syntax = "proto3"; option csharp_namespace = "nksrv"; import "google/protobuf/timestamp.proto"; import "google/protobuf/Duration.proto"; // Network structure definitions. Note that I have not included field names for anticheat strucures. message SentryDataResponse { double samplingRate = 1; double traceSamplingRate = 2; } message CheckVersionRequest { string version = 1; } message CheckVersionResponse { int32 availability = 1; } message ResGetServerInfo { int32 worldId = 1; string matchUrl = 2; } message NetMaintenanceWindow { //Timestamp from = 1; //Timestamp to = 2; } message MaintenanceNoticeResponse { NetMaintenanceWindow window = 1; bool isWhitelisted = 2; } message ResourceHostRequest { string rversion = 1; } message ResourceHostResponse { string version = 1; string baseUrl = 2; map coreVersionMap = 3; map dataPackVersionMap = 4; } message StaticDataPackRequest { } message StaticDataPackResponse { string url = 1; int64 size = 2; bytes sha256Sum = 3; bytes salt1 = 4; bytes salt2 = 5; string version = 6; } enum BillingPlatform{ Unknown = 0; Ios = 1; Android = 2; MidasBuy = 3; Windows = 4; } enum TLogPlatform { iOs = 0; Androiding = 1; Others = 2; Pc = 5; Cloud = 6; } enum INTLEnvironment { None = 0; Hmt = 1; Global = 2; } enum ResultOneofCase { Nones = 0; AuthSuccess = 1; BanInfo = 2; AuthError = 3; } enum AuthErrorCode { Oks = 0; Error = 1; ExpiredToken = 2; } message NetBillingInfo { BillingPlatform platform = 1; } message NetTLogDeviceInfo { TLogPlatform plat = 1; string systemSoftware = 2; string systemHardware = 3; string telecomOper = 4; string network = 5; int32 screenWidth = 6; int32 screenHeight = 7; int32 density = 8; string cpuHardware_ = 9; int32 memory = 10; string glRender = 11; string glVersion = 12; string deviceId = 13; string language = 14; string country = 15; string systemLanguage = 16; string clientVersion = 17; string xwid = 18; } message NetDeviceInfo { string clientVersion = 1; string staticDataVersion = 2; INTLEnvironment intlEnvironment = 3; } message ReqAuthIntl { NetDeviceInfo deviceInfo = 1; string openId = 2; string token = 3; int32 channelId = 4; string os = 5; NetBillingInfo billingInfo = 6; NetTLogDeviceInfo logDeviceInfo = 7; } enum PurchaseRestriction { Unknown2 = 0; Child = 1; Youth = 2; Adult = 3; } message NetUserPurchaseRestriction { PurchaseRestriction purchaseRestriction = 1; int64 updatedAt = 2; } message NetAuthSuccess { string authToken = 1; string firstAuth = 2; string centauriZoneId = 4; NetUserPurchaseRestriction purchaseRestriction = 5; } message NetBanInfo { string description = 1; google.protobuf.Timestamp endAt = 3; google.protobuf.Timestamp startAt = 4; int64 banId = 5; } message NetAuthError { AuthErrorCode errorCode = 1; } message AuthIntlResponse { oneof ResultOneof { NetAuthSuccess AuthSuccess = 1; NetBanInfo BanInfo = 2; NetAuthError AuthError = 3; } } message ReqLogout {} message ResLogout {} message EnterServerRequest { string AuthToken = 1; bytes clientPublicKey = 2; } message NetFeatureDataInfo { string featureName = 1; bytes featureData = 2; int32 dataLen = 3; int32 crc = 4; bool useFeatureData = 100; } message NetLegacyUserIdentifier { int32 server = 1; int64 usn = 2; } message EnterServerResponse { string gameClientToken = 1; bytes encryptionToken = 2; NetFeatureDataInfo featureDataInfo = 3; google.protobuf.Duration shouldRestartAfter = 4; NetLegacyUserIdentifier identifier = 100; } message ReqGetUserData { bool IsSimple = 1; } message ResGetUserData { NetUserData user = 3; repeated NetUserCurrencyData currency = 4; int32 lastClearedNormalMainStageId = 8; int32 lastClearedHardMainStageId = 9; int32 lastClearedMod = 10; int64 gsn = 12; NetWholeUserTeamData representationTeam = 13; int32 synchroLv = 14; int32 costumeCount = 