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https://github.com/EpinelPS/EpinelPS.git
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misc changes
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@@ -24,18 +24,25 @@ namespace nksrv.LobbyServer.Msgs.Character
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{
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response.Synchro.StandardCharacters.Add(new NetUserCharacterData() { Default = new() { Csn = item.Csn, Skill1Lv = item.Skill1Lvl, Skill2Lv = item.Skill2Lvl, CostumeId = item.CostumeId, Lv = item.Level, Grade = item.Grade, Tid = item.Tid, UltiSkillLv = item.UltimateLevel } });
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}
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response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 1 });
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response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 2 });
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response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 3 });
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response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 4 });
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response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 5 });
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response.Synchro.SynchroMaxLv = highestLevelCharacters.First().Level;
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response.Synchro.SynchroLv = highestLevelCharacters.Last().Level;
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if (highestLevelCharacters.Count > 0)
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{
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response.Synchro.SynchroMaxLv = highestLevelCharacters.First().Level;
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response.Synchro.SynchroLv = highestLevelCharacters.Last().Level;
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}
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else
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{
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response.Synchro.SynchroLv = 1;
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}
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// TODO: Validate response from real server and pull info from user info
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await WriteDataAsync(response);
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await WriteDataAsync(response);
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}
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}
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}
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@@ -23,8 +23,6 @@ namespace nksrv.LobbyServer.Msgs.Character
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{
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if (item.Csn == req.Csn)
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{
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// item.Level = req.Level;
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int requiredCredit = 0;
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int requiredBattleData = 0;
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int requiredCoreDust = 0;
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@@ -52,8 +50,9 @@ namespace nksrv.LobbyServer.Msgs.Character
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return;
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}
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response.Character = new() {
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CostumeId = item.CostumeId,
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response.Character = new()
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{
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CostumeId = item.CostumeId,
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Csn = item.Csn,
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Lv = item.Level,
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Skill1Lv = item.Skill1Lvl,
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@@ -81,9 +80,7 @@ namespace nksrv.LobbyServer.Msgs.Character
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}
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JsonDb.Save();
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await WriteDataAsync(response);
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await WriteDataAsync(response);
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}
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}
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}
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@@ -17,7 +17,7 @@ namespace nksrv.LobbyServer.Msgs.Character
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foreach (var item in user.Characters)
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{
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if(item.Csn == req.Csn)
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if (item.Csn == req.Csn)
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{
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item.CostumeId = req.CostumeId;
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break;
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@@ -27,7 +27,7 @@ namespace nksrv.LobbyServer.Msgs.Character
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var response = new ResSetCharacterCostume();
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await WriteDataAsync(response);
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await WriteDataAsync(response);
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}
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}
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}
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