mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-12 23:14:34 +01:00
significant improvements to server selector
This commit is contained in:
51
ServerSelector/GameSettings.cs
Normal file
51
ServerSelector/GameSettings.cs
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@@ -0,0 +1,51 @@
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using System;
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using System.IO;
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using System.Text.Json;
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namespace ServerSelector
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{
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public class GameSettings
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{
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private static GameSettings? _settings;
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public string GameRoot { get; set; } = "C:\\Nikke";
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public string LastIp { get; set; } = "127.0.0.1";
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public int LastOffset { get; set; }
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public static GameSettings Settings
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{
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get
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{
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if (_settings != null)
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return _settings;
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string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "serverselectorsettings.json");
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try
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{
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if (File.Exists(path))
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{
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string json = File.ReadAllText(path);
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_settings = JsonSerializer.Deserialize<GameSettings>(json);
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}
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}
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catch
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{
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}
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if (_settings == null)
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{
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_settings = new();
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}
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return _settings;
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}
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}
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public static void Save()
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{
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string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "serverselectorsettings.json");
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File.WriteAllText(path, JsonSerializer.Serialize(_settings));
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}
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}
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}
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128
ServerSelector/SearchReplace.cs
Normal file
128
ServerSelector/SearchReplace.cs
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@@ -0,0 +1,128 @@
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// From: https://github.com/Ninka-Rex/CSharp-Search-and-Replace/blob/main/SearchReplace.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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public static class PatchUtility
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{
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// This method searches and replaces binary patterns in a given file
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// It takes three parameters:
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// - filePath: the path of the file to be patched
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// - searchPatterns: an array of hexadecimal strings representing the patterns to be searched for
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// - replacePatterns: an array of hexadecimal strings representing the patterns to be replaced with
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// It returns true if the patching was successful, or false if there was an error or a pattern was not found
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public static bool SearchAndReplace(string filePath, string[] searchPatterns, string[] replacePatterns)
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{
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try
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{
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// Check if the file exists
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if (!File.Exists(filePath)) { Console.WriteLine("[ERROR] File not found: " + filePath); return false; }
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// Read the binary data from the file as an array of bytes
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byte[] fileData = File.ReadAllBytes(filePath);
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// Backup the original file by copying it to a new file with a .bak extension
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string backupFilePath = filePath + ".bak";
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if (!File.Exists(backupFilePath))
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{
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File.Copy(filePath, backupFilePath);
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}
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// Loop through each pair of search and replace patterns and apply them to the file data
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for (int k = 0; k < searchPatterns.Length; k++)
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{
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// Convert the hexadecimal strings to byte arrays using a helper method
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byte[] searchBytes = HexStringToBytes(searchPatterns[k]);
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byte[] replaceBytes = HexStringToBytes(replacePatterns[k]);
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// Find the index of the first occurrence of the search pattern in the file data using another helper method
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int index = FindPatternIndex(fileData, searchBytes)[1];
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Console.WriteLine("offset: " + index.ToString("X"));
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// If the index is -1, it means the pattern was not found, so we return false and log an error message
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if (index == -1)
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{
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Console.WriteLine("[ERROR] Search pattern not found: " + searchPatterns[k]);
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return false;
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}
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// Replace the pattern at the found index with the replace pattern, preserving original values when wildcards are encountered
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// A wildcard is represented by either 00 or FF in the replace pattern, meaning that we keep the original value at that position
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for (int i = 0; i < replaceBytes.Length; i++)
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{
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if (replaceBytes[i] != 0x00 && replaceBytes[i] != 0xFF)
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{
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fileData[index + i] = replaceBytes[i];
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}
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else if (replaceBytes[i] == 0x00)
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{
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fileData[index + i] = 0x00;
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}
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}
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// Log a success message with the offset and file name where the patch was applied
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string exeName = Path.GetFileName(filePath);
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Console.WriteLine($"[Patch] Apply patch success at 0x{index:X} in {exeName}");
