mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-12 15:04:36 +01:00
remove unused code in serverselector, update packages
This commit is contained in:
@@ -8,9 +8,6 @@ namespace ServerSelector
|
||||
{
|
||||
public class ServerSwitcher
|
||||
{
|
||||
private static readonly string[] GameAssemblySodiumIntegrityFuncHint = ["40 53 56 57 41 54 41 55 41 56 41 57 48 81 EC C0 00 00 00 80 3d ?? ?? ?? ?? 00 0f 85 ?? 00 00 00 48"];
|
||||
private static readonly string[] GameAssemblySodiumIntegrityFuncPatched = ["b0 01 c3 90 90 54 41 55 41 56 41 57 48 81 EC C0 00 00 00 80 3d ?? ?? ?? ?? 00 0f 85 ?? 00 00 00 48"];
|
||||
private static readonly string[] GameAssemblySodiumIntegrityFuncPatch = ["b0 01 c3 90 90"];
|
||||
private const string HostsStartMarker = "# begin ServerSelector entries";
|
||||
private const string HostsEndMarker = "# end ServerSelector entries";
|
||||
|
||||
@@ -31,7 +28,6 @@ namespace ServerSelector
|
||||
if (IsUsingOfficalServer())
|
||||
return "Official server";
|
||||
|
||||
|
||||
if (!Directory.Exists(gamePath))
|
||||
{
|
||||
return "Game path does not exist";
|
||||
@@ -47,18 +43,6 @@ namespace ServerSelector
|
||||
return "Launcher path is invalid. Make sure that the game executable exists in the launcher folder";
|
||||
}
|
||||
|
||||
string sodiumLib = AppDomain.CurrentDomain.BaseDirectory + "sodium.dll";
|
||||
string gameSodium = gamePath + "/nikke_Data/Plugins/x86_64/sodium.dll";
|
||||
string gameAssembly = gamePath + "/GameAssembly.dll";
|
||||
string sodiumBackup = gameSodium + ".bak";
|
||||
string hostsFilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "drivers/etc/hosts");
|
||||
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
// for wine
|
||||
hostsFilePath = gamePath + "/../../../windows/system32/drivers/etc/hosts";
|
||||
}
|
||||
|
||||
string launcherCertList = launcherPath + "/intl_service/cacert.pem";
|
||||
string gameCertList = gamePath + "/nikke_Data/Plugins/x86_64/intl_cacert.pem";
|
||||
if (!File.Exists(gameCertList))
|
||||
@@ -137,66 +121,6 @@ namespace ServerSelector
|
||||
}
|
||||
}
|
||||
|
||||
public static bool PatchGameAssembly(string dll, bool install)
|
||||
{
|
||||
// v124 introduced check to ensure that sodium dll is not changed.
|
||||
#if !GameAssemblyNeedsPatch
|
||||
return true;
|
||||
#else
|
||||
string backupPath = dll + ".bak";
|
||||
bool backupExists = File.Exists(backupPath);
|
||||
|
||||
/*
|
||||
Official->Local (Install):
|
||||
- Check if backup file exists:
|
||||
- Game was updated, delete backup file
|
||||
- Check if game assembly is not patched:
|
||||
- Patch game assembly
|
||||
Local->Official (Uninstall):
|
||||
- Check if game assembly is not patched:
|
||||
- Game updated, delete backup and return
|
||||
- Check if backup exists
|
||||
- Restore DLL
|
||||
*/
|
||||
|
||||
if (install)
|
||||
{
|
||||
// todo reuse offset value
|
||||
if (backupExists && PatchUtility.CanFindOffset(dll, GameAssemblySodiumIntegrityFuncHint))
|
||||
{
|
||||
// game was likely updated, delete backup
|
||||
File.Delete(backupPath);
|
||||
}
|
||||
|
||||
if (PatchUtility.CanFindOffset(dll, GameAssemblySodiumIntegrityFuncPatched))
|
||||
{
|
||||
// already patched
|
||||
return true;
|
||||
}
|
||||
|
||||
// patch assembly
|
||||
return PatchUtility.SearchAndReplace(dll, GameAssemblySodiumIntegrityFuncHint, GameAssemblySodiumIntegrityFuncPatch);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PatchUtility.CanFindOffset(dll, GameAssemblySodiumIntegrityFuncHint))
|
||||
{
|
||||
// game was updated, delete backup
|
||||
if (backupExists) File.Delete(backupPath);
|
||||
return true;
|
||||
}
|
||||
|
||||
// restore backup if it exists
|
||||
if (backupExists)
|
||||
{
|
||||
File.Move(backupPath, dll, true);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static async Task<ServerSwitchResult> SaveCfg(bool useOffical, string gamePath, string? launcherPath, string ip, bool offlineMode)
