.decompressed_path as string + '/GenshinImpact_Data/Managed/Metadata/global-metadata.dat'
}
export async function restoreMetadata(manager: DownloadHandler) {
const backupExists = await invoke('dir_exists', {
path: await getBackupMetadataPath() + '\\global-metadata-unpatched.dat'
})
if (!backupExists) {
console.log('No backup found! Replacing with global metadata link')
const metaLink = await globalMetadataLink()
if (!metaLink) {
console.log('Coudl not get global metadata link!')
return false
}
// Download the file
manager.addDownload(metaLink, await getBackupMetadataPath() + '\\global-metadata-unpatched.dat', () => {
unpatchGame()
})
}
console.log('Restoring backedup metadata')
await unpatchGame()
return true
}