mirror of
https://github.com/EpinelPS/EpinelPS.git
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Rename project to EpinelPS
This commit is contained in:
493
EpinelPS/GameData/GameData.cs
Normal file
493
EpinelPS/GameData/GameData.cs
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@@ -0,0 +1,493 @@
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using ICSharpCode.SharpZipLib.Zip;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using EpinelPS.Utils;
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using Swan.Logging;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Security.Cryptography;
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namespace EpinelPS.StaticInfo
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{
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public class GameData
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{
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private static GameData? _instance;
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public static GameData Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = BuildAsync().Result;
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}
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return _instance;
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}
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}
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private ZipFile MainZip;
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private MemoryStream ZipStream;
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private Dictionary<int, MainQuestCompletionRecord> questDataRecords;
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private Dictionary<int, CampaignStageRecord> stageDataRecords;
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private Dictionary<int, RewardTableRecord> rewardDataRecords;
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private JArray userExpDataRecords;
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private Dictionary<int, CampaignChapterRecord> chapterCampaignData;
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private JArray characterCostumeTable;
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private Dictionary<int, CharacterRecord> characterTable;
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private Dictionary<int, ClearedTutorialData> tutorialTable;
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private Dictionary<int, ItemEquipRecord> itemEquipTable;
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private Dictionary<string, JArray> FieldMapData = [];
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private Dictionary<int, CharacterLevelData> LevelData = [];
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private Dictionary<int, TacticAcademyLessonRecord> TacticAcademyLessons = [];
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public Dictionary<int, int> SidestoryRewardTable = [];
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public byte[] Sha256Hash;
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public int Size;
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static async Task<GameData> BuildAsync()
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{
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await Load();
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Logger.Info("Preparing");
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var stopWatch = new Stopwatch();
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stopWatch.Start();
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await Instance.Parse();
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stopWatch.Stop();
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Console.WriteLine("Preparing took " + stopWatch.Elapsed);
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return Instance;
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}
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public GameData(string filePath)
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{
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if (!File.Exists(filePath)) throw new ArgumentException("Static data file must exist", nameof(filePath));
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// disable warnings
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questDataRecords = new();
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stageDataRecords = new();
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rewardDataRecords = new();
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userExpDataRecords = new();
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chapterCampaignData = new();
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characterCostumeTable = new();
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characterTable = new();
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ZipStream = new();
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tutorialTable = new();
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itemEquipTable = new();
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var rawBytes = File.ReadAllBytes(filePath);
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Sha256Hash = SHA256.HashData(rawBytes);
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Size = rawBytes.Length;
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LoadGameData(filePath);
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if (MainZip == null) throw new Exception("failed to read zip file");
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}
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#region Data loading
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private static byte[] PresharedValue = [0xCB, 0xC2, 0x1C, 0x6F, 0xF3, 0xF5, 0x07, 0xF5, 0x05, 0xBA, 0xCA, 0xD4, 0x98, 0x28, 0x84, 0x1F, 0xF0, 0xD1, 0x38, 0xC7, 0x61, 0xDF, 0xD6, 0xE6, 0x64, 0x9A, 0x85, 0x13, 0x3E, 0x1A, 0x6A, 0x0C, 0x68, 0x0E, 0x2B, 0xC4, 0xDF, 0x72, 0xF8, 0xC6, 0x55, 0xE4, 0x7B, 0x14, 0x36, 0x18, 0x3B, 0xA7, 0xD1, 0x20, 0x81, 0x22, 0xD1, 0xA9, 0x18, 0x84, 0x65, 0x13, 0x0B, 0xED, 0xA3, 0x00, 0xE5, 0xD9];
