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Update README.md
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38
README.md
38
README.md
@@ -8,6 +8,25 @@ You should be able to register an new account in the launcher (you can enter any
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If the game does not get past the title screen, open an issue and send %appdata%\..\LocalLow\com.proximabeta\NIKKE\player.log file.
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## Progress
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Stage, character, and story information is saved and works, as well as player nickname.
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TODO: Gacha system, reward system (works but does not show in UI), xp system, sim room, outpost, etc
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TODO: Create a custom launcher that allows switching between offical/local server easily.
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TODO: Provide screenshots
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## Contributing
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Server code structure:
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nksrv/LobbyServer: Handles save data.
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nksrv/IntlServer: Provides Launcher APIs and authentication
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nksrv/Protos: Google protobuf definition files
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DataFixupUtil: Utility to parse packets from server/client
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## Manual installation
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First, build and run nksrv project. Next, open libsodium-1.0.18-RELEASE/libsodium.sln and build that as well. Ignore the failed tests as the encryption public key was hardcoded.
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@@ -37,22 +56,3 @@ As Nikke encrypts packet data, you also need to replace C:\NIKKE\NIKKE\game\nikk
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NOTE: Make sure to undo these modifications (especially change back sodium.dll) to play on the offical servers.
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After doing the following steps, you can register an account in the launcher (enter anything into email verification code section), and play like normal.
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## Progress
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Stage, character, and story information is saved and works, as well as player nickname.
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TODO: Gacha system, reward system (works but does not show in UI), xp system, sim room, outpost, etc
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TODO: Create a custom launcher that allows switching between offical/local server easily.
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TODO: Provide screenshots
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## Contributing
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Server code structure:
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nksrv/LobbyServer: Handles save data.
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nksrv/IntlServer: Provides Launcher APIs and authentication
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nksrv/Protos: Google protobuf definition files
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DataFixupUtil: Utility to parse packets from server/client
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