15; repeated NetTimeReward timeRewardBuffs = 27; repeated int32 clearLessons = 28; NetOutpostBattleLevel outpostBattleLevel = 31; int64 battleTime = 32; int64 maxBattleTime = 33; repeated int32 dispatchClearCountList = 34; int32 resetHour = 35; bool isSimple = 36; NetOutpostBattleTime outpostBattleTime = 37; NetJukeboxBgm lobbyJukeboxBgm = 38; NetJukeboxBgm commanderRoomJukeboxBgm = 39; } message ReqGetContentsOpenData { } message ResGetContentsOpenData { int32 guildLevel = 2; int64 maxGachaCount = 4; int64 maxGachaPremiumCount = 5; repeated int32 clearStageList = 6; int32 tutorialGachaPlayCount = 7; repeated int32 clearSimRoomChapterList = 8; } message ReqEnterLobbyServer { } message NetTutorialData { int32 groupId = 1; int32 lastClearedTid = 2; int32 lastClearedVersion = 3; } message NetUserData { int32 exp = 2; int32 lv = 3; int32 icon = 7; bool iconPrism = 8; int32 frame = 9; string desc = 10; int32 sendFriendshipCount = 11; int32 receiveFriendshipCount = 12; int32 arenaCount = 14; string lastDialogId = 15; int32 counselCount = 16; int32 commanderRoomJukebox = 17; int32 lobbyJukebox = 18; int32 specialArenaCount = 19; int32 costumeLv = 20; int32 infraCoreExp = 21; int32 infraCoreLv = 22; repeated NetTutorialData tutorials = 24; int64 guildLeaveAt = 25; int32 outpostFastBattleCount = 26; } message NetUserCurrencyData { int32 type = 1; int64 value = 2; } message NetUserCharacterDefaultData { int64 csn = 1; int32 tid = 2; int32 lv = 4; int32 grade = 5; int32 dispatchTid = 6; int32 costumeId = 7; int32 ultiSkillLv = 8; int32 skill1Lv = 9; int32 skill2Lv = 10; } message NetUserCharacterData { NetUserCharacterDefaultData default = 1; bool isSynchro = 2; int64 artifact = 3; } message NetTeamSlot { int32 slot = 1; int64 value = 2; int32 valueType = 3; } message NetTeamData { int32 teamNumber = 1; repeated NetTeamSlot slots = 2; } message NetUserTeamData { int32 type = 1; int32 lastContentsTeamNumber = 2; repeated NetTeamData teams = 3; } message NetUserItemData { int64 isn = 1; int32 tid = 2; int32 count = 3; int64 csn = 4; int32 corporation = 5; int32 lv = 6; int32 exp = 7; int32 position = 8; } message NetUserAttractiveData { int32 nameCode = 1; int32 lvl = 2; int32 exp = 3; bool isCounsel = 4; repeated int32 completeCounsels = 5; repeated int32 completeRewardLevels = 6; bool isFavorites = 7; int32 counseledCount = 8; } message NetWholeTeamSlot { int32 slot = 1; int32 tid = 2; int32 lvl = 3; int64 csn = 4; int32 costumeId = 5; } message NetWholeUserTeamData { int32 type = 1; int32 teamNumber = 2; int32 teamCombat = 3; repeated NetWholeTeamSlot slots = 4; } message NetUserOutpostData { int32 slotId = 1; int32 buildingId = 2; bool isDone = 3; int64 startAt = 4; int64 completeAt = 5; } message NetUserHarmonyCubeData { int64 isn = 1; int32 tid = 2; int32 lvl = 3; repeated int64 csnList = 4; } message NetUserRecycleRoomData { int32 tid = 1; int32 lvl = 2; int32 exp = 3; } enum OutpostBuffSourceType { TacticAcademy = 0; Subscription = 1; } message NetTimeRewardBuff { int32 tid = 1; int32 functionType = 2; int64 valueType = 3; OutpostBuffSourceType sourceType = 4; } message NetTimeReward { int32 useId = 1; int64 valuePerMinAfterBuff = 2; int64 valuePerMinBeforeBuff = 3; repeated NetTimeRewardBuff buffs = 4; } message NetOutpostBattleLevel { bool isLevelUp = 1; int32 level = 2; int32 exp = 3; } message NetUserDispatchData { int32 tid = 1; int32 isRun = 2; int64 startAt = 3; int64 endAt = 4; } message NetEquipmentAwakeningOption { int32 option1Id = 1; bool option1Lock = 2; int32 option2Id = 3; bool option2Lock = 4; int32 option3Id = 5; bool option3Lock = 6; } message NetEquipmentAwakening { int64 isn = 1; NetEquipmentAwakeningOption option = 2; } message NetUserRedeemData { int64 redeemId = 1; int32 tid = 