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}
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// Write the modified data back to the file, overwriting the original content
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File.WriteAllBytes(filePath, fileData);
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return true;
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}
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catch (Exception ex)
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{
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// If any exception occurs during the patching process, we return false and log an error message with the exception details
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Console.WriteLine("[ERROR] An error occurred while writing the file: " + ex.Message);
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return false;
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}
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}
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// This helper method converts a hexadecimal string to a byte array
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// It takes one parameter:
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// - hex: a string of hexadecimal digits, optionally separated by spaces or question marks
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// It returns a byte array corresponding to the hexadecimal values in the string
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private static byte[] HexStringToBytes(string hex)
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{
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hex = hex.Replace(" ", "").Replace("??", "FF"); // Replace ?? with FF for wildcards
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return Enumerable.Range(0, hex.Length)
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.Where(x => x % 2 == 0) // Take every second character in the string
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.Select(x => Convert.ToByte(hex.Substring(x, 2), 16)) // Convert each pair of characters to a byte value in base 16
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.ToArray(); // Convert the result to an array of bytes
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}
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// This helper method finds the index of the first occurrence of a pattern in a data array
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// It takes two parameters:
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// - data: an array of bytes representing the data to be searched in
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// - pattern: an array of bytes representing the pattern to be searched for
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// It returns an integer representing the index where the pattern was found, or -1 if it was not found
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private static List<int> FindPatternIndex(byte[] data, byte[] pattern)
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{
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List<int> points = [];
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// Loop through each possible position in the data array where the pattern could start
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for (int i = 0; i < data.Length - pattern.Length + 1; i++)
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{
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bool found = true; // Assume that the pattern is found until proven otherwise
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// Loop through each byte in the pattern and compare it with the corresponding byte in the data array
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for (int j = 0; j < pattern.Length; j++)
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{
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// If the pattern byte is not FF (wildcard) and it does not match the data byte, then the pattern is not found at this position
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if (pattern[j] != 0xFF && data[i + j] != pattern[j])
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{
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found = false;
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break;
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}
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}
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// If the pattern was found at this position, return the index
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if (found)
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{
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points.Add(i);
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}
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}
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// If the pattern was not found in the entire data array, return -1
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return points;
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}
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}
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@@ -7,11 +7,9 @@ namespace ServerSelector
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{
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public class ServerSwitcher
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{
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private static int GameAssemblySodiumIntegrityFuncHint = 0x6014080;
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public static string PatchGameVersion = "131.10.2";
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private static byte[] GameAssemblySodiumIntegrityFuncOrg = [0x40, 0x53, 0x56, 0x57, 0x41];
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private static byte[] GameAssemblySodiumIntegrityFuncPatch = [0xb0, 0x01, 0xc3, 0x90, 0x90];
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private static string[] GameAssemblySodiumIntegrityFuncHint = ["40 53 56 57 41 54 41 55 41 56 41 57 48 81 EC C0 00 00 00 80 3d ?? ?? ?? ?? 00 0f 85 ?? 00 00 00 48"];
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public static bool GameAssemblyNeedsPatch = true; // Set to false if running on versions before v124
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private static string[] GameAssemblySodiumIntegrityFuncPatch = ["b0 01 c3 90 90"];
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private const string HostsStartMarker = "# begin ServerSelector entries";
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private const string HostsEndMarker = "# end ServerSelector entries";
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@@ -67,8 +65,7 @@ namespace ServerSelector
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{
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var certList1 = await File.ReadAllTextAsync(launcherCertList);
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int goodSslIndex1 = certList1.IndexOf("Good SSL Ca");
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if (goodSslIndex1 == -1)
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if (!certList1.Contains("Good SSL Ca"))
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return "Patch missing";
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}
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@@ -76,8 +73,7 @@ namespace ServerSelector
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{
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var certList2 = await File.ReadAllTextAsync(gameCertList);
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int goodSslIndex2 = certList2.IndexOf("Good SSL Ca");
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if (goodSslIndex2 == -1)
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if (!certList2.Contains("Good SSL Ca"))
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return "Patch missing";
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}
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@@ -127,7 +123,7 @@ namespace ServerSelector
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endIdx = txt.IndexOf(endIndexStr) + endIndexStr.Length;
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}
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txt = txt.Substring(0, startIdx) + txt.Substring(endIdx);
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txt = string.Concat(txt.AsSpan(0, startIdx), txt.AsSpan(endIdx));
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await File.WriteAllTextAsync(hostsFilePath, txt);
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@@ -138,6 +134,24 @@ namespace ServerSelector
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}
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}
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public static bool PatchGameAssembly(string dll, bool install)
