fix jukebox, begin work on outpost rewards

This commit is contained in:
Mikhail
2024-09-02 13:26:16 -04:00
parent a68a201c13
commit ed3c6bb6a0
15 changed files with 332 additions and 25 deletions

View File

@@ -1,5 +1,8 @@
using EpinelPS.Database;
using EpinelPS.StaticInfo;
using Google.Protobuf.WellKnownTypes;
using System.Collections.Generic;
using static Google.Rpc.Context.AttributeContext.Types;
namespace EpinelPS.Utils
{
@@ -141,5 +144,147 @@ namespace EpinelPS.Utils
}
return result;
}
private static long CalcOutpostRewardAmount(int value, double ratio, double boost, double elapsedMinutes)
{
double baseValue = value * ratio / 10000.0;
double minuteValue = baseValue + baseValue * boost / 100.0;
return (long)Math.Floor(minuteValue * elapsedMinutes);
}
public static double CalculateBoostValueForOutpost(User user, CurrencyType type)
{
double boost = 1.0;
if (user.CompletedTacticAcademyLessons.Contains(1003) && type == CurrencyType.Gold)
{
boost += .10;
}
return boost;
}
public static long GetOutpostRewardAmount(User user, CurrencyType type, double mins, bool includeBoost)
{
var battleData = GameData.Instance.OutpostBattle[user.OutpostBattleLevel.Level];
int value = 0;
double ratio = 0;
double boost = 1.0;
if (includeBoost)
boost += CalculateBoostValueForOutpost(user, type);
switch(type)
{
case CurrencyType.CharacterExp2:
value = battleData.character_exp2;
ratio = 1;
break;
case CurrencyType.CharacterExp:
value = battleData.character_exp1;
ratio = 3;
break;
case CurrencyType.Gold:
value = battleData.credit;
ratio = 3;
break;
case CurrencyType.UserExp:
value = battleData.user_exp;
ratio = 1;
break;
}
return CalcOutpostRewardAmount(value, ratio, boost, mins);
}
public static NetRewardData GetOutpostReward(User user, TimeSpan duration)
{
//duration = TimeSpan.FromHours(1);
NetRewardData result = new();
var battleData = GameData.Instance.OutpostBattle[user.OutpostBattleLevel.Level];
result.Currency.Add(new NetCurrencyData()
{
Type = (int)CurrencyType.CharacterExp2,
FinalValue = 0,
Value = CalcOutpostRewardAmount(battleData.character_exp2, 1, 1, duration.TotalMinutes)
});
result.Currency.Add(new NetCurrencyData()
{
Type = (int)CurrencyType.CharacterExp,
FinalValue = 0,
Value = CalcOutpostRewardAmount(battleData.character_exp1, 3, 1, duration.TotalMinutes)
});
result.Currency.Add(new NetCurrencyData()
{
Type = (int)CurrencyType.Gold,
FinalValue = 0,
Value = CalcOutpostRewardAmount(battleData.credit, 3, 1, duration.TotalMinutes)
});
result.Currency.Add(new NetCurrencyData()
{
Type = (int)CurrencyType.UserExp,
FinalValue = 0,
Value = CalcOutpostRewardAmount(battleData.user_exp, 3, 1, duration.TotalMinutes)
});
return result;
}
public static void RegisterRewardsForUser(User user, NetRewardData rewardData)
{
foreach (var item in rewardData.Currency)
{
user.AddCurrency((CurrencyType)item.Type, item.Value);
}
// TODO: other things that are used by the function above
}
internal static List<NetTimeReward> GetOutpostTimeReward(User user)
{
List<NetTimeReward> res = new List<NetTimeReward>();
var goldBuff = new NetTimeReward()
{
UseId = 1,
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.Gold, 1, true) * 10000,
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.Gold, 1, false) * 10000
};
// goldBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 110101, FunctionType = 1, SourceType = OutpostBuffSourceType.OutpostBuffSourceTypeTacticAcademy, Value = 1000 });
var battleDataBuff = new NetTimeReward()
{
UseId = 2,
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp, 1, true) * 10000,
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp, 1, false) * 10000
};
var xpBuff = new NetTimeReward()
{
UseId = 3,
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.UserExp, 1, true) * 10000,
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.UserExp, 1, false) * 10000
};
var coredustBuff = new NetTimeReward()
{
UseId = 4,
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp2, 60, true) * 100,
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp2, 60, false) * 100
};
res.Add(battleDataBuff);
res.Add(goldBuff);
res.Add(xpBuff);
res.Add(coredustBuff);
return res;
}
}
}