Rename project to EpinelPS

This commit is contained in:
Mikhail
2024-07-30 13:04:25 -04:00
parent 0990f46266
commit 239c4f293f
204 changed files with 587 additions and 700 deletions

View File

@@ -0,0 +1,30 @@
using EpinelPS.Utils;
namespace EpinelPS.LobbyServer.Msgs.Character
{
[PacketPath("/character/get")]
public class GetCharacterData : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqGetCharacterData>();
var user = GetUser();
var response = new ResGetCharacterData();
// TODO: When Squad view opens in the game, or this request is sent, all character levels reset to 1 as well as cusume IDs
//foreach (var item in user.Characters)
//{
// response.Character.Add(new NetUserCharacterData() { Default = new() { Csn = item.Csn, Skill1Lv = item.Skill1Lvl, Skill2Lv = item.Skill2Lvl, CostumeId = item.CostumeId, Lv = item.Level, Grade = item.Grade, Tid = item.Tid, UltiSkillLv = item.UltimateLevel }, IsSynchro = false, Artifact = 0 });
//}
var highestLevelCharacters = user.Characters.OrderByDescending(x => x.Level).Take(5).ToList();
foreach (var c in highestLevelCharacters)
{
response.SynchroStandardCharacters.Add(c.Csn);
}
await WriteDataAsync(response);
}
}
}