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{
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if (!GameAssemblyNeedsPatch) return true;
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bool backupExists = File.Exists(dll + ".bak");
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if (install && !backupExists)
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{
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return PatchUtility.SearchAndReplace(dll, GameAssemblySodiumIntegrityFuncHint, GameAssemblySodiumIntegrityFuncPatch);
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}
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else if (backupExists)
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{
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File.Move(dll + ".bak", dll, true);
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}
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return true;
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}
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public static async Task<ServerSwitchResult> SaveCfg(bool useOffical, string gamePath, string launcherPath, string ip, bool offlineMode)
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{
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string sodiumLib = AppDomain.CurrentDomain.BaseDirectory + "sodium.dll";
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@@ -172,7 +186,7 @@ namespace ServerSelector
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// remove cert
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if (OperatingSystem.IsWindows())
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{
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X509Store store = new X509Store(StoreName.Root, StoreLocation.LocalMachine);
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X509Store store = new(StoreName.Root, StoreLocation.LocalMachine);
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store.Open(OpenFlags.ReadWrite);
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store.Remove(new X509Certificate2(X509Certificate.CreateFromCertFile(AppDomain.CurrentDomain.BaseDirectory + "myCA.pfx")));
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store.Close();
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@@ -186,39 +200,13 @@ namespace ServerSelector
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// restore sodium
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if (!File.Exists(sodiumBackup))
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{
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throw new Exception("sodium backup does not exist");
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throw new Exception("sodium backup does not exist. Repair the game in the launcher and switch to local server and back to official.");
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}
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File.Copy(sodiumBackup, gameSodium, true);
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// revert gameassembly changes
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var gameAssemblyBytes = await File.ReadAllBytesAsync(gameAssembly);
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var i = GameAssemblySodiumIntegrityFuncHint;
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if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncOrg[0] &&
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gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncOrg[1] &&
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gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncOrg[2] &&
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gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncOrg[3] &&
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gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncOrg[4])
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if (!PatchGameAssembly(gameAssembly, false))
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{
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}
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else if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncPatch[0] &&
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gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncPatch[1] &&
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gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncPatch[2] &&
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gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncPatch[3] &&
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gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncPatch[4])
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{
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gameAssemblyBytes[i] = GameAssemblySodiumIntegrityFuncOrg[0];
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gameAssemblyBytes[i + 1] = GameAssemblySodiumIntegrityFuncOrg[1];
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gameAssemblyBytes[i + 2] = GameAssemblySodiumIntegrityFuncOrg[2];
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gameAssemblyBytes[i + 3] = GameAssemblySodiumIntegrityFuncOrg[3];
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gameAssemblyBytes[i + 4] = GameAssemblySodiumIntegrityFuncOrg[4];
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File.WriteAllBytes(gameAssembly, gameAssemblyBytes);
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}
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else
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{
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// TODO: unsupported version
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supported = false;
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throw new Exception("Failed to restore GameAssembly.dll. Please repair the game in the launcher.");
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}
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if (File.Exists(launcherCertList))
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@@ -227,7 +215,7 @@ namespace ServerSelector
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int goodSslIndex1 = certList1.IndexOf("Good SSL Ca");
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if (goodSslIndex1 != -1)
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await File.WriteAllTextAsync(launcherCertList, certList1.Substring(0, goodSslIndex1));
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await File.WriteAllTextAsync(launcherCertList, certList1[..goodSslIndex1]);
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}
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if (File.Exists(gameCertList))
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@@ -236,7 +224,7 @@ namespace ServerSelector
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int goodSslIndex2 = certList2.IndexOf("Good SSL Ca");
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if (goodSslIndex2 != -1)
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await File.WriteAllTextAsync(gameCertList, certList2.Substring(0, goodSslIndex2));
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await File.WriteAllTextAsync(gameCertList, certList2[..goodSslIndex2]);
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}
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}
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else
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@@ -323,38 +311,7 @@ namespace ServerSelector
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await File.WriteAllBytesAsync(gameSodium, await File.ReadAllBytesAsync(sodiumLib));
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// patch gameassembly to remove sodium IntegrityUtility Check introduced in v124.6.10
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var gameAssemblyBytes = await File.ReadAllBytesAsync(gameAssembly);
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var i = GameAssemblySodiumIntegrityFuncHint;
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if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncOrg[0] &&
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gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncOrg[1] &&
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gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncOrg[2] &&
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gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncOrg[3] &&
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gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncOrg[4])
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{
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gameAssemblyBytes[i] = GameAssemblySodiumIntegrityFuncPatch[0]; // MOV ax, 1
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gameAssemblyBytes[i + 1] = GameAssemblySodiumIntegrityFuncPatch[1];