|
||||
{
|
||||
string sodiumLib = AppDomain.CurrentDomain.BaseDirectory + "sodium.dll";
|
||||
@@ -218,8 +142,6 @@ namespace ServerSelector
|
||||
hostsFilePath = gamePath + "/../../../windows/system32/drivers/etc/hosts";
|
||||
}
|
||||
|
||||
|
||||
// TODO: allow changing ip address
|
||||
if (useOffical)
|
||||
{
|
||||
await RevertHostsFile(hostsFilePath);
|
||||
@@ -251,27 +173,22 @@ namespace ServerSelector
|
||||
}
|
||||
File.Copy(sodiumBackup, gameSodium, true);
|
||||
|
||||
if (!PatchGameAssembly(gameAssembly, false))
|
||||
{
|
||||
supported = false;
|
||||
}
|
||||
|
||||
if (File.Exists(launcherCertList))
|
||||
{
|
||||
string certList1 = await File.ReadAllTextAsync(launcherCertList);
|
||||
string certList = await File.ReadAllTextAsync(launcherCertList);
|
||||
|
||||
int goodSslIndex1 = certList1.IndexOf("Good SSL Ca");
|
||||
int goodSslIndex1 = certList.IndexOf("Good SSL Ca");
|
||||
if (goodSslIndex1 != -1)
|
||||
await File.WriteAllTextAsync(launcherCertList, certList1[..goodSslIndex1]);
|
||||
await File.WriteAllTextAsync(launcherCertList, certList[..goodSslIndex1]);
|
||||
}
|
||||
|
||||
if (File.Exists(gameCertList))
|
||||
{
|
||||
string certList2 = await File.ReadAllTextAsync(gameCertList);
|
||||
string certList = await File.ReadAllTextAsync(gameCertList);
|
||||
|
||||
int goodSslIndex2 = certList2.IndexOf("Good SSL Ca");
|
||||
if (goodSslIndex2 != -1)
|
||||
await File.WriteAllTextAsync(gameCertList, certList2[..goodSslIndex2]);
|
||||
int newCertIndex = certList.IndexOf("Good SSL Ca");
|
||||
if (newCertIndex != -1)
|
||||
await File.WriteAllTextAsync(gameCertList, certList[..newCertIndex]);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -349,12 +266,7 @@ namespace ServerSelector
|
||||
store.Close();
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// update sodium lib
|
||||
catch { }
|
||||
|
||||
if (!File.Exists(gameSodium))
|
||||
{
|
||||
@@ -363,7 +275,7 @@ namespace ServerSelector
|
||||
|
||||
// copy backup if sodium size is correct
|
||||
byte[] sod = await File.ReadAllBytesAsync(gameSodium);
|
||||
if (sod.Length <= 307200)
|
||||
if (sod.Length <= 307200) // TODO this is awful
|
||||
{
|
||||
// orignal file size, copy backup
|
||||
await File.WriteAllBytesAsync(sodiumBackup, sod);
|
||||
@@ -372,23 +284,19 @@ namespace ServerSelector
|
||||
// write new sodium library
|
||||
await File.WriteAllBytesAsync(gameSodium, await File.ReadAllBytesAsync(sodiumLib));
|
||||
|
||||
// patch gameassembly to remove sodium IntegrityUtility Check introduced in v124.6.10
|
||||
supported = PatchGameAssembly(gameAssembly, true);
|
||||
|
||||
// update launcher/game ca cert list
|
||||
|
||||
// Add generated CA certificate to launcher/game curl certificate list
|
||||
if (launcherPath != null)
|
||||
{
|
||||
string certList1 = await File.ReadAllTextAsync(launcherCertList);
|
||||
certList1 += "\nGood SSL Ca\n===============================\n";
|
||||
certList1 += CAcert;
|
||||
await File.WriteAllTextAsync(launcherCertList, certList1);
|
||||
await File.WriteAllTextAsync(launcherCertList,
|
||||
await File.ReadAllTextAsync(launcherCertList)
|
||||
+ "\nGood SSL Ca\n===============================\n"
|
||||
+ CAcert);
|
||||
}
|
||||
|
||||
string certList2 = await File.ReadAllTextAsync(gameCertList);
|
||||
certList2 += "\nGood SSL Ca\n===============================\n";
|
||||
certList2 += CAcert;
|
||||
await File.WriteAllTextAsync(gameCertList, certList2);
|
||||
await File.WriteAllTextAsync(gameCertList,
|
||||
await File.ReadAllTextAsync(gameCertList)
|
||||
+ "\nGood SSL Ca\n===============================\n"
|
||||
+ CAcert);
|
||||
}
|
||||
|
||||
return new ServerSwitchResult(true, null, supported);
|
||||
|
||||
Reference in New Issue
Block a user