mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-20 02:44:53 +01:00
implement ban, add static data progress bar, allow changing server name
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@@ -56,10 +56,10 @@ namespace nksrv.StaticInfo
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static async Task<StaticDataParser> BuildAsync()
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{
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Logger.Info("Loading static data");
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Logger.Info("Decrypting static data");
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await Load();
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Logger.Info("Parsing static data");
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Logger.Info("Loading static data");
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await Instance.Parse();
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return Instance;
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@@ -212,7 +212,7 @@ namespace nksrv.StaticInfo
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}
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#endregion
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private async Task<JArray> LoadZip(string entry)
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private async Task<JArray> LoadZip(string entry, ProgressBar bar)
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{
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var mainQuestData = MainZip.GetEntry(entry);
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if (mainQuestData == null) throw new Exception(entry + " does not exist in static data");
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@@ -227,20 +227,29 @@ namespace nksrv.StaticInfo
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var records = (JArray?)questdata["records"];
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if (records == null) throw new Exception(entry + " is missing records element");
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currentFile++;
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bar.Report((double)currentFile / totalFiles);
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return records;
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}
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int totalFiles = 12;
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int currentFile = 0;
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public async Task Parse()
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{
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questDataRecords = await LoadZip("MainQuestTable.json");
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stageDataRecords = await LoadZip("CampaignStageTable.json");
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rewardDataRecords = await LoadZip("RewardTable.json");
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userExpDataRecords = await LoadZip("UserExpTable.json");
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chapterCampaignData = await LoadZip("CampaignChapterTable.json");
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characterCostumeTable = await LoadZip("CharacterCostumeTable.json");
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characterTable = await LoadZip("CharacterTable.json");
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tutorialTable = await LoadZip("ContentsTutorialTable.json");
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itemEquipTable = await LoadZip("ItemEquipTable.json");
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var characterLevelTable = await LoadZip("CharacterLevelTable.json");
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using var progress = new ProgressBar();
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questDataRecords = await LoadZip("MainQuestTable.json", progress);
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stageDataRecords = await LoadZip("CampaignStageTable.json", progress);
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rewardDataRecords = await LoadZip("RewardTable.json", progress);
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userExpDataRecords = await LoadZip("UserExpTable.json", progress);
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chapterCampaignData = await LoadZip("CampaignChapterTable.json", progress);
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characterCostumeTable = await LoadZip("CharacterCostumeTable.json", progress);
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characterTable = await LoadZip("CharacterTable.json", progress);
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tutorialTable = await LoadZip("ContentsTutorialTable.json", progress);
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itemEquipTable = await LoadZip("ItemEquipTable.json", progress);
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var characterLevelTable = await LoadZip("CharacterLevelTable.json", progress);
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foreach (JToken item in characterLevelTable)
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{
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@@ -251,7 +260,7 @@ namespace nksrv.StaticInfo
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Logger.Warn("failed to read character level table entry");
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}
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var tacticLessonTable = await LoadZip("TacticAcademyFunctionTable.json");
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var tacticLessonTable = await LoadZip("TacticAcademyFunctionTable.json", progress);
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foreach (JToken item in tacticLessonTable)
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{
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@@ -274,7 +283,7 @@ namespace nksrv.StaticInfo
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TacticAcademyLessons.Add(id, new TacticAcademyLessonRecord() { CurrencyId = (CurrencyType)currencyId, CurrencyValue = currencyValue, GroupId = groupid, Id = id });
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}
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var sideStoryTable = await LoadZip("SideStoryStageTable.json");
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var sideStoryTable = await LoadZip("SideStoryStageTable.json", progress);
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foreach (JToken item in sideStoryTable)
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{
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