mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-12 23:14:34 +01:00
update server selector
This commit is contained in:
@@ -1,25 +1,39 @@
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using System;
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using System.IO;
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using System.Security.Cryptography.X509Certificates;
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using System.Threading.Tasks;
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namespace ServerSelector
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{
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public class ServerSwitcher
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{
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private static int GameAssemblySodiumIntegrityFuncHint = 0x5877FFB;
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private static byte[] GameAssemblySodiumIntegrityFuncOrg = [0xE8, 0xF0, 0x9D, 0x43, 0xFB];
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private static byte[] GameAssemblySodiumIntegrityFuncPatch = [0xb0, 0x01, 0x90, 0x90, 0x90];
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public static bool IsUsingOfficalServer()
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{
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var hostsFile = File.ReadAllText("C:\\Windows\\System32\\drivers\\etc\\hosts");
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return !hostsFile.Contains("cloud.nikke-kr.com");
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}
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public static void SaveCfg(bool useOffical, string gamePath, string launcherPath, string ip)
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public static string CheckIntegrity()
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{
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if (IsUsingOfficalServer())
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return "Official server";
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// TODO
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return "OK";
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}
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public static async Task SaveCfg(bool useOffical, string gamePath, string launcherPath, string ip)
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{
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string sodiumLib = AppDomain.CurrentDomain.BaseDirectory + "sodium.dll";
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string gameSodium = gamePath + "/nikke_Data/Plugins/x86_64/sodium.dll";
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string gameAssembly = gamePath + "/GameAssembly.dll";
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string sodiumBackup = gameSodium + ".bak";
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string hostsFilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "drivers/etc/hosts");
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var CAcert = File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + "myCA.pem");
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var CAcert = await File.ReadAllTextAsync(AppDomain.CurrentDomain.BaseDirectory + "myCA.pem");
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string launcherCertList = launcherPath + "/intl_service/cacert.pem";
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string gameCertList = gamePath + "/nikke_Data/Plugins/x86_64/cacert.pem";
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@@ -28,7 +42,7 @@ namespace ServerSelector
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// TODO: allow changing ip address
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if (useOffical)
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{
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var txt = File.ReadAllText(hostsFilePath);
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var txt = await File.ReadAllTextAsync(hostsFilePath);
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// remove stuff
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try
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@@ -50,7 +64,7 @@ namespace ServerSelector
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int endIdx = txt.IndexOf("y.io") + 4;
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txt = txt.Substring(0, startIdx) + txt.Substring(endIdx);
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File.WriteAllText(hostsFilePath, txt);
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await File.WriteAllTextAsync(hostsFilePath, txt);
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}
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catch
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{
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@@ -72,41 +86,41 @@ namespace ServerSelector
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File.Copy(sodiumBackup, gameSodium, true);
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// revert gameassembly changes
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var gameAssemblyBytes = File.ReadAllBytes(gameAssembly);
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var gameAssemblyBytes = await File.ReadAllBytesAsync(gameAssembly);
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for (int i = 0x5877FFB; i < gameAssemblyBytes.Length; i++)
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{
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if (gameAssemblyBytes[i] == 0xE8 &&
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gameAssemblyBytes[i + 1] == 0xF0 &&
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gameAssemblyBytes[i + 2] == 0x9D &&
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gameAssemblyBytes[i + 3] == 0x43 &&
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gameAssemblyBytes[i + 4] == 0xFB)
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if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncOrg[0] &&
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gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncOrg[1] &&
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gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncOrg[2] &&
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gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncOrg[3] &&
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gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncOrg[4])
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{
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// was not patched
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break;
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}
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if (gameAssemblyBytes[i] == 0xb0 &&
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gameAssemblyBytes[i + 1] == 1 &&
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gameAssemblyBytes[i + 2] == 0x90 &&
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gameAssemblyBytes[i + 3] == 0x90 &&
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gameAssemblyBytes[i + 4] == 0x90)
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if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncPatch[0] &&
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gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncPatch[1] &&
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gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncPatch[2] &&
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gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncPatch[3] &&
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gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncPatch[4])
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{
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gameAssemblyBytes[i] = 0xE8;
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gameAssemblyBytes[i + 1] = 0xF0;
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gameAssemblyBytes[i + 2] = 0x9D;
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gameAssemblyBytes[i + 3] = 0x43;
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gameAssemblyBytes[i + 4] = 0xFB;
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gameAssemblyBytes[i] = GameAssemblySodiumIntegrityFuncOrg[0];
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gameAssemblyBytes[i + 1] = GameAssemblySodiumIntegrityFuncOrg[1];
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gameAssemblyBytes[i + 2] = GameAssemblySodiumIntegrityFuncOrg[2];
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gameAssemblyBytes[i + 3] = GameAssemblySodiumIntegrityFuncOrg[3];
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gameAssemblyBytes[i + 4] = GameAssemblySodiumIntegrityFuncOrg[4];
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File.WriteAllBytes(gameAssembly, gameAssemblyBytes);
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break;
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}
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}
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var certList1 = File.ReadAllText(launcherCertList);
