Files
Cultivation/src-tauri/src/main.rs
2022-07-02 02:12:12 -05:00

241 lines
6.4 KiB
Rust

#![cfg_attr(
all(not(debug_assertions), target_os = "windows"),
windows_subsystem = "windows"
)]
use lazy_static::lazy_static;
use std::{sync::Mutex, collections::HashMap};
use std::path::PathBuf;
use std::thread;
use sysinfo::{System, SystemExt};
use structs::{APIQuery};
mod structs;
mod system_helpers;
mod file_helpers;
mod unzip;
mod downloader;
mod lang;
mod proxy;
mod web;
lazy_static! {
static ref WATCH_GAME_PROCESS: Mutex<String> = {
let m = "".to_string();
Mutex::new(m)
};
}
fn main() {
// Start the game process watcher.
process_watcher();
// Make BG folder if it doesn't exist.
let bg_folder: PathBuf = [&system_helpers::install_location(), "bg"].iter().collect();
std::fs::create_dir_all(&bg_folder).unwrap();
tauri::Builder::default()
.invoke_handler(tauri::generate_handler![
enable_process_watcher,
connect,
disconnect,
req_get,
get_bg_file,
base64_decode,
is_game_running,
get_theme_list,
system_helpers::run_command,
system_helpers::run_program,
system_helpers::run_jar,
system_helpers::open_in_browser,
system_helpers::copy_file,
system_helpers::install_location,
system_helpers::is_elevated,
proxy::set_proxy_addr,
proxy::generate_ca_files,
unzip::unzip,
file_helpers::rename,
file_helpers::dir_exists,
file_helpers::dir_is_empty,
file_helpers::dir_delete,
downloader::download_file,
downloader::stop_download,
lang::get_lang,
lang::get_languages,
web::valid_url
])
.run(tauri::generate_context!())
.expect("error while running tauri application");
}
fn process_watcher() {
// Every 5 seconds, see if the game process is still running.
// If it is not, then we assume the game has closed and disable the proxy
// to prevent any requests from being sent to the game.
// Start a thread so as to not block the main thread.
thread::spawn(|| {
let mut system = System::new_all();
loop {
// Refresh system info
system.refresh_all();
// Grab the game process name
let proc = WATCH_GAME_PROCESS.lock().unwrap().to_string();
if !&proc.is_empty() {
let proc_with_name = system.processes_by_exact_name(&proc);
let mut exists = false;
for _p in proc_with_name {
exists = true;
break;
}
// If the game process closes, disable the proxy.
if !exists {
*WATCH_GAME_PROCESS.lock().unwrap() = "".to_string();
disconnect();
}
}
thread::sleep(std::time::Duration::from_secs(5));
}
});
}
#[tauri::command]
fn is_game_running() -> bool {
// Grab the game process name
let proc = WATCH_GAME_PROCESS.lock().unwrap().to_string();
return !proc.is_empty();
}
#[tauri::command]
fn enable_process_watcher(process: String) {
*WATCH_GAME_PROCESS.lock().unwrap() = process;
}
#[tauri::command]
async fn connect(port: u16, certificate_path: String) {
// Log message to console.
println!("Connecting to proxy...");
// Change proxy settings.
proxy::connect_to_proxy(port);
// Create and start a proxy.
proxy::create_proxy(port, certificate_path).await;
}
#[tauri::command]
fn disconnect() {
// Log message to console.
println!("Disconnecting from proxy...");
// Change proxy settings.
proxy::disconnect_from_proxy();
}
#[tauri::command]
async fn req_get(url: String) -> String {
// Send a GET request to the specified URL.
let response = web::query(&url.to_string()).await;
// Send the response body back to the client.
return response;
}
#[tauri::command]
async fn get_theme_list(data_dir: String) -> Vec<HashMap<String, String>> {
let theme_loc = format!("{}/themes", data_dir);
// Ensure folder exists
if !std::path::Path::new(&theme_loc).exists() {
std::fs::create_dir_all(&theme_loc).unwrap();
}
// Read each index.json folder in each theme folder
let mut themes = Vec::new();
for entry in std::fs::read_dir(&theme_loc).unwrap() {
let entry = entry.unwrap();
let path = entry.path();
if path.is_dir() {
let index_path = format!("{}/index.json", path.to_str().unwrap());
if std::path::Path::new(&index_path).exists() {
let theme_json = std::fs::read_to_string(&index_path).unwrap();
let mut map = HashMap::new();
map.insert("json".to_string(), theme_json);
map.insert("path".to_string(), path.to_str().unwrap().to_string());
// Push key-value pair containing "json" and "path"
themes.push(map);
}
}
}
return themes;
}
#[tauri::command]
// TODO: Replace with downloading the background file & saving it.
async fn get_bg_file(bg_path: String, appdata: String) -> String {
let copy_loc = appdata;
let query = web::query("https://api.grasscutter.io/cultivation/query").await;
let response_data: APIQuery = match serde_json::from_str(&query) {
Ok(data) => data,
Err(e) => {
println!("Failed to parse response: {}", e);
return "".to_string();
}
};
let file_name = response_data.bg_file.to_string();
// First we see if the file already exists in our local bg folder.
if file_helpers::dir_exists(format!("{}\\bg\\{}", copy_loc, file_name).as_str()) {
return format!("{}\\{}", copy_loc, response_data.bg_file.as_str());
}
// Now we check if the bg folder, which is one directory above the game_path, exists.
let bg_img_path = format!("{}\\{}", bg_path.clone().to_string(), file_name.as_str());
// If it doesn't, then we do not have backgrounds to grab.
if !file_helpers::dir_exists(&bg_path) {
return "".to_string();
}
// BG folder does exist, lets see if the image exists.
if !file_helpers::dir_exists(&bg_img_path) {
// Image doesn't exist
return "".to_string();
}
// The image exists, lets copy it to our local '\bg' folder.
let bg_img_path_local = format!("{}\\bg\\{}", copy_loc, file_name.as_str());
return match std::fs::copy(bg_img_path, bg_img_path_local) {
Ok(_) => {
// Copy was successful, lets return true.
format!("{}\\{}", copy_loc, response_data.bg_file.as_str())
}
Err(e) => {
// Copy failed, lets return false
println!("Failed to copy background image: {}", e);
"".to_string()
}
};
}
#[tauri::command]
fn base64_decode(encoded: String) -> String {
let decoded = base64::decode(&encoded).unwrap();
return String::from_utf8(decoded).unwrap();
}