2; int32 count = 3; int64 deleteTime = 4; } message NetOutpostBattleTime { int64 battleTime = 1; int64 maxBattleTime = 2; int64 overBattleTime = 3; int64 maxOverBattleTime = 4; } message ResEnterLobbyServer { string nickname = 2; NetUserData user = 4; repeated NetUserCurrencyData currency = 5; repeated NetUserCharacterData character = 7; repeated NetUserTeamData typeTeams = 8; repeated NetUserItemData items = 9; repeated NetUserAttractiveData attractives = 10; int32 lastClearedNormalMainStageId = 14; int32 lastClearedHardMainStageId = 15; int32 lastClearedMod = 16; int64 gsn = 18; NetWholeUserTeamData representationTeam = 19; repeated NetUserOutpostData outposts = 23; int32 synchroLv = 24; repeated NetUserHarmonyCubeData harmonyCubes = 25; repeated NetUserRecycleRoomData recycle = 26; repeated NetTimeReward timeRewardBuffs = 27; repeated int32 clearLessons = 28; string userGlobalOptions = 29; NetOutpostBattleLevel outpostBattleLevel = 31; int64 battleTime = 32; int64 maxBattleTime = 33; repeated int64 synchroStandardCharacters = 34; int32 resetHour = 35; repeated NetUserDispatchData dispatchList = 36; repeated NetEquipmentAwakening awakening = 37; repeated NetUserRedeemData redeems = 38; NetOutpostBattleTime outpostBattleTime = 39; NetJukeboxBgm lobbyJukeboxBgm = 40; NetJukeboxBgm commanderRoomJukeboxBgm = 41; } message ReqGetMainQuestData { } message NetMainQuestData { int32 tid = 1; bool isReceived = 2; } message ResGetMainQuestData { repeated NetMainQuestData mainQuestList = 2; } message ReqUserOnlineStateLog { } message ResUserOnlineStateLog { } // Outpost message ReqGetRecycleRoomData { } message ResGetRecycleRoomData { repeated NetUserRecycleRoomData recycle = 2; } message ReqGetJukeboxRewardedData {} message ResGetJukeboxRewardedData { repeated int32 jukeboxMissionTidList = 2; } message ReqGetNow {} message ResGetNow { int64 tick = 1; int32 resetHour = 2; google.protobuf.Duration cheatShiftDuration = 3; } enum BadgeContents { BadgeNone = 0; Mailbox = 2000; MailboxMessage = 2001; NikkeNew = 4000; JukeboxTheme = 5006; UserFrame = 6000; UserIcon = 6001; FriendNew = 8001; FriendRequestNew = 8002; FriendShipPointNew = 8003; UnionRequestNew = 9000; UnionEmblemNew = 9001; UnionChangeGrade = 9004; UnionGradeUp = 9005; UnionWorldRaid = 9006; UnionRaid = 9007; BargainCostumeNew = 10000; LiveWallpaper = 11004; ContentsOpen = 12024; LostSector = 13001; HarmonyCubeNew = 13002; CollectionCostumeLevelupEnabled = 14000; CollectionCostumeNew = 14001; InfraCore = 16000; InfraCoreRewardExist = 16001; Ranking = 17000; LoginAttendanceReward = 19000; EventFieldNew = 19001; StoryEventHardContentsOpen = 19002; ArchiveRecordNew = 19003; ArchiveMessengerNew = 19004; ArchiveMessengerFinish = 19005; MiniGameBbqCutScene = 20101; MiniGameDessertRushUnlock = 20111; MiniGameTabTabMaidLevelUp = 20121; MiniGameTabTabMaidNewNormalDifficulty = 20122; MiniGameTabTabMaidNewHardDifficulty = 20123; SimRoomNewDifficulty = 22001; SimRoomRefreshed = 22002; SoloRaidTicket = 23001; InterceptTicket = 31000; Notice = 32000; SynchroDeviceNewSlot = 33001; SynchroDeviceUpgrade = 33002; DispatchBoardDone = 36001; DispatchBoardRefreshed = 36002; DispatchBoardRankUp = 36003; InAppShopNewPackage = 40001; InAppShopNewSubscriptionProduct = 40002; WishlistContainsMaxGradeCore = 50001; } message NetBadge { int64 SeqFieldNumber = 1; bytes badgeGuid = 2; BadgeContents badgeContent = 3; string location = 4; } message NetUniqueBadge { int64 SeqFieldNumber = 1; bytes badgeGuid = 2; BadgeContents badgeContent = 3; string location = 4; } message ReqSyncBadge { int64 lastBadgeSeq = 1; repeated NetBadge newClientBadgeList = 2; int64 lastUniqueBadgeSeq = 3; repeated NetUniqueBadge newUniqueBadgeList = 4; } message ResSyncBadge { repeated NetBadge badgeList = 2; repeated NetUniqueBadge uniqueBadgeList = 4; } message ReqSyncTrigger { int64 seq = 2; bool isTrustedClientSeq = 3; } message NetTrigger { int64 seq = 1; int64 createdAt = 2; int32 trigger = 3; int32 conditionId = 4; int64 userValue = 5; bool reset = 6; } message ResSyncTrigger { bool hasRemainData = 1; repeated NetTrigger triggers = 2; bool restart = 3; } message ReqGetMessages { int64 seg = 2; } message NetMessage { int64 seg = 1; string conversationId = 2; string messageId = 3; int64 createdAt = 4; int32 state = 5; } message NetPickedMessage { google.protobuf.Timestamp createdAt = 1; string conversationId = 2; } message ResGetMessages { repeated NetMessage messages = 2; } message ReqGetPickedMessageList { } message ResGetPickedMessageList { repeated NetPickedMessage data = 1; } message ReqPickTodayDailyMessage { repeated int32 conditionTriggerIds = 1; } message ResPickTodayDailyMessage {} message ReqGetGachaData {} message NetUserGachaData { int32 gachaType = 6; int32 playCount = 7; } message NetGachaCustomData { int32 type = 1; int32 tid = 2; } message NetGachaEvent { int32 gachaTypeId = 1; int32 freeCount = 2; } message NetUserGachaDiscountData { int32 gachaTypeId = 1; int32 count = 2; } message ResGetGachaData { repeated NetUserGachaData gacha = 2; repeated NetGachaCustomData multipleCustom = 3; repeated NetGachaEvent gachaEventData = 4; repeated NetUserGachaDiscountData gachaDiscountData = 5; } message NetJupiterProductInfo { string productId = 1; string price = 2; string currencyCode =3; string currencySymbol = 4; int64 microPrice = 5; } message ReqGetJupiterProductList { repeated string productIdList = 1; } message ResGetJupiterProductList { repeated NetJupiterProductInfo productInfoList = 1; } message ReqForcePickTodayRandomMessage { int64 usn = 1; repeated int32 conditionTriggerIds = 2; } message ResForcePickTodayRandomMessage { } message NetCentauriPurchaseExtraData { string productId = 1; string billId = 2; string chargeAmount = 3; } message ReqRefreshChargeCurrencyData { NetCentauriPurchaseExtraData txCentauriExtra = 1; } message ResRefreshChargeCurrencyData { NetUserCurrencyData chargeCash = 1; NetUserCurrencyData freeCash = 2; } message NetAntiCheatBattleTLogAdditionalInfo { string a = 1; int64 b = 2; } message ReqDeleteBadge { repeated int64 badgeSeqList = 1; } message ResDeleteBadge{} message ReqEnterStage { int32 stageId = 2; int32 teamNumber = 3; NetAntiCheatBattleTLogAdditionalInfo antiCheatAdditionalInfo = 4; } message ResEnterStage {} message NetFieldStageData { string positionId = 1; int32 stageId = 2; } message NetFieldObject { int64 actionAt = 1; int32 type = 2; string positionId = 3; string json = 4; } message NetFieldObjectData { repeated NetFieldStageData stages = 1; repeated NetFieldObject objects = 2; } message ReqGetStageData { int32 chapter = 2; int32 mod = 3; } message ResGetStageData { NetFieldObjectData field = 2; bool hasChapterBossEntered = 3; string squadData = 4; } message NetVector3 { float x = 1; float y = 2; float z = 3; } message NetCampaignTeamPosition { int32 teamNumber = 1; int32 type = 2; NetVector3 position = 3; } message ReqGetCampaignFieldData { string mapId = 2; } message ResGetCampaignFieldData { NetFieldObjectData field = 2; NetUserTeamData team = 3; repeated NetCampaignTeamPosition teamPositions = 4; string json = 5; } message ReqExistScenario { repeated string scenarioGroupIds = 1; } message ResExistScenario { repeated string existGroupIds = 1; } message ReqBattleReportData { int32 waveId = 1; bytes reportData3 = 2; } message ResBattleReportData {} message ReqAntibotRecvData { bytes data = 1; } message ResAntibotRecvData {} message ReqSetScenarioComplete { string scenarioId = 2; } message NetIncreaseExpData { int64 csn = 1; int32 