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File.WriteAllText(launcherCertList, certList1.Substring(0, certList1.IndexOf("Good SSL Ca")));
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var certList1 = await File.ReadAllTextAsync(launcherCertList);
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await File.WriteAllTextAsync(launcherCertList, certList1.Substring(0, certList1.IndexOf("Good SSL Ca")));
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var certList2 = File.ReadAllText(gameCertList);
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File.WriteAllText(gameCertList, certList2.Substring(0, certList2.IndexOf("Good SSL Ca")));
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var certList2 = await File.ReadAllTextAsync(gameCertList);
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await File.WriteAllTextAsync(gameCertList, certList2.Substring(0, certList2.IndexOf("Good SSL Ca")));
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}
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else
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{
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@@ -129,7 +143,7 @@ namespace ServerSelector
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{ip} data-aws-na.intlgame.com
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255.255.221.21 sentry.io";
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if (!File.ReadAllText(hostsFilePath).Contains("global-lobby.nikke-kr.com"))
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if (!(await File.ReadAllTextAsync(hostsFilePath)).Contains("global-lobby.nikke-kr.com"))
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{
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using StreamWriter w = File.AppendText(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "drivers/etc/hosts"));
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w.WriteLine();
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@@ -151,41 +165,41 @@ namespace ServerSelector
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}
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// copy backup if sodium size is correct
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var sod = File.ReadAllBytes(gameSodium);
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var sod = await File.ReadAllBytesAsync(gameSodium);
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if (sod.Length <= 307200)
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{
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// orignal file size, copy backup
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File.WriteAllBytes(sodiumBackup, sod);
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await File.WriteAllBytesAsync(sodiumBackup, sod);
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}
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// write new sodium library
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File.WriteAllBytes(gameSodium, File.ReadAllBytes(sodiumLib));
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await File.WriteAllBytesAsync(gameSodium, await File.ReadAllBytesAsync(sodiumLib));
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// patch gameassembly to remove sodium IntegrityUtility Check. Was added in v124, note that this will need to be updated each game version! Thanks TenCent or ShiftDown!
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var gameAssemblyBytes = File.ReadAllBytes(gameAssembly);
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// patch gameassembly to remove sodium IntegrityUtility Check introduced in v124.6.10
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var gameAssemblyBytes = await File.ReadAllBytesAsync(gameAssembly);
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for (int i = 0x5877FFB; i < gameAssemblyBytes.Length; i++)
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{
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if (gameAssemblyBytes[i] == 0xE8 &&
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gameAssemblyBytes[i + 1] == 0xF0 &&
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gameAssemblyBytes[i + 2] == 0x9D &&
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gameAssemblyBytes[i + 3] == 0x43 &&
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gameAssemblyBytes[i + 4] == 0xFB)
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if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncOrg[0] &&
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gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncOrg[1] &&
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gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncOrg[2] &&
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gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncOrg[3] &&
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gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncOrg[4])
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{
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gameAssemblyBytes[i] = 0xb0; // MOV ax, 1
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gameAssemblyBytes[i + 1] = 0x01;
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gameAssemblyBytes[i + 2] = 0x90; // NOP
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gameAssemblyBytes[i + 3] = 0x90; // NOP
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gameAssemblyBytes[i + 4] = 0x90; // NOP
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gameAssemblyBytes[i] = GameAssemblySodiumIntegrityFuncPatch[0]; // MOV ax, 1
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gameAssemblyBytes[i + 1] = GameAssemblySodiumIntegrityFuncPatch[1];
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gameAssemblyBytes[i + 2] = GameAssemblySodiumIntegrityFuncPatch[2]; // NOP
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gameAssemblyBytes[i + 3] = GameAssemblySodiumIntegrityFuncPatch[3]; // NOP
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gameAssemblyBytes[i + 4] = GameAssemblySodiumIntegrityFuncPatch[4]; // NOP
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File.WriteAllBytes(gameAssembly, gameAssemblyBytes);
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await File.WriteAllBytesAsync(gameAssembly, gameAssemblyBytes);
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break;
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}
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if (gameAssemblyBytes[i] == 0xb0 &&
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gameAssemblyBytes[i + 1] == 1 &&
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gameAssemblyBytes[i + 2] == 0x90 &&
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gameAssemblyBytes[i + 3] == 0x90 &&
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gameAssemblyBytes[i + 4] == 0x90)
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if (gameAssemblyBytes[i] == GameAssemblySodiumIntegrityFuncPatch[0] &&
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gameAssemblyBytes[i + 1] == GameAssemblySodiumIntegrityFuncPatch[1] &&
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gameAssemblyBytes[i + 2] == GameAssemblySodiumIntegrityFuncPatch[2] &&
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gameAssemblyBytes[i + 3] == GameAssemblySodiumIntegrityFuncPatch[3] &&
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gameAssemblyBytes[i + 4] == GameAssemblySodiumIntegrityFuncPatch[4])
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{
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// was already patched
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break;
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@@ -196,15 +210,15 @@ namespace ServerSelector
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// update launcher/game ca cert list
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var certList1 = File.ReadAllText(launcherCertList);
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var certList1 = await File.ReadAllTextAsync(launcherCertList);
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certList1 += "\nGood SSL Ca\n===============================\n";
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certList1 += CAcert;
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File.WriteAllText(launcherCertList, certList1);
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await File.WriteAllTextAsync(launcherCertList, certList1);
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var certList2 = File.ReadAllText(gameCertList);
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var certList2 = await File.ReadAllTextAsync(gameCertList);
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certList2 += "\nGood SSL Ca\n===============================\n";
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certList2 += CAcert;
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File.WriteAllText(gameCertList, certList2);
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await File.WriteAllTextAsync(gameCertList, certList2);
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}
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}
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}
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