mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-12 23:14:34 +01:00
significant improvements to server selector
This commit is contained in:
@@ -7,11 +7,9 @@ namespace ServerSelector
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{
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public class ServerSwitcher
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{
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private static int GameAssemblySodiumIntegrityFuncHint = 0x6014080;
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public static string PatchGameVersion = "131.10.2";
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private static byte[] GameAssemblySodiumIntegrityFuncOrg = [0x40, 0x53, 0x56, 0x57, 0x41];
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private static byte[] GameAssemblySodiumIntegrityFuncPatch = [0xb0, 0x01, 0xc3, 0x90, 0x90];
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private static string[] GameAssemblySodiumIntegrityFuncHint = ["40 53 56 57 41 54 41 55 41 56 41 57 48 81 EC C0 00 00 00 80 3d ?? ?? ?? ?? 00 0f 85 ?? 00 00 00 48"];
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public static bool GameAssemblyNeedsPatch = true; // Set to false if running on versions before v124
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private static string[] GameAssemblySodiumIntegrityFuncPatch = ["b0 01 c3 90 90"];
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private const string HostsStartMarker = "# begin ServerSelector entries";
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private const string HostsEndMarker = "# end ServerSelector entries";
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@@ -67,8 +65,7 @@ namespace ServerSelector
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{
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var certList1 = await File.ReadAllTextAsync(launcherCertList);
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int goodSslIndex1 = certList1.IndexOf("Good SSL Ca");
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if (goodSslIndex1 == -1)
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if (!certList1.Contains("Good SSL Ca"))
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return "Patch missing";
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}
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@@ -76,8 +73,7 @@ namespace ServerSelector
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{
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var certList2 = await File.ReadAllTextAsync(gameCertList);
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int goodSslIndex2 = certList2.IndexOf("Good SSL Ca");
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if (goodSslIndex2 == -1)
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if (!certList2.Contains("Good SSL Ca"))
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return "Patch missing";
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}
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@@ -127,7 +123,7 @@ namespace ServerSelector
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endIdx = txt.IndexOf(endIndexStr) + endIndexStr.Length;
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}
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txt = txt.Substring(0, startIdx) + txt.Substring(endIdx);
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txt = string.Concat(txt.AsSpan(0, startIdx), txt.AsSpan(endIdx));
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await File.WriteAllTextAsync(hostsFilePath, txt);
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@@ -138,6 +134,24 @@ namespace ServerSelector
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}
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}
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public static bool PatchGameAssembly(string dll, bool install)
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{
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if (!GameAssemblyNeedsPatch) return true;
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bool backupExists = File.Exists(dll + ".bak");
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if (install && !backupExists)
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{
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return PatchUtility.SearchAndReplace(dll, GameAssemblySodiumIntegrityFuncHint, GameAssemblySodiumIntegrityFuncPatch);
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}
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else if (backupExists)
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{
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File.Move(dll + ".bak", dll, true);
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}
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return true;
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}
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public static async Task<ServerSwitchResult> SaveCfg(bool useOffical, string gamePath, string launcherPath, string ip, bool offlineMode)
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{
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string sodiumLib = AppDomain.CurrentDomain.BaseDirectory + "sodium.dll";
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@@ -172,7 +186,7 @@ namespace ServerSelector
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// remove cert
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if (OperatingSystem.IsWindows())
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{
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X509Store store = new X509Store(StoreName.Root, StoreLocation.LocalMachine);
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X509Store store = new(StoreName.Root, StoreLocation.LocalMachine);
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store.Open(OpenFlags.ReadWrite);
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store.Remove(new X509Certificate2(X509Certificate.CreateFromCertFile(AppDomain.CurrentDomain.BaseDirectory + "myCA.pfx")));
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store.Close();
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@@ -186,39 +200,13 @@ namespace ServerSelector
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// restore sodium
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if (!File.Exists(sodiumBackup))
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{
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throw new Exception("sodium backup does not exist");
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throw new Exception("sodium backup does not exist. Repair the game in the launcher and switch to local server and back to official.");
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}
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File.Copy(sodiumBackup, gameSodium, true);
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// revert gameassembly changes
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var gameAssemblyBytes = await File.ReadAllBytesAsync(gameAssembly);
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var i = GameAssemblySodiumIntegrityFuncHint;
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if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncOrg[0] &&
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gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncOrg[1] &&
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gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncOrg[2] &&
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gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncOrg[3] &&
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gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncOrg[4])
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if (!PatchGameAssembly(gameAssembly, false))
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{
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}
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else if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncPatch[0] &&
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gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncPatch[1] &&
