From 2b92e3191b2264c3bfc0b0c96ae6cdf7d29e4563 Mon Sep 17 00:00:00 2001 From: Mikhail Tyukin Date: Thu, 4 Dec 2025 11:06:33 -0500 Subject: [PATCH] fix random boxes --- EpinelPS/Utils/RewardUtils.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/EpinelPS/Utils/RewardUtils.cs b/EpinelPS/Utils/RewardUtils.cs index 3066949..404a0d2 100644 --- a/EpinelPS/Utils/RewardUtils.cs +++ b/EpinelPS/Utils/RewardUtils.cs @@ -119,12 +119,12 @@ namespace EpinelPS.Utils { AddSingleCurrencyObject(user, ref ret, (CurrencyType)rewardId, rewardCount); } - else if (rewardType == RewardType.Item ||rewardType.ToString().StartsWith("Equipment_")) + else if (rewardType == RewardType.Item ||rewardType.ToString().StartsWith("Equipment")) { int corpId = 0; // Default to 0 (None) - if (rewardType.ToString().StartsWith("Equipment_")) + if (rewardType.ToString().StartsWith("Equipment")) { var corpSetting = GameData.Instance.ItemEquipCorpSettingTable.Values.FirstOrDefault(x => x.Key == rewardType);