improve limit breaks

This commit is contained in:
Mikhail
2024-09-21 12:37:28 -04:00
parent b7a9d0de32
commit 3f32e569d9
5 changed files with 81 additions and 15 deletions

View File

@@ -133,9 +133,9 @@
public int piece_id;
public string original_rare;
public string corporation;
public string grade_core_id;
public string name_code;
public string grow_grade;
public int grade_core_id;
public int name_code;
public int grow_grade;
}
public class CharacterTable
{

View File

@@ -0,0 +1,69 @@
using EpinelPS.Database;
using EpinelPS.StaticInfo;
using EpinelPS.Utils;
namespace EpinelPS.LobbyServer.Msgs.Character
{
[PacketPath("/character/upgrade")]
public class DoLimitBreak : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
// Read the incoming request that contains the current CSN and ISN
var req = await ReadData<ReqCharacterUpgrade>(); // Contains csn and isn (read-only)
var response = new ResCharacterUpgrade();
var user = GetUser();
// Get all character data from the game's character table
var fullchardata = GameData.Instance.characterTable.Values.ToList();
var targetCharacter = user.GetCharacterBySerialNumber(req.Csn);
// Find the element with the current csn from the request
var currentCharacter = fullchardata.FirstOrDefault(c => c.id == targetCharacter.Tid);
if (currentCharacter != null && targetCharacter != null)
{
if (currentCharacter.grade_core_id == 103 || currentCharacter.grade_core_id == 11 || currentCharacter.grade_core_id == 201)
{
Console.WriteLine("cannot limit break any further!");
await WriteDataAsync(response);
return;
}
// Find a new CSN based on the `name_code` of the current character and `grade_core_id + 1`
var newCharacter = fullchardata.FirstOrDefault(c => c.grade_core_id == currentCharacter.grade_core_id + 1);
if (newCharacter != null)
{
targetCharacter.Grade++;
targetCharacter.Tid = newCharacter.id;
response.Character = new NetUserCharacterDefaultData()
{
Csn = req.Csn,
CostumeId = targetCharacter.CostumeId,
Grade = targetCharacter.Grade,
Level = user.GetSynchroLevel(),
Skill1Lv = targetCharacter.Skill1Lvl,
Skill2Lv = targetCharacter.Skill2Lvl,
Tid = targetCharacter.Tid,
UltiSkillLv = targetCharacter.UltimateLevel
};
// TODO: remove spare body
foreach (var item in user.Items)
{
response.Items.Add(NetUtils.ToNet(item));
}
JsonDb.Save();
}
}
// Send the response back to the client
await WriteDataAsync(response);
}
}
}

View File

@@ -12,10 +12,10 @@ namespace EpinelPS.LobbyServer.Msgs.Character
var response = new ResGetCharacterData();
// TODO: When Squad view opens in the game, or this request is sent, all character levels reset to 1 as well as costume IDs
//foreach (var item in user.Characters)
//{
// response.Character.Add(new NetUserCharacterData() { Default = new() { Csn = item.Csn, Skill1Lv = item.Skill1Lvl, Skill2Lv = item.Skill2Lvl, CostumeId = item.CostumeId, Level = user.GetCharacterLevel(item.Csn, item.Level), Grade = item.Grade, Tid = item.Tid, UltiSkillLv = item.UltimateLevel }, IsSynchro = user.GetSynchro(item.Csn) });
//}
foreach (var item in user.Characters)
{
response.Character.Add(new NetUserCharacterData() { Default = new() { Csn = item.Csn, Skill1Lv = item.Skill1Lvl, Skill2Lv = item.Skill2Lvl, CostumeId = item.CostumeId, Level = user.GetCharacterLevel(item.Csn, item.Level), Grade = item.Grade, Tid = item.Tid, UltiSkillLv = item.UltimateLevel }, IsSynchro = user.GetSynchro(item.Csn) });
}
var highestLevelCharacters = user.Characters.OrderByDescending(x => x.Level).Take(5).ToList();

View File

@@ -26,8 +26,8 @@ namespace EpinelPS.LobbyServer.Msgs.Gacha
var entireallCharacterData = GameData.Instance.characterTable.Values.ToList();
// Remove the .Values part since it's already a list.
// Group by name_code to treat same name_code as one character
// Always add characters with grade_core_id == 11 and 103
var allCharacterData = entireallCharacterData.GroupBy(c => c.name_code).SelectMany(g => g.Where(c => c.grade_core_id == "11" || c.grade_core_id == "103" || c.grade_core_id == "201" || c.name_code == "3999")).ToList();
// Always add characters with grade_core_id == 1 and 101
var allCharacterData = entireallCharacterData.GroupBy(c => c.name_code).SelectMany(g => g.Where(c => c.grade_core_id == 1 || c.grade_core_id == 101 || c.grade_core_id == 201 || c.name_code == 3999)).ToList();
// Separate characters by rarity categories
var rCharacters = allCharacterData.Where(c => c.original_rare == "R" ).ToList();
@@ -61,7 +61,7 @@ namespace EpinelPS.LobbyServer.Msgs.Gacha
{
if (user.Characters.Any(c => c.Tid == characterData.id))
{
user.Items.Add(new Database.ItemData()
user.Items.Add(new ItemData()
{
ItemType = characterData.piece_id, // Assuming item id corresponds to character id
Csn = 0,
@@ -117,10 +117,7 @@ namespace EpinelPS.LobbyServer.Msgs.Gacha
Tid = characterId,
UltiSkillLv = 1
});
}
if (!user.HasCharacter(characterId))
{
user.Characters.Add(new Database.Character()
{
CostumeId = 0,

View File

@@ -299,7 +299,7 @@ namespace EpinelPS
// Group characters by name_code and always add those with grade_core_id == 11, 103, and include grade_core_id == 201
var allCharacters = GameData.Instance.characterTable.Values
.GroupBy(c => c.name_code) // Group by name_code to treat same name_code as one character 3999 = marian
.SelectMany(g => g.Where(c => c.grade_core_id == "11" || c.grade_core_id == "103" || c.grade_core_id == "201" || c.name_code == "3999")) // Always add characters with grade_core_id == 11 and 103
.SelectMany(g => g.Where(c => c.grade_core_id == 11 || c.grade_core_id == 103 || c.grade_core_id == 201 || c.name_code == 3999)) // Always add characters with grade_core_id == 11 and 103
.ToList();
foreach (var character in allCharacters)