remove unused code in serverselector, update packages

This commit is contained in:
Mikhail Tyukin
2025-11-26 22:38:00 -05:00
parent 5dc9945100
commit 2b19500b67
2 changed files with 22 additions and 114 deletions

View File

@@ -22,11 +22,11 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ASodium" Version="0.6.2" />
<PackageReference Include="ASodium" Version="0.6.4" />
<PackageReference Include="DnsClient" Version="1.8.0" />
<PackageReference Include="Google.Api.CommonProtos" Version="2.17.0" />
<PackageReference Include="Google.Protobuf.Tools" Version="3.31.1" />
<PackageReference Include="Grpc.Tools" Version="2.72.0">
<PackageReference Include="Google.Protobuf.Tools" Version="3.33.1" />
<PackageReference Include="Grpc.Tools" Version="2.76.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
@@ -36,7 +36,7 @@
<PackageReference Include="PeterO.Cbor" Version="4.5.5" />
<PackageReference Include="SharpZipLib" Version="1.4.2" />
<PackageReference Include="Sodium.Core" Version="1.4.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
<PackageReference Include="log4net" Version="3.2.0" />
</ItemGroup>

View File

@@ -8,9 +8,6 @@ namespace ServerSelector
{
public class ServerSwitcher
{
private static readonly string[] GameAssemblySodiumIntegrityFuncHint = ["40 53 56 57 41 54 41 55 41 56 41 57 48 81 EC C0 00 00 00 80 3d ?? ?? ?? ?? 00 0f 85 ?? 00 00 00 48"];
private static readonly string[] GameAssemblySodiumIntegrityFuncPatched = ["b0 01 c3 90 90 54 41 55 41 56 41 57 48 81 EC C0 00 00 00 80 3d ?? ?? ?? ?? 00 0f 85 ?? 00 00 00 48"];
private static readonly string[] GameAssemblySodiumIntegrityFuncPatch = ["b0 01 c3 90 90"];
private const string HostsStartMarker = "# begin ServerSelector entries";
private const string HostsEndMarker = "# end ServerSelector entries";
@@ -31,7 +28,6 @@ namespace ServerSelector
if (IsUsingOfficalServer())
return "Official server";
if (!Directory.Exists(gamePath))
{
return "Game path does not exist";
@@ -47,18 +43,6 @@ namespace ServerSelector
return "Launcher path is invalid. Make sure that the game executable exists in the launcher folder";
}
string sodiumLib = AppDomain.CurrentDomain.BaseDirectory + "sodium.dll";
string gameSodium = gamePath + "/nikke_Data/Plugins/x86_64/sodium.dll";
string gameAssembly = gamePath + "/GameAssembly.dll";
string sodiumBackup = gameSodium + ".bak";
string hostsFilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "drivers/etc/hosts");
if (OperatingSystem.IsLinux())
{
// for wine
hostsFilePath = gamePath + "/../../../windows/system32/drivers/etc/hosts";
}
string launcherCertList = launcherPath + "/intl_service/cacert.pem";
string gameCertList = gamePath + "/nikke_Data/Plugins/x86_64/intl_cacert.pem";
if (!File.Exists(gameCertList))
@@ -137,66 +121,6 @@ namespace ServerSelector
}
}
public static bool PatchGameAssembly(string dll, bool install)
{
// v124 introduced check to ensure that sodium dll is not changed.
#if !GameAssemblyNeedsPatch
return true;
#else
string backupPath = dll + ".bak";
bool backupExists = File.Exists(backupPath);
/*
Official->Local (Install):
- Check if backup file exists:
- Game was updated, delete backup file
- Check if game assembly is not patched:
- Patch game assembly
Local->Official (Uninstall):
- Check if game assembly is not patched:
- Game updated, delete backup and return
- Check if backup exists
- Restore DLL
*/
if (install)
{
// todo reuse offset value
if (backupExists && PatchUtility.CanFindOffset(dll, GameAssemblySodiumIntegrityFuncHint))
{
// game was likely updated, delete backup
File.Delete(backupPath);
}
if (PatchUtility.CanFindOffset(dll, GameAssemblySodiumIntegrityFuncPatched))
