update server selector

This commit is contained in:
Mikhail
2024-08-22 21:09:48 -04:00
parent 107e6b2eed
commit 7ddaef38df
7 changed files with 237 additions and 98 deletions

View File

@@ -1,25 +1,39 @@
using System;
using System.IO;
using System.Security.Cryptography.X509Certificates;
using System.Threading.Tasks;
namespace ServerSelector
{
public class ServerSwitcher
{
private static int GameAssemblySodiumIntegrityFuncHint = 0x5877FFB;
private static byte[] GameAssemblySodiumIntegrityFuncOrg = [0xE8, 0xF0, 0x9D, 0x43, 0xFB];
private static byte[] GameAssemblySodiumIntegrityFuncPatch = [0xb0, 0x01, 0x90, 0x90, 0x90];
public static bool IsUsingOfficalServer()
{
var hostsFile = File.ReadAllText("C:\\Windows\\System32\\drivers\\etc\\hosts");
return !hostsFile.Contains("cloud.nikke-kr.com");
}
public static void SaveCfg(bool useOffical, string gamePath, string launcherPath, string ip)
public static string CheckIntegrity()
{
if (IsUsingOfficalServer())
return "Official server";
// TODO
return "OK";
}
public static async Task SaveCfg(bool useOffical, string gamePath, string launcherPath, string ip)
{
string sodiumLib = AppDomain.CurrentDomain.BaseDirectory + "sodium.dll";
string gameSodium = gamePath + "/nikke_Data/Plugins/x86_64/sodium.dll";
string gameAssembly = gamePath + "/GameAssembly.dll";
string sodiumBackup = gameSodium + ".bak";
string hostsFilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "drivers/etc/hosts");
var CAcert = File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + "myCA.pem");
var CAcert = await File.ReadAllTextAsync(AppDomain.CurrentDomain.BaseDirectory + "myCA.pem");
string launcherCertList = launcherPath + "/intl_service/cacert.pem";
string gameCertList = gamePath + "/nikke_Data/Plugins/x86_64/cacert.pem";
@@ -28,7 +42,7 @@ namespace ServerSelector
// TODO: allow changing ip address
if (useOffical)
{
var txt = File.ReadAllText(hostsFilePath);
var txt = await File.ReadAllTextAsync(hostsFilePath);
// remove stuff
try
@@ -50,7 +64,7 @@ namespace ServerSelector
int endIdx = txt.IndexOf("y.io") + 4;
txt = txt.Substring(0, startIdx) + txt.Substring(endIdx);
File.WriteAllText(hostsFilePath, txt);
await File.WriteAllTextAsync(hostsFilePath, txt);
}
catch
{
@@ -72,41 +86,41 @@ namespace ServerSelector
File.Copy(sodiumBackup, gameSodium, true);
// revert gameassembly changes
var gameAssemblyBytes = File.ReadAllBytes(gameAssembly);
var gameAssemblyBytes = await File.ReadAllBytesAsync(gameAssembly);
for (int i = 0x5877FFB; i < gameAssemblyBytes.Length; i++)
{
if (gameAssemblyBytes[i] == 0xE8 &&
gameAssemblyBytes[i + 1] == 0xF0 &&
gameAssemblyBytes[i + 2] == 0x9D &&
gameAssemblyBytes[i + 3] == 0x43 &&
gameAssemblyBytes[i + 4] == 0xFB)
if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncOrg[0] &&
gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncOrg[1] &&
gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncOrg[2] &&
gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncOrg[3] &&
gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncOrg[4])
{
// was not patched
break;
}
if (gameAssemblyBytes[i] == 0xb0 &&
gameAssemblyBytes[i + 1] == 1 &&
gameAssemblyBytes[i + 2] == 0x90 &&
gameAssemblyBytes[i + 3] == 0x90 &&
gameAssemblyBytes[i + 4] == 0x90)
if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncPatch[0] &&
gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncPatch[1] &&
gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncPatch[2] &&
gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncPatch[3] &&
gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncPatch[4])
{
gameAssemblyBytes[i] = 0xE8;
gameAssemblyBytes[i + 1] = 0xF0;
gameAssemblyBytes[i + 2] = 0x9D;
gameAssemblyBytes[i + 3] = 0x43;
gameAssemblyBytes[i + 4] = 0xFB;
gameAssemblyBytes[i] = GameAssemblySodiumIntegrityFuncOrg[0];
gameAssemblyBytes[i + 1] = GameAssemblySodiumIntegrityFuncOrg[1];
gameAssemblyBytes[i + 2] = GameAssemblySodiumIntegrityFuncOrg[2];
gameAssemblyBytes[i + 3] = GameAssemblySodiumIntegrityFuncOrg[3];
gameAssemblyBytes[i + 4] = GameAssemblySodiumIntegrityFuncOrg[4];
File.WriteAllBytes(gameAssembly, gameAssemblyBytes);
break;
}
}
var certList1 = File.ReadAllText(launcherCertList);
File.WriteAllText(launcherCertList, certList1.Substring(0, certList1.IndexOf("Good SSL Ca")));