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private static RSAParameters LoadParameters = new RSAParameters()
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{
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Exponent = [0x01, 0x00, 0x01],
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Modulus = [0x89, 0xD6, 0x66, 0x00, 0x7D, 0xFC, 0x7D, 0xCE, 0x83, 0xA6, 0x62, 0xE3, 0x1A, 0x5E, 0x9A, 0x53, 0xC7, 0x8A, 0x27, 0xF3, 0x67, 0xC1, 0xF3, 0xD4, 0x37, 0xFE, 0x50, 0x6D, 0x38, 0x45, 0xDF, 0x7E, 0x73, 0x5C, 0xF4, 0x9D, 0x40, 0x4C, 0x8C, 0x63, 0x21, 0x97, 0xDF, 0x46, 0xFF, 0xB2, 0x0D, 0x0E, 0xDB, 0xB2, 0x72, 0xB4, 0xA8, 0x42, 0xCD, 0xEE, 0x48, 0x06, 0x74, 0x4F, 0xE9, 0x56, 0x6E, 0x9A, 0xB1, 0x60, 0x18, 0xBC, 0x86, 0x0B, 0xB6, 0x32, 0xA7, 0x51, 0x00, 0x85, 0x7B, 0xC8, 0x72, 0xCE, 0x53, 0x71, 0x3F, 0x64, 0xC2, 0x25, 0x58, 0xEF, 0xB0, 0xC9, 0x1D, 0xE3, 0xB3, 0x8E, 0xFC, 0x55, 0xCF, 0x8B, 0x02, 0xA5, 0xC8, 0x1E, 0xA7, 0x0E, 0x26, 0x59, 0xA8, 0x33, 0xA5, 0xF1, 0x11, 0xDB, 0xCB, 0xD3, 0xA7, 0x1F, 0xB1, 0xC6, 0x10, 0x39, 0xC8, 0x31, 0x1D, 0x60, 0xDB, 0x0D, 0xA4, 0x13, 0x4B, 0x2B, 0x0E, 0xF3, 0x6F, 0x69, 0xCB, 0xA8, 0x62, 0x03, 0x69, 0xE6, 0x95, 0x6B, 0x8D, 0x11, 0xF6, 0xAF, 0xD9, 0xC2, 0x27, 0x3A, 0x32, 0x12, 0x05, 0xC3, 0xB1, 0xE2, 0x81, 0x4B, 0x40, 0xF8, 0x8B, 0x8D, 0xBA, 0x1F, 0x55, 0x60, 0x2C, 0x09, 0xC6, 0xED, 0x73, 0x96, 0x32, 0xAF, 0x5F, 0xEE, 0x8F, 0xEB, 0x5B, 0x93, 0xCF, 0x73, 0x13, 0x15, 0x6B, 0x92, 0x7B, 0x27, 0x0A, 0x13, 0xF0, 0x03, 0x4D, 0x6F, 0x5E, 0x40, 0x7B, 0x9B, 0xD5, 0xCE, 0xFC, 0x04, 0x97, 0x7E, 0xAA, 0xA3, 0x53, 0x2A, 0xCF, 0xD2, 0xD5, 0xCF, 0x52, 0xB2, 0x40, 0x61, 0x28, 0xB1, 0xA6, 0xF6, 0x78, 0xFB, 0x69, 0x9A, 0x85, 0xD6, 0xB9, 0x13, 0x14, 0x6D, 0xC4, 0x25, 0x36, 0x17, 0xDB, 0x54, 0x0C, 0xD8, 0x77, 0x80, 0x9A, 0x00, 0x62, 0x83, 0xDD, 0xB0, 0x06, 0x64, 0xD0, 0x81, 0x5B, 0x0D, 0x23, 0x9E, 0x88, 0xBD],
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DP = null
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};
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private void LoadGameData(string file)
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{
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using var fileStream = File.Open(file, FileMode.Open, FileAccess.Read);
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var a = new Rfc2898DeriveBytes(PresharedValue, GameConfig.Root.StaticData.GetSalt2Bytes(), 10000, HashAlgorithmName.SHA256);
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var key2 = a.GetBytes(32);
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byte[] decryptionKey = key2[0..16];
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byte[] iv = key2[16..32];
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var aes = Aes.Create();
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aes.KeySize = 128;
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aes.BlockSize = 128;
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aes.Mode = CipherMode.CBC;
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aes.Key = decryptionKey;
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aes.IV = iv;
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var transform = aes.CreateDecryptor();
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using CryptoStream stream = new CryptoStream(fileStream, transform, CryptoStreamMode.Read);
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using MemoryStream ms = new MemoryStream();
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stream.CopyTo(ms);
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var bytes = ms.ToArray();
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var zip = new ZipFile(ms, false);
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var signEntry = zip.GetEntry("sign");
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if (signEntry == null) throw new Exception("error 1");
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var dataEntry = zip.GetEntry("data");
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if (dataEntry == null) throw new Exception("error 2");
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var signStream = zip.GetInputStream(signEntry);
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var dataStream = zip.GetInputStream(dataEntry);
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using MemoryStream signMs = new MemoryStream();
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signStream.CopyTo(signMs);
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using MemoryStream dataMs = new MemoryStream();
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dataStream.CopyTo(dataMs);
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dataMs.Position = 0;
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var rsa = RSA.Create(LoadParameters);
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if (!rsa.VerifyData(dataMs, signMs.ToArray(), HashAlgorithmName.SHA256, RSASignaturePadding.Pkcs1))
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throw new Exception("error 3");
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dataMs.Position = 0;
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var keyDecryptor2 = new Rfc2898DeriveBytes(PresharedValue, GameConfig.Root.StaticData.GetSalt1Bytes(), 10000, HashAlgorithmName.SHA256);
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var key3 = keyDecryptor2.GetBytes(32);
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byte[] val2 = key3[0..16];
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byte[] iv2 = key3[16..32];
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ZipStream = new MemoryStream();
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DoTransformation(val2, iv2, dataMs, ZipStream);
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ZipStream.Position = 0;