{
// already patched
return true;
}
// patch assembly
return PatchUtility.SearchAndReplace(dll, GameAssemblySodiumIntegrityFuncHint, GameAssemblySodiumIntegrityFuncPatch);
}
else
{
if (PatchUtility.CanFindOffset(dll, GameAssemblySodiumIntegrityFuncHint))
{
// game was updated, delete backup
if (backupExists) File.Delete(backupPath);
return true;
}
// restore backup if it exists
if (backupExists)
{
File.Move(backupPath, dll, true);
}
}
return true;
#endif
}
public static async Task<ServerSwitchResult> SaveCfg(bool useOffical, string gamePath, string? launcherPath, string ip, bool offlineMode)
{
string sodiumLib = AppDomain.CurrentDomain.BaseDirectory + "sodium.dll";
@@ -218,8 +142,6 @@ namespace ServerSelector
hostsFilePath = gamePath + "/../../../windows/system32/drivers/etc/hosts";
}
// TODO: allow changing ip address
if (useOffical)
{
await RevertHostsFile(hostsFilePath);
@@ -251,27 +173,22 @@ namespace ServerSelector
}
File.Copy(sodiumBackup, gameSodium, true);
if (!PatchGameAssembly(gameAssembly, false))
{
supported = false;
}
if (File.Exists(launcherCertList))
{
string certList1 = await File.ReadAllTextAsync(launcherCertList);
string certList = await File.ReadAllTextAsync(launcherCertList);
int goodSslIndex1 = certList1.IndexOf("Good SSL Ca");
int goodSslIndex1 = certList.IndexOf("Good SSL Ca");
if (goodSslIndex1 != -1)
await File.WriteAllTextAsync(launcherCertList, certList1[..goodSslIndex1]);
await File.WriteAllTextAsync(launcherCertList, certList[..goodSslIndex1]);
}
if (File.Exists(gameCertList))
{
string certList2 = await File.ReadAllTextAsync(gameCertList);
string certList = await File.ReadAllTextAsync(gameCertList);
int goodSslIndex2 = certList2.IndexOf("Good SSL Ca");
if (goodSslIndex2 != -1)
await File.WriteAllTextAsync(gameCertList, certList2[..goodSslIndex2]);
int newCertIndex = certList.IndexOf("Good SSL Ca");
if (newCertIndex != -1)
await File.WriteAllTextAsync(gameCertList, certList[..newCertIndex]);
}
}
else
@@ -349,12 +266,7 @@ namespace ServerSelector
store.Close();
}
}
catch
{
}
// update sodium lib
catch { }
if (!File.Exists(gameSodium))
{
@@ -363,7 +275,7 @@ namespace ServerSelector
// copy backup if sodium size is correct
byte[] sod = await File.ReadAllBytesAsync(gameSodium);
if (sod.Length <= 307200)
if (sod.Length <= 307200) // TODO this is awful
{
// orignal file size, copy backup
await File.WriteAllBytesAsync(sodiumBackup, sod);
@@ -372,23 +284,19 @@ namespace ServerSelector
// write new sodium library
await File.WriteAllBytesAsync(gameSodium, await File.ReadAllBytesAsync(sodiumLib));
// patch gameassembly to remove sodium IntegrityUtility Check introduced in v124.6.10
supported = PatchGameAssembly(gameAssembly, true);
// update launcher/game ca cert list
// Add generated CA certificate to launcher/game curl certificate list
if (launcherPath != null)
{
string certList1 = await File.ReadAllTextAsync(launcherCertList);
certList1 += "\nGood SSL Ca\n===============================\n";
certList1 += CAcert;
await File.WriteAllTextAsync(launcherCertList, certList1);
await File.WriteAllTextAsync(launcherCertList,
await File.ReadAllTextAsync(launcherCertList)
+ "\nGood SSL Ca\n===============================\n"
+ CAcert);
}
string certList2 = await File.ReadAllTextAsync(gameCertList);
certList2 += "\nGood SSL Ca\n===============================\n";
certList2 += CAcert;
await File.WriteAllTextAsync(gameCertList, certList2);
await File.WriteAllTextAsync(gameCertList,
await File.ReadAllTextAsync(gameCertList)
+ "\nGood SSL Ca\n===============================\n"
+ CAcert);
}
return new ServerSwitchResult(true, null, supported);