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gameAssemblyBytes[i + 2] = GameAssemblySodiumIntegrityFuncPatch[2]; // NOP
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gameAssemblyBytes[i + 3] = GameAssemblySodiumIntegrityFuncPatch[3]; // NOP
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gameAssemblyBytes[i + 4] = GameAssemblySodiumIntegrityFuncPatch[4]; // NOP
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await File.WriteAllBytesAsync(gameAssembly, gameAssemblyBytes);
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}
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else if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncPatch[0] &&
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gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncPatch[1] &&
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gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncPatch[2] &&
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gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncPatch[3] &&
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gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncPatch[4])
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{
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// was already patched
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}
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else
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{
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// TODO: unsupported version
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supported = false;
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}
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supported = PatchGameAssembly(gameAssembly, true);
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// update launcher/game ca cert list
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@@ -373,17 +330,10 @@ namespace ServerSelector
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}
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}
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public class ServerSwitchResult
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public class ServerSwitchResult(bool ok, Exception? exception, bool isSupported)
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{
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public bool Ok { get; set; }
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public Exception? Exception { get; set; }
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public bool IsSupported { get; set; }
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public ServerSwitchResult(bool ok, Exception? exception, bool isSupported)
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{
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this.Ok = ok;
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this.Exception = exception;
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this.IsSupported = isSupported;
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}
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public bool Ok { get; set; } = ok;
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public Exception? Exception { get; set; } = exception;
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public bool IsSupported { get; set; } = isSupported;
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}
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}
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@@ -114,7 +114,7 @@
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</Grid.RowDefinitions>
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<TextBlock VerticalAlignment="Center" Margin="5" Grid.Row="0" Grid.Column="0">Game path: </TextBlock>
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<TextBlock VerticalAlignment="Center" Margin="5" Grid.Row="0" Grid.Column="0" ToolTip.Tip="The folder with the game and launcher folders.">Game root path: </TextBlock>
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<TextBox x:Name="txtGamePath" Grid.Row="0" Grid.Column="1" TextChanged="GamePath_TextChanged" ToolTip.Tip="The folder with the game and launcher folders.">C:\NIKKE\</TextBox>
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<Button x:Name="btnSelectGamePath" Grid.Row="0" Grid.Column="2" Classes="utility" Click="BtnSelectGamePath_Click">...</Button>
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@@ -34,11 +34,14 @@ public partial class MainView : UserControl
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{
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VerticalAlignment = Avalonia.Layout.VerticalAlignment.Center,
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HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center,
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Text = "Root is required to change servers."
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Text = "Root is required to change servers in order to modify /etc/hosts."
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};
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}
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UpdateIntegrityLabel();
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txtGamePath.Text = GameSettings.Settings.GameRoot;
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TxtIpAddress.Text = GameSettings.Settings.LastIp;
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}
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private void SetGamePathValid(bool isValid)
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@@ -83,7 +86,7 @@ public partial class MainView : UserControl
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{
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SetGamePathValid(false);
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if (showMessage)
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ShowWarningMsg("Game path does not exist", "Error");
|
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ShowWarningMsg("game folder does not exist in the game root folder", "Error");
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return false;
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}
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@@ -91,7 +94,7 @@ public partial class MainView : UserControl
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{
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SetGamePathValid(false);
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if (showMessage)
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ShowWarningMsg("Launcher path is invalid. Make sure that nikke_launcher.exe exists in the launcher folder", "Error");
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ShowWarningMsg("Game path is invalid. Make sure that nikke_launcher.exe exists in the <Game Path>/launcher folder", "Error");
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return false;
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}
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@@ -130,15 +133,18 @@ public partial class MainView : UserControl
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if (!ValidatePaths(true) || txtGamePath.Text == null || GamePath == null || LauncherPath == null)
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return;
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if (CmbServerSelection.SelectedIndex == 1)
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if (CmbServerSelection.SelectedIndex == 1 && !IPAddress.TryParse(TxtIpAddress.Text, out _))
|
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{
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||||
if (!IPAddress.TryParse(TxtIpAddress.Text, out _))
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||||
{
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||||
ShowWarningMsg("Invalid IP address. The entered IP address should be IPv4 or IPv6.", "Error");
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return;
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||||
}
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||||
ShowWarningMsg("Invalid IP address. The entered IP address should be IPv4 or IPv6.", "Error");
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return;
|
||||
}
|
||||
if (TxtIpAddress.Text == null) TxtIpAddress.Text = "";
|
||||
|
||||
GameSettings.Settings.GameRoot = txtGamePath.Text;
|
||||
GameSettings.Settings.LastIp = TxtIpAddress.Text ?? "127.0.0.1";
|
||||
|
||||
TxtIpAddress.Text ??= "";
|
||||
|
||||
GameSettings.Save();
|
||||
|
||||
SetLoadingScreenVisible(true);
|
||||
try
|
||||
@@ -170,7 +176,7 @@ public partial class MainView : UserControl
|
||||
|
||||
public static void ShowWarningMsg(string text, string title)
|
||||
{
|
||||
ContentDialog dlg = new ContentDialog() { Title = title, Content = text, PrimaryButtonText = "OK" };
|
||||
ContentDialog dlg = new() { Title = title, Content = text, PrimaryButtonText = "OK" };
|
||||
dlg.ShowAsync();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user