mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-16 00:44:36 +01:00
Rename project to EpinelPS
This commit is contained in:
30
EpinelPS/LobbyServer/Msgs/Character/GetCharacterData.cs
Normal file
30
EpinelPS/LobbyServer/Msgs/Character/GetCharacterData.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using EpinelPS.Utils;
|
||||
|
||||
namespace EpinelPS.LobbyServer.Msgs.Character
|
||||
{
|
||||
[PacketPath("/character/get")]
|
||||
public class GetCharacterData : LobbyMsgHandler
|
||||
{
|
||||
protected override async Task HandleAsync()
|
||||
{
|
||||
var req = await ReadData<ReqGetCharacterData>();
|
||||
var user = GetUser();
|
||||
|
||||
var response = new ResGetCharacterData();
|
||||
// TODO: When Squad view opens in the game, or this request is sent, all character levels reset to 1 as well as cusume IDs
|
||||
//foreach (var item in user.Characters)
|
||||
//{
|
||||
// response.Character.Add(new NetUserCharacterData() { Default = new() { Csn = item.Csn, Skill1Lv = item.Skill1Lvl, Skill2Lv = item.Skill2Lvl, CostumeId = item.CostumeId, Lv = item.Level, Grade = item.Grade, Tid = item.Tid, UltiSkillLv = item.UltimateLevel }, IsSynchro = false, Artifact = 0 });
|
||||
//}
|
||||
|
||||
var highestLevelCharacters = user.Characters.OrderByDescending(x => x.Level).Take(5).ToList();
|
||||
|
||||
foreach (var c in highestLevelCharacters)
|
||||
{
|
||||
response.SynchroStandardCharacters.Add(c.Csn);
|
||||
}
|
||||
|
||||
await WriteDataAsync(response);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user