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MainZip = new ZipFile(ZipStream, false);
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}
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public static void DoTransformation(byte[] key, byte[] salt, Stream inputStream, Stream outputStream)
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{
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SymmetricAlgorithm aes = Aes.Create();
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aes.Mode = CipherMode.ECB;
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aes.Padding = PaddingMode.None;
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int blockSize = aes.BlockSize / 8;
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if (salt.Length != blockSize)
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{
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throw new ArgumentException(
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"Salt size must be same as block size " +
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$"(actual: {salt.Length}, expected: {blockSize})");
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}
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var counter = (byte[])salt.Clone();
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var xorMask = new Queue<byte>();
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var zeroIv = new byte[blockSize];
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ICryptoTransform counterEncryptor = aes.CreateEncryptor(key, zeroIv);
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int b;
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while ((b = inputStream.ReadByte()) != -1)
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{
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if (xorMask.Count == 0)
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{
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var counterModeBlock = new byte[blockSize];
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counterEncryptor.TransformBlock(
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counter, 0, counter.Length, counterModeBlock, 0);
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for (var i2 = counter.Length - 1; i2 >= 0; i2--)
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{
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if (++counter[i2] != 0)
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{
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break;
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}
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}
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foreach (var b2 in counterModeBlock)
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{
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xorMask.Enqueue(b2);
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}
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}
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var mask = xorMask.Dequeue();
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outputStream.WriteByte((byte)(((byte)b) ^ mask));
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}
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}
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public static async Task Load()
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{
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var targetFile = await AssetDownloadUtil.DownloadOrGetFileAsync(GameConfig.Root.StaticData.Url, CancellationToken.None);
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if (targetFile == null) throw new Exception("static data download fail");
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_instance = new(targetFile);
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}
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#endregion
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private async Task<T> LoadZip<T>(string entry, ProgressBar bar)
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{
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var mainQuestData = MainZip.GetEntry(entry);
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if (mainQuestData == null) throw new Exception(entry + " does not exist in static data");
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using StreamReader mainQuestReader = new StreamReader(MainZip.GetInputStream(mainQuestData));
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var mainQuestDataString = await mainQuestReader.ReadToEndAsync();
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var questdata = JsonConvert.DeserializeObject<T>(mainQuestDataString);
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if (questdata == null) throw new Exception("failed to parse " + entry);
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currentFile++;
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bar.Report((double)currentFile / totalFiles);
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return questdata;
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}
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private async Task<JArray> LoadZip(string entry, ProgressBar bar)
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{
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var mainQuestData = MainZip.GetEntry(entry);
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if (mainQuestData == null) throw new Exception(entry + " does not exist in static data");
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using StreamReader mainQuestReader = new StreamReader(MainZip.GetInputStream(mainQuestData));
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var mainQuestDataString = await mainQuestReader.ReadToEndAsync();
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var questdata = JObject.Parse(mainQuestDataString);
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if (questdata == null) throw new Exception("failed to parse " + entry);
