mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-19 10:24:36 +01:00
improve performance and ram usage
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@@ -1,6 +1,6 @@
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namespace nksrv.StaticInfo
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{
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public class MainQuestCompletionData
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public class MainQuestCompletionRecord
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{
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public int id;
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public int group_id;
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@@ -10,6 +10,10 @@
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public int reward_id = 0;
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public int target_chapter_id;
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}
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public class MainQuestCompletionTable
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{
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public List<MainQuestCompletionRecord> records;
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}
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public class CampaignStageRecord
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{
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public int id;
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@@ -24,6 +28,10 @@
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public string enter_scenario = "";
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public string exit_scenario = "";
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}
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public class CampaignStageTable
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{
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public List<CampaignStageRecord> records;
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}
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public class RewardTableRecord
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{
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public int id;
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@@ -31,6 +39,11 @@
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public int character_exp;
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public RewardEntry[]? rewards;
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}
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public class RewardTable
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{
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public List<RewardTableRecord> records;
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}
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public class RewardEntry
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{
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/// <summary>
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@@ -53,6 +66,10 @@
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public int NextId;
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public bool SaveTutorial;
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}
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public class TutorialTable
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{
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public List<ClearedTutorialData> records;
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}
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public class CharacterLevelData
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{
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@@ -85,4 +102,36 @@
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public int Id;
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public int GroupId;
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}
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public class CampaignChapterRecord
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{
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public int id;
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public int chapter;
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public string field_id;
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public string hard_field_id;
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}
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public class CampaignChapterTable
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{
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public List<CampaignChapterRecord> records;
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}
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public class CharacterRecord
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{
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public int id;
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// TODO: There is more stuff here but it isn't needed yet
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}
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public class CharacterTable
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{
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public List<CharacterRecord> records;
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}
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public class ItemEquipRecord
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{
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public int id;
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public string item_sub_type;
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}
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public class ItemEquipTable
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{
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public List<ItemEquipRecord> records;
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}
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}
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