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https://github.com/EpinelPS/EpinelPS.git
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Implement level reset, bug fixes
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82
nksrv/LobbyServer/Msgs/Character/ResetLevel.cs
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82
nksrv/LobbyServer/Msgs/Character/ResetLevel.cs
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using nksrv.Database;
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using nksrv.StaticInfo;
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using nksrv.Utils;
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using Swan.Logging;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace nksrv.LobbyServer.Msgs.Character
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{
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[PacketPath("/character/growreset")]
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public class ResetLevel : LobbyMsgHandler
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{
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protected override async Task HandleAsync()
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{
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var req = await ReadData<ReqCharacterGrowReset>();
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var user = GetUser();
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var response = new ResCharacterGrowReset();
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var data = StaticDataParser.Instance.GetCharacterLevelUpData();
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foreach (var item in user.Characters.ToArray())
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{
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if (item.Csn == req.Csn)
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{
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if (item.Level == 1)
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{
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Logger.Warn("Character level is already 1 - cannot reset");
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return;
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}
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int requiredCredit = 0;
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int requiredBattleData = 0;
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int requiredCoreDust = 0;
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for (int i = 1; i < item.Level; i++)
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{
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var levelUpData = data[i];
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requiredCredit += levelUpData.gold;
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requiredBattleData += levelUpData.character_exp;
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requiredCoreDust += levelUpData.character_exp2;
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}
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user.AddCurrency(CurrencyType.Gold, requiredCredit);
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user.AddCurrency(CurrencyType.CharacterExp, requiredBattleData);
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user.AddCurrency(CurrencyType.CharacterExp2, requiredCoreDust);
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item.Level = 1;
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response.Character = new()
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{
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CostumeId = item.CostumeId,
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Csn = item.Csn,
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Lv = item.Level,
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Skill1Lv = item.Skill1Lvl,
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Skill2Lv = item.Skill2Lvl,
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UltiSkillLv = item.UltimateLevel,
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Grade = item.Grade,
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Tid = item.Tid
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};
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var highestLevelCharacters = user.Characters.OrderByDescending(x => x.Level).Take(5).ToList();
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response.SynchroLv = highestLevelCharacters.Last().Level;
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foreach (var c in highestLevelCharacters)
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{
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response.SynchroStandardCharacters.Add(c.Csn);
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}
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foreach (var currency in user.Currency)
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{
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response.Currencies.Add(new NetUserCurrencyData() { Type = (int)currency.Key, Value = currency.Value });
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}
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break;
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}
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}
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JsonDb.Save();
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await WriteDataAsync(response);
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}
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}
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}
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