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var records = (JArray?)questdata["records"];
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if (records == null) throw new Exception(entry + " is missing records element");
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currentFile++;
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bar.Report((double)currentFile / totalFiles);
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return records;
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}
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int totalFiles = 12;
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int currentFile = 0;
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public async Task Parse()
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{
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using var progress = new ProgressBar();
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var questDataRecords = await LoadZip<MainQuestCompletionTable>("MainQuestTable.json", progress);
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foreach (var obj in questDataRecords.records)
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{
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this.questDataRecords.Add(obj.id, obj);
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}
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var stageDataRecords = await LoadZip<CampaignStageTable>("CampaignStageTable.json", progress);
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foreach (var obj in stageDataRecords.records)
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{
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this.stageDataRecords.Add(obj.id, obj);
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}
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var rewardDataRecords = await LoadZip<RewardTable>("RewardTable.json", progress);
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foreach (var obj in rewardDataRecords.records)
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{
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this.rewardDataRecords.Add(obj.id, obj);
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}
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var chapterCampaignData = await LoadZip<CampaignChapterTable>("CampaignChapterTable.json", progress);
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foreach (var obj in chapterCampaignData.records)
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{
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this.chapterCampaignData.Add(obj.chapter, obj);
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}
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userExpDataRecords = await LoadZip("UserExpTable.json", progress);
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characterCostumeTable = await LoadZip("CharacterCostumeTable.json", progress);
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var characterTable = await LoadZip<CharacterTable>("CharacterTable.json", progress);
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foreach (var obj in characterTable.records)
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{
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this.characterTable.Add(obj.id, obj);
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}
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var tutorialTable = await LoadZip<TutorialTable>("ContentsTutorialTable.json", progress);
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foreach (var obj in tutorialTable.records)
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{
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this.tutorialTable.Add(obj.id, obj);
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}
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var itemEquipTable = await LoadZip<ItemEquipTable>("ItemEquipTable.json", progress);
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foreach (var obj in itemEquipTable.records)
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{
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this.itemEquipTable.Add(obj.id, obj);
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}
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var characterLevelTable = await LoadZip("CharacterLevelTable.json", progress);
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foreach (JToken item in characterLevelTable)
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{
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var obj = item.ToObject<CharacterLevelData>();
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if (obj != null)
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LevelData.Add(obj.level, obj);
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else
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Logger.Warn("failed to read character level table entry");
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}
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var tacticLessonTable = await LoadZip("TacticAcademyFunctionTable.json", progress);
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foreach (JToken item in tacticLessonTable)
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{
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var idRaw = item["id"];
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var groupidRaw = item["group_id"];
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var currencyIdRaw = item["currency_id"];
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var currencyValueRaw = item["currency_value"];
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if (idRaw == null) throw new InvalidDataException();
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if (groupidRaw == null) throw new InvalidDataException();
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if (currencyIdRaw == null) throw new InvalidDataException();