nameCode = 2; int32 beforeLv = 3; int32 beforeExp = 4; int32 currentLv = 5; int32 currentExp = 6; int32 gainExp = 7; int32 increaseExp = 8; } message NetItemData{ int64 isn = 1; int32 tid = 2; int32 count = 3; int32 corporation = 4; } message NetCurrencyData{ int32 type = 1; int64 value = 2; int64 finalValue = 3; } message NetCharacterData { int64 csn = 1; int32 tid = 2; int32 pieceCount = 3; int64 currencyValue = 4; } message NetProfileFrameData { int32 frameTid = 1; int32 triggerTid = 2; google.protobuf.Timestamp acquiredAt = 3; } message NetPointData { int32 tid = 1; int64 value = 2; } message NetPassPointData{ int32 value = 1; int32 finalValue = 2; } message NetAutoChargeData { int32 autoChargeId = 1; int32 finalValue = 2; int32 value = 3; } message NetRedeemData { int64 redeemId = 1; int32 tid = 2; int32 count = 3; int64 deleteTime = 4; } message NetUserFavoriteItemData { int32 favoriteItemId = 1; int32 tid = 2; int64 csn = 3; int32 lv = 4; int32 exp = 5; } message NetFavoriteItemData { int32 favoriteItemId = 1; int32 tid = 2; int64 csn = 3; int32 lv = 4; int32 exp = 5; } message NetRewardData { NetIncreaseExpData userExp = 1; repeated NetItemData item = 2; repeated NetCurrencyData currency = 3; repeated NetCharacterData character = 4; repeated NetProfileFrameData profileFrame = 6; repeated NetIncreaseExpData characterAttractive = 7; repeated int32 jukeboxBgm = 8; repeated int32 memorial = 9; repeated int32 livewallpaper = 10; repeated int32 characterCostume = 11; repeated NetPointData point = 12; NetIncreaseExpData infraCoreExp = 13; repeated NetUserCharacterDefaultData userCharacters = 14; repeated NetUserItemData userItems = 15; NetPassPointData passPoint = 16; repeated NetAutoChargeData autoChargeList = 17; repeated NetUserRedeemData userRedeems = 18; repeated NetRedeemData redeem = 19; repeated NetUserFavoriteItemData userFavoriteItems = 20; NetFavoriteItemData favoriteItems = 21; repeated int32 profileCardObjects = 22; } message ResSetScenarioComplete { NetRewardData reward = 2; } message NetAntiCheatCharacter{ } message NetAntiCheatMonster{} message NetAntiCheatBattleData { int32 a = 1; int32 b = 3; int32 c = 4; int32 d = 5; int32 e = 6; int32 f = 7; int32 g = 8; repeated NetAntiCheatCharacter h = 9; repeated NetAntiCheatMonster i = 10; bool b1 = 11; int32 i2 = 12; } message ReqClearStage { int32 stageId = 2; int32 teamNumber = 3; int32 battleResult = 4; } message ResClearStage { NetRewardData reward = 2; NetOutpostBattleLevel outpostBattle = 4; NetRewardData userLevelUpReward = 5; NetRewardData outpostBattleLevelReward = 6; NetRewardData stageClearReward = 7; NetRewardData scenarioReward = 8; } message ReqGetCharacterData { } message ResGetCharacterData { repeated NetUserCharacterData character = 2; repeated int64 synchroStandardCharacters = 3; } message NetSupportCharacterUsedCount { int32 teamType = 1; int32 supportCharacterId = 2; int32 usedSupportCharacterCount = 3; } message ReqListSupportCharacterUsedCount { repeated int32 teamTypeList = 1; } message ResListSupportCharacterUsedCount { repeated NetSupportCharacterUsedCount supportCharacterUsedCountList = 1; } message ReqGetTeamData { } message ResGetTeamData { repeated NetUserTeamData typeTeams = 2; } message ReqGetSubQuestList{} message NetSubQuestData { int32 subQuestId = 1; int32 createdAt = 2; bool isReceived = 3; } message ResGetSubQuestList { repeated NetSubQuestData subquestList = 2; } message ReqCheckStageClear { repeated int32 stageIds = 1; } message ResCheckStageClear { repeated int32 clearedStageIds = 2; } message ReqGetScenarioList { } message ResGetScenarioList { repeated string scenarioList = 2; repeated string bookmarkScenarioList = 3; } message ReqSaveCampaignField{ string mapId = 2; string json = 3; } message