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gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncPatch[2] &&
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gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncPatch[3] &&
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gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncPatch[4])
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{
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gameAssemblyBytes[i] = GameAssemblySodiumIntegrityFuncOrg[0];
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gameAssemblyBytes[i + 1] = GameAssemblySodiumIntegrityFuncOrg[1];
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gameAssemblyBytes[i + 2] = GameAssemblySodiumIntegrityFuncOrg[2];
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gameAssemblyBytes[i + 3] = GameAssemblySodiumIntegrityFuncOrg[3];
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gameAssemblyBytes[i + 4] = GameAssemblySodiumIntegrityFuncOrg[4];
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File.WriteAllBytes(gameAssembly, gameAssemblyBytes);
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}
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else
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{
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// TODO: unsupported version
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supported = false;
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throw new Exception("Failed to restore GameAssembly.dll. Please repair the game in the launcher.");
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}
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if (File.Exists(launcherCertList))
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@@ -227,7 +215,7 @@ namespace ServerSelector
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int goodSslIndex1 = certList1.IndexOf("Good SSL Ca");
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if (goodSslIndex1 != -1)
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await File.WriteAllTextAsync(launcherCertList, certList1.Substring(0, goodSslIndex1));
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await File.WriteAllTextAsync(launcherCertList, certList1[..goodSslIndex1]);
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}
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if (File.Exists(gameCertList))
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@@ -236,7 +224,7 @@ namespace ServerSelector
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int goodSslIndex2 = certList2.IndexOf("Good SSL Ca");
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if (goodSslIndex2 != -1)
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await File.WriteAllTextAsync(gameCertList, certList2.Substring(0, goodSslIndex2));
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await File.WriteAllTextAsync(gameCertList, certList2[..goodSslIndex2]);
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}
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}
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else
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@@ -323,38 +311,7 @@ namespace ServerSelector
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await File.WriteAllBytesAsync(gameSodium, await File.ReadAllBytesAsync(sodiumLib));
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// patch gameassembly to remove sodium IntegrityUtility Check introduced in v124.6.10
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var gameAssemblyBytes = await File.ReadAllBytesAsync(gameAssembly);
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var i = GameAssemblySodiumIntegrityFuncHint;
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if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncOrg[0] &&
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gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncOrg[1] &&
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gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncOrg[2] &&
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gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncOrg[3] &&
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gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncOrg[4])
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{
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gameAssemblyBytes[i] = GameAssemblySodiumIntegrityFuncPatch[0]; // MOV ax, 1
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gameAssemblyBytes[i + 1] = GameAssemblySodiumIntegrityFuncPatch[1];
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gameAssemblyBytes[i + 2] = GameAssemblySodiumIntegrityFuncPatch[2]; // NOP
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gameAssemblyBytes[i + 3] = GameAssemblySodiumIntegrityFuncPatch[3]; // NOP
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gameAssemblyBytes[i + 4] = GameAssemblySodiumIntegrityFuncPatch[4]; // NOP
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await File.WriteAllBytesAsync(gameAssembly, gameAssemblyBytes);
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}
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else if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncPatch[0] &&
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gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncPatch[1] &&
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gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncPatch[2] &&
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gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncPatch[3] &&
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gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncPatch[4])
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{
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// was already patched
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}
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else
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{
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// TODO: unsupported version
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supported = false;
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}
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supported = PatchGameAssembly(gameAssembly, true);
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// update launcher/game ca cert list
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@@ -373,17 +330,10 @@ namespace ServerSelector
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}
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}
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public class ServerSwitchResult
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public class ServerSwitchResult(bool ok, Exception? exception, bool isSupported)
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{
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public bool Ok { get; set; }
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public Exception? Exception { get; set; }
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public bool IsSupported { get; set; }
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public ServerSwitchResult(bool ok, Exception? exception, bool isSupported)
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{
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this.Ok = ok;
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this.Exception = exception;
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this.IsSupported = isSupported;
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}
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public bool Ok { get; set; } = ok;
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public Exception? Exception { get; set; } = exception;
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public bool IsSupported { get; set; } = isSupported;
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}
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}
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