using System; using System.IO; using System.Text.Json; namespace ServerSelector { public class GameSettings { private static GameSettings? _settings; public string GameRoot { get; set; } = "C:\\Nikke"; public string LastIp { get; set; } = "127.0.0.1"; public int LastOffset { get; set; } public static GameSettings Settings { get { if (_settings != null) return _settings; string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "serverselectorsettings.json"); try { if (File.Exists(path)) { string json = File.ReadAllText(path); _settings = JsonSerializer.Deserialize(json); } } catch { } _settings ??= new(); return _settings; } } public static void Save() { string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "serverselectorsettings.json"); File.WriteAllText(path, JsonSerializer.Serialize(_settings)); } } }