ResSaveCampaignField{ } message ReqGetFieldTalkList {} message ResGetFieldTalkList { repeated string fieldTalkList = 2; } message ReqSetTutorial { int32 lastClearedTid = 2; } message ResSetTutorial { } enum SetNicknameResult { NicknameOk = 0; Inappropriate = 1; } message ReqSetNickname { string nickname = 2; } message ResSetNickname { SetNicknameResult result = 1; string nickname = 2; repeated NetUserCurrencyData currencies = 3; } enum CurrencyType { NoneCurrency = 0; UserExp = 1; ChargeCash = 98; FreeCash = 99; CharacterExp = 1000; Gold = 2000; CharacterExp2 = 3000; Friendship_Point = 4000; ArenaChip = 5000; Char_Premium_Ticket = 5100; Char_Customize_Ticket = 5200; Char_Corporation_Ticket = 5300; Arena_Ticket = 6001; _2nd_Arena_Ticket = 6002; InterceptTicket2 = 6003; ContentStamina = 6100; RecycleRoomPoint = 6200; InfraCoreEnergy = 7000; RaptureParts = 8000; DissolutionPoint = 9000; InApp = 9999; GuildCoin = 10000; SilverMileageTicket = 11000; GoldMileageTicket = 12000; SimulationRoomPoint = 13000; CharacterSkillReset_Ticket = 14000; } message NetEventData { int32 id = 1; int32 eventSystemType = 2; int64 eventStartDate = 4; int64 eventEndDate = 5; int64 eventVisibleDate = 6; int64 eventDisableDate = 7; google.protobuf.Timestamp upcomingEventVisibleDate = 8; } message ReqGetEventList { } message ResGetEventList { repeated NetEventData eventList = 2; } message NetEventWithJoinData { NetEventData eventData = 1; int64 joinAt = 2; } message ReqEnterLobbyPing {} message ResEnterLobbyPing {} message ReqGetJoinedEvent {} message ResGetJoinedEvent { repeated NetEventWithJoinData eventWithJoinData = 3; } message ReqGetWeeklyRewardedData {} message ResGetWeeklyRewardedData { repeated int32 ids = 2; } message ReqGetDailyRewardedData {} message ResGetDailyRewardedData { repeated NetEventWithJoinData eventWithJoinData = 3; } message NetPassRankData { int32 passRank = 1; bool isNormalRewarded = 2; bool isPremiumRewarded = 3; } message NetPassMissionData { int32 passMissionId = 1; bool isComplete = 2; } message NetPassInfo { int32 passId = 1; int32 passPoint = 2; repeated NetPassRankData passRankList = 3; repeated NetPassMissionData passMissionList = 4; int32 passSkipCount = 6; bool premiumActive = 7; } message ReqGetActivePassData { } message ResGetActivePassData { NetPassInfo pass = 1; bool passExist = 2; } message ReqGetActiveEventPassData {} message ResGetActiveEventPassData { repeated NetPassInfo passList = 1; } message ReqGetCharacterCostumeData {} message ResGetCharacterCostumeData { repeated int32 costumeIds = 2; } message ReqGetInventoryData {} message ResGetInventoryData { repeated NetUserItemData items = 2; repeated NetUserHarmonyCubeData harmonyCubes = 3; NetEquipmentAwakening awakenings = 4; repeated int64 runAwakeningIsnList = 5; repeated NetUserRedeemData userRedeems = 6; } message NetInAppShopData { int32 id = 1; int64 startDate = 2; int64 endDate = 3; } message NetInAppShopBuyData { int32 productType = 1; int32 shopTid = 2; int32 buyCount = 3; int32 listTid = 4; } message ReqGetInAppShopData {} message ResGetInAppShopData { repeated NetInAppShopData inAppShopDataList = 1; repeated NetInAppShopBuyData buyDataList = 2; } message NetOnlyOnceSchedule { int64 startAt = 1; int64 endAt = 2; } message NetDayOfWeekSchedule { int64 startTime = 1; int64 duration = 2; repeated int32 dayOfWeeks = 3; } message NetPeriodicSchedule { int64 initialStartTime = 1; int64 duration = 2; int64 period = 3; } message NetAllTimeSchedule { } message NetSchedule { oneof ScheduleKindOneof { NetOnlyOnceSchedule OnlyOnce = 1; NetDayOfWeekSchedule DayOfWeek = 2; NetPeriodicSchedule Periodic = 3; NetAllTimeSchedule AllTime = 4; } } message NetTowerData { int32 type = 1; int32 floor = 2; int32 remainCount = 3; repeated