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fix favorite item great success and fix obtain from harmony cube lost sector (#60)
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@@ -59,7 +59,7 @@ namespace EpinelPS.LobbyServer.FavoriteItem
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if (isGreatSuccess)
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if (isGreatSuccess)
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{
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{
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targetLevel = probabilityData.GreatSuccessRate;
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targetLevel = probabilityData.GreatSuccessLevel;
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}
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}
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int goldCost = baseExp * 10;
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int goldCost = baseExp * 10;
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@@ -173,7 +173,15 @@ namespace EpinelPS.Utils
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else
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else
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{
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{
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int id = user.GenerateUniqueItemId();
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int id = user.GenerateUniqueItemId();
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var newItem = new ItemData() { ItemType = rewardId, Isn = id, Level = 0, Exp = 0, Count = rewardCount, Corp = corpId };
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int level = 0; // Default to 0
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ItemSubType itemSubType = GameData.Instance.GetItemSubType(rewardId);
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// Check if Harmony Cube set level to 1
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if (itemSubType == ItemSubType.HarmonyCube)
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{
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level = 1;
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}
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var newItem = new ItemData() { ItemType = rewardId, Isn = id, Level = level, Exp = 0, Count = rewardCount, Corp = corpId };
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user.Items.Add(newItem);
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user.Items.Add(newItem);
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ret.Item.Add(new NetItemData()
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ret.Item.Add(new NetItemData()
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