diff --git a/EpinelPS/LobbyServer/Team/SetTeam.cs b/EpinelPS/LobbyServer/Team/SetTeam.cs index d7a3021..80a9354 100644 --- a/EpinelPS/LobbyServer/Team/SetTeam.cs +++ b/EpinelPS/LobbyServer/Team/SetTeam.cs @@ -1,4 +1,5 @@ -using EpinelPS.Database; +using EpinelPS.Data; +using EpinelPS.Database; using EpinelPS.Utils; namespace EpinelPS.LobbyServer.Team @@ -16,10 +17,16 @@ namespace EpinelPS.LobbyServer.Team { Type = req.Type }; - response.Teams.AddRange(req.Teams.ToArray()); + response.Teams.AddRange([.. req.Teams]); // Add team data to user data - NetUserTeamData teamData = new() { LastContentsTeamNumber = req.ContentsId + 1, Type = req.Type }; + int contentsId = req.ContentsId + 1; // Default to 1 if not provided + if (req.Type == (int)TeamType.StoryEvent) + { + contentsId = 1; // Default to 1 for story event teams + } + + NetUserTeamData teamData = new() { LastContentsTeamNumber = contentsId, Type = req.Type }; // Check for existing teams with same TeamNumber and replace or add accordingly foreach (var newTeam in req.Teams) @@ -47,7 +54,7 @@ namespace EpinelPS.LobbyServer.Team { // If key already exists, we need to merge teams properly var existingTeamData = user.UserTeams[req.Type]; - existingTeamData.LastContentsTeamNumber = req.ContentsId + 1; + existingTeamData.LastContentsTeamNumber = contentsId; existingTeamData.Type = req.Type; // Apply same logic to existing team data