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if (currencyValueRaw == null) throw new InvalidDataException();
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var id = idRaw.ToObject<int>();
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var currencyId = currencyIdRaw.ToObject<int>();
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var currencyValue = currencyValueRaw.ToObject<int>();
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var groupid = groupidRaw.ToObject<int>();
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var fullId = int.Parse(groupid.ToString() + id.ToString());
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TacticAcademyLessons.Add(id, new TacticAcademyLessonRecord() { CurrencyId = (CurrencyType)currencyId, CurrencyValue = currencyValue, GroupId = groupid, Id = id });
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}
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var sideStoryTable = await LoadZip("SideStoryStageTable.json", progress);
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||||
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foreach (JToken item in sideStoryTable)
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{
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var idRaw = item["id"];
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var rewardIdRaw = item["first_clear_reward"];
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||||
if (idRaw == null) throw new InvalidDataException();
|
||||
if (rewardIdRaw != null)
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||||
{
|
||||
var id2 = idRaw.ToObject<int>();
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||||
var reward = rewardIdRaw.ToObject<int>();
|
||||
|
||||
SidestoryRewardTable.Add(id2, reward);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MainQuestCompletionRecord? GetMainQuestForStageClearCondition(int stage)
|
||||
{
|
||||
foreach (var item in questDataRecords)
|
||||
{
|
||||
if (item.Value.condition_id == stage)
|
||||
{
|
||||
return item.Value;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public MainQuestCompletionRecord? GetMainQuestByTableId(int tid)
|
||||
{
|
||||
return questDataRecords[tid];
|
||||
}
|
||||
public CampaignStageRecord? GetStageData(int stage)
|
||||
{
|
||||
return stageDataRecords[stage];
|
||||
}
|
||||
public RewardTableRecord? GetRewardTableEntry(int rewardId)
|
||||
{
|
||||
return rewardDataRecords[rewardId];
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}
|
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/// <summary>
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||||
/// Returns the level and its minimum value for XP value
|
||||
/// </summary>
|
||||
/// <param name="targetExp"></param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="Exception"></exception>
|
||||
public (int, int) GetUserLevelFromUserExp(int targetExp)
|
||||
{
|
||||
int prevLevel = 0;
|
||||
int prevValue = 0;
|
||||
for (int i = 0; i < userExpDataRecords.Count; i++)
|
||||
{
|
||||
var item = userExpDataRecords[i];
|
||||
|
||||
var level = item["level"];
|
||||
if (level == null) throw new Exception("expected level field in user exp table data");
|
||||
|
||||
int levelValue = level.ToObject<int>();
|
||||
|
||||
var exp = item["exp"];
|
||||
if (exp == null) throw new Exception("expected exp field in user exp table data");
|
||||
|
||||
int expValue = exp.ToObject<int>();
|
||||
|
||||
if (prevValue < targetExp)
|
||||
{
|
||||
prevLevel = levelValue;
|
||||
prevValue = expValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (prevLevel, prevValue);
|
||||
}
|
||||
}
|
||||
return (-1, -1);
|
||||
}
|
||||
public int GetUserMinXpForLevel(int targetLevel)
|
||||
{
|
||||
for (int i = 0; i < userExpDataRecords.Count; i++)
|
||||
{
|
||||
var item = userExpDataRecords[i];
|
||||
|
||||
var level = item["level"];
|
||||
if (level == null) throw new Exception("expected level field in user exp table data");
|
||||
|
||||
int levelValue = level.ToObject<int>();
|
||||
if (targetLevel == levelValue)
|
||||
{
|
||||
var exp = item["exp"];
|
||||
if (exp == null) throw new Exception("expected exp field in user exp table data");
|
||||
|
||||
int expValue = exp.ToObject<int>();
|
||||
return expValue;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
public int GetNormalChapterNumberFromFieldName(string field)
|
||||
{
|
||||
foreach (var item in chapterCampaignData)
|
||||
{
|
||||
if (item.Value.field_id == field)
|
||||
{
|
||||
return item.Value.chapter;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public IEnumerable<int> GetAllCharacterTids()
|
||||
{
|
||||
return characterTable.Keys;
|
||||
}
|
||||
public IEnumerable<int> GetAllCostumes()
|
||||
{
|
||||
foreach (JObject item in characterCostumeTable)
|
||||
{
|
||||
var id = item["id"];
|
||||
if (id == null) throw new Exception("expected id field in reward data");
|
||||
|
||||
int value = id.ToObject<int>();
|
||||
yield return value;
|
||||
}
|
||||
}
|
||||
|
||||
internal ClearedTutorialData GetTutorialDataById(int TableId)
|
||||
{
|
||||
return tutorialTable[TableId];
|
||||
}
|
||||
|
||||
public string? GetItemSubType(int itemType)
|
||||
{
|
||||
return itemEquipTable[itemType].item_sub_type;
|
||||
}
|
||||
|
||||
internal IEnumerable<int> GetStageIdsForChapter(int chapterNumber, bool normal)
|
||||
{
|
||||
string mod = normal ? "Normal" : "Hard";
|
||||
foreach (var item in stageDataRecords)
|
||||
{
|
||||
var data = item.Value;
|
||||
|
||||
int chVal = data.chapter_id - 1;
|
||||
|
||||
if (chapterNumber == chVal && data.chapter_mod == mod && data.stage_type == "Main")
|
||||
{
|
||||
yield return data.id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<int, CharacterLevelData> GetCharacterLevelUpData()
|
||||
{
|
||||
return LevelData;
|
||||
}
|
||||
|
||||
public TacticAcademyLessonRecord GetTacticAcademyLesson(int lessonId)
|
||||
{
|
||||
return TacticAcademyLessons[lessonId];
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user