NetSchedule schedules = 4; } message ReqGetTowerData { } message ResGetTowerData { repeated NetTowerData data = 2; } message ReqGetMemoryList {} message ResGetMemoryList { repeated int32 memoryList = 2; repeated int32 rewardableSeriesList = 3; } message NetSynchroSlot { int32 slot = 1; int64 csn = 2; int64 availableRegisterAt = 3; } message NetUserSynchroData { int32 synchroLv = 1; int32 synchroMaxLv = 2; bool isChanged = 3; repeated NetUserCharacterData standardCharacters = 4; repeated NetSynchroSlot Slots = 5; } message ReqGetSynchroData { NetUserSynchroData synchro = 2; } message NetMonthlySubscriptionReward { int32 tid = 1; NetRewardData reward = 2; } message NetMonthlySubscriptionData { int32 tid = 1; int64 expiredAt = 2; } message ReqGetMonthlySubscriptionReward {} message ResGetMonthlySubscriptionReward { repeated NetMonthlySubscriptionReward rewardList = 1; repeated NetMonthlySubscriptionData dataList = 2; } message ReqGetAttractiveList {} message ResGetAttractiveList { repeated NetUserAttractiveData attractives = 2; int32 counselAvailableCount = 3; } message NetCustomPackageSetupData { int32 customPackageShopTid = 1; repeated int32 slotList = 2; } message ReqGetCustomPackageSetupData { int32 inAppShopId = 1; } message ResGetCustomPackageSetupData { repeated NetCustomPackageSetupData dataList = 1; } message ReqGachaGetAllShutdownFlags {} message ResGachaGetAllShutdownFlags { repeated int32 unavailables = 1; } message ReqGetAchievementRewardedData {} message ResGetAchievementRewardedData { repeated int32 ids = 2; } enum NetFeatureKind { SimulationRoom = 0; CooperationEvent = 1; DailyEvent = 2; Intercept = 3; Attendance = 4; Dice = 5; UnionRaid_2 = 6; StoryDungeonEvent = 7; Tower = 8; LostSector_2 = 9; RookieArena = 10; SpecialArena = 11; Subscription_2 = 13; ArchiveEventSystem = 14; ViewShortCut = 1000; PollEvent = 1001; ComeBackUserEvent = 1002; EventPass = 1003; FieldHubEvent = 1004; ShopEvent = 1005; MissionEvent = 1006; ChargeGachaEvent = 1007; MiniGameSortOut = 1008; CharacterSkillResetEvent = 1009; EventQuest = 1010; RewardUpEvent = 1011; SdbattleEvent = 1012; TextAdventure = 1013; ChallengeModeEvent = 1014; DailyFreeGachaEvent = 1015; BoxGachaEvent = 1016; DiceEvent = 1017; Bbqtycoon = 1018; Ce002MiniGame = 1019; SoloRaid = 1020; MiniGameDD = 1021; } message NetFeatureFlag{ NetFeatureKind featureKind = 1; bool isOpen = 2; } message ReqGetAllFeatureFlags {} message ResGetAllFeatureFlags { repeated NetFeatureFlag flags = 1; } message ReqCampaignPackageGetAllShutdownFlags { } message ResCampaignPackageGetAllShutdownFlags { repeated int32 unavailablePackageGroupIds = 1; } message NetSoloRaidPeriodData { int64 visibleDate = 1; int64 startDate = 2; int64 endDate = 3; int64 disableDate = 4; int64 settleDate_ = 5; } message ReqGetSoloRaidPeriod {} message ResGetSoloRaidPeriod { NetSoloRaidPeriodData period = 1; } message ReqGetArchiveRecord { } message ResGetArchiveRecord { repeated int32 archiveRecordList = 1; repeated int32 unlockedArchiveRecordList = 2; } message NetArenaBanInfo { string description = 1; google.protobuf.Timestamp startAt = 2; google.protobuf.Timestamp endAt = 3; } message ReqGetArenaBanInfo {} message ResGetArenaBanInfo { NetArenaBanInfo rookieArenaBanInfo = 1; NetArenaBanInfo specialArenaBanInfo = 2; } message ReqProfileCardObjectList {} message ResProfileCardObjectList { repeated int32 backgroundIds = 1; repeated int32 stickerIds = 2; } message ReqGetMiniGameNKSV2Data { int32 nKSId = 1; } message NetMiniGameNKSV2MissionProgress { int64 seq = 1; int32 nKSMissionId = 2; int32 progress = 3; google.protobuf.Timestamp createdAt = 4; google.protobuf.Timestamp receivedAt = 5; } message ResGetMiniGameNKSV2Data { string progressJson = 1; repeated NetMiniGameNKSV2MissionProgress