var certList1 = await File.ReadAllTextAsync(launcherCertList);
await File.WriteAllTextAsync(launcherCertList, certList1.Substring(0, certList1.IndexOf("Good SSL Ca")));
var certList2 = File.ReadAllText(gameCertList);
File.WriteAllText(gameCertList, certList2.Substring(0, certList2.IndexOf("Good SSL Ca")));
var certList2 = await File.ReadAllTextAsync(gameCertList);
await File.WriteAllTextAsync(gameCertList, certList2.Substring(0, certList2.IndexOf("Good SSL Ca")));
}
else
{
@@ -129,7 +143,7 @@ namespace ServerSelector
{ip} data-aws-na.intlgame.com
255.255.221.21 sentry.io";
if (!File.ReadAllText(hostsFilePath).Contains("global-lobby.nikke-kr.com"))
if (!(await File.ReadAllTextAsync(hostsFilePath)).Contains("global-lobby.nikke-kr.com"))
{
using StreamWriter w = File.AppendText(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "drivers/etc/hosts"));
w.WriteLine();
@@ -151,41 +165,41 @@ namespace ServerSelector
}
// copy backup if sodium size is correct
var sod = File.ReadAllBytes(gameSodium);
var sod = await File.ReadAllBytesAsync(gameSodium);
if (sod.Length <= 307200)
{
// orignal file size, copy backup
File.WriteAllBytes(sodiumBackup, sod);
await File.WriteAllBytesAsync(sodiumBackup, sod);
}
// write new sodium library
File.WriteAllBytes(gameSodium, File.ReadAllBytes(sodiumLib));
await File.WriteAllBytesAsync(gameSodium, await File.ReadAllBytesAsync(sodiumLib));
// patch gameassembly to remove sodium IntegrityUtility Check. Was added in v124, note that this will need to be updated each game version! Thanks TenCent or ShiftDown!
var gameAssemblyBytes = File.ReadAllBytes(gameAssembly);
// patch gameassembly to remove sodium IntegrityUtility Check introduced in v124.6.10
var gameAssemblyBytes = await File.ReadAllBytesAsync(gameAssembly);
for (int i = 0x5877FFB; i < gameAssemblyBytes.Length; i++)
{
if (gameAssemblyBytes[i] == 0xE8 &&
gameAssemblyBytes[i + 1] == 0xF0 &&
gameAssemblyBytes[i + 2] == 0x9D &&
gameAssemblyBytes[i + 3] == 0x43 &&
gameAssemblyBytes[i + 4] == 0xFB)
if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncOrg[0] &&
gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncOrg[1] &&
gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncOrg[2] &&
gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncOrg[3] &&
gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncOrg[4])
{
gameAssemblyBytes[i] = 0xb0; // MOV ax, 1
gameAssemblyBytes[i + 1] = 0x01;
gameAssemblyBytes[i + 2] = 0x90; // NOP
gameAssemblyBytes[i + 3] = 0x90; // NOP
gameAssemblyBytes[i + 4] = 0x90; // NOP
gameAssemblyBytes[i] = GameAssemblySodiumIntegrityFuncPatch[0]; // MOV ax, 1
gameAssemblyBytes[i + 1] = GameAssemblySodiumIntegrityFuncPatch[1];
gameAssemblyBytes[i + 2] = GameAssemblySodiumIntegrityFuncPatch[2]; // NOP
gameAssemblyBytes[i + 3] = GameAssemblySodiumIntegrityFuncPatch[3]; // NOP
gameAssemblyBytes[i + 4] = GameAssemblySodiumIntegrityFuncPatch[4]; // NOP
File.WriteAllBytes(gameAssembly, gameAssemblyBytes);
await File.WriteAllBytesAsync(gameAssembly, gameAssemblyBytes);
break;
}
if (gameAssemblyBytes[i] == 0xb0 &&
gameAssemblyBytes[i + 1] == 1 &&
gameAssemblyBytes[i + 2] == 0x90 &&
gameAssemblyBytes[i + 3] == 0x90 &&
gameAssemblyBytes[i + 4] == 0x90)
if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncPatch[0] &&
gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncPatch[1] &&
gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncPatch[2] &&
gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncPatch[3] &&
gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncPatch[4])
{
// was already patched
break;
@@ -196,15 +210,15 @@ namespace ServerSelector
// update launcher/game ca cert list
var certList1 = File.ReadAllText(launcherCertList);
var certList1 = await File.ReadAllTextAsync(launcherCertList);
certList1 += "\nGood SSL Ca\n===============================\n";
certList1 += CAcert;
File.WriteAllText(launcherCertList, certList1);
await File.WriteAllTextAsync(launcherCertList, certList1);
var certList2 = File.ReadAllText(gameCertList);
var certList2 = await File.ReadAllTextAsync(gameCertList);
certList2 += "\nGood SSL Ca\n===============================\n";
certList2 += CAcert;
File.WriteAllText(gameCertList, certList2);
await File.WriteAllTextAsync(gameCertList, certList2);
}
}
}