Synchro device

This commit is contained in:
Mikhail
2024-07-31 13:47:16 -04:00
parent fc0e2801ed
commit 42b17682b8
11 changed files with 338 additions and 24 deletions

View File

@@ -11,10 +11,10 @@ namespace EpinelPS.LobbyServer.Msgs.Character
var user = GetUser();
var response = new ResGetCharacterData();
// TODO: When Squad view opens in the game, or this request is sent, all character levels reset to 1 as well as cusume IDs
// TODO: When Squad view opens in the game, or this request is sent, all character levels reset to 1 as well as costume IDs
//foreach (var item in user.Characters)
//{
// response.Character.Add(new NetUserCharacterData() { Default = new() { Csn = item.Csn, Skill1Lv = item.Skill1Lvl, Skill2Lv = item.Skill2Lvl, CostumeId = item.CostumeId, Lv = item.Level, Grade = item.Grade, Tid = item.Tid, UltiSkillLv = item.UltimateLevel }, IsSynchro = false, Artifact = 0 });
// response.Character.Add(new NetUserCharacterData() { Default = new() { Csn = item.Csn, Skill1Lv = item.Skill1Lvl, Skill2Lv = item.Skill2Lvl, CostumeId = item.CostumeId, Level = user.GetCharacterLevel(item.Csn, item.Level), Grade = item.Grade, Tid = item.Tid, UltiSkillLv = item.UltimateLevel }, IsSynchro = user.GetSynchro(item.Csn) });
//}
var highestLevelCharacters = user.Characters.OrderByDescending(x => x.Level).Take(5).ToList();