missionProgressList = 2; } message NetSelectableDispatchData { int32 dispatchGroupId = 1; int32 selectTid = 2; int32 selectSlotId = 3; bool isRun = 4; int64 startAt = 5; int64 endAt = 6; } message ReqGetDispatchList { } message ResGetDispatchList { int32 dispatchResetCount = 2; repeated NetUserDispatchData dispatchList = 3; repeated NetSelectableDispatchData selectableDispatchList = 4; } message ReqGetSubscription { } message NetSubscriptionData { int32 tid = 1; google.protobuf.Timestamp beginAt = 2; google.protobuf.Timestamp endAt = 3; } message ResGetSubscription { repeated NetSubscriptionData activeSubscriptionList = 1; bool hasSubscriptionHistory = 2; } message NetCampaignPackageReward { int32 packageShopId = 1; int32 packageGroupTableId = 2; } message ReqGetCampaignPackage {} message ResGetCampaignPackage { repeated NetCampaignPackageReward alreadyRewards = 1; } message NetPopupPackageState{ int32 tid = 1; bool isAppear = 2; google.protobuf.Timestamp expiredAt = 3; int32 groupId = 4; bool isPurchased = 6; int32 gradeUp = 7; } message ReqGetPopupPackageState {} message ResGetPopupPackageState{ repeated NetPopupPackageState dataList = 1; repeated int32 appearedList = 2; } message ReqUpdateRankingServerReward {} message ResUpdateRankingServerReward { bool hasNewReward = 1; } message ReqGetProfileFrame {} message ResGetProfileFrame { repeated int32 frames = 2; } message NetWholeUserData { int64 usn = 1; int32 server = 2; string nickname = 3; int32 lv = 4; int32 icon = 5; bool iconPrism = 6; int32 frame = 7; int32 teamCombat = 8; int64 lastActionAt = 9; string guildName = 10; bool isBot = 11; int32 groupId = 12; } message NetUserFriendData { int32 state = 1; int32 type = 2; NetWholeUserData user = 3; bool isSend = 4; int32 receiveState = 5; } message ReqGetFriendData {} message ResGetFriendData { int32 sendFriendshipCount = 2; int32 receiveFriendshipCount = 3; repeated NetUserFriendData friends = 4; repeated NetUserFriendData blocked = 5; } message NetWallpaperData { int32 order = 1; int32 type = 2; int32 id = 3; } message ReqGetWallpaper {} message ResGetWallpaper { repeated NetWallpaperData wallpaperList = 2; } message ReqGetCurrencyData { repeated int32 currencies = 2; } message ResGetCurrencyData { repeated NetUserCurrencyData currency = 2; } message ReqGetJupiterMarketingDetail { string language = 1; } message ResGetJupiterMarketingDetail { string marketingDetail = 1; } message NetProfileTeamSlot { NetUserCharacterDefaultData Default = 1; repeated NetUserItemData Eqquipment = 2; NetUserItemData Artifact = 3; bool IsSynchro = 4; int32 AttractiveLv = 5; int32 Slot = 6; repeated NetEquipmentAwakening Awakenings = 7; NetUserFavoriteItemData FavoriteItem = 8; } message NetSimpleGuildData { int64 gsn = 1; string Name = 2; int32 Emblem = 3; int32 Grade = 4; int32 ActivityPoint = 5; int32 MemberCount = 6; int32 ActivityPointDaily = 7; int32 ActivityPointRecent = 8; bool IsBot = 9; int32 UnionRaidTier = 10; int32 UnionRaidTierNumber = 11; } message NetCharacterCount { int32 CorporationType = 1; int32 Count = 2; } message NetMemorialCount { int32 MemorialSeriesId = 1; int32 Count = 2; } enum NetProfileFrameHistoryType { NetProfileFrameHistoryType_RecentAcquire = 0; NetProfileFrameHistoryType_Representative = 1; } message NetProfileRepresentativeFrame { int32 Slot = 1; int32 FrameTableId = 2; } message NetProfileSimRoomOverclockHighScoreData { int32 Season = 1; repeated int32 OptionList = 2; int32 OptionLevel = 3; } message NetProfileData { string desc = 1; int64 lastActionAt = 2; int32 exp = 3; int32 lastCampaignNormalStageId = 4; int32 lastCampaignHardStageId = 5; int32 lastTribeTowerFloor = 6; NetWholeUserData user = 7; repeated NetProfileTeamSlot profileTeam = 8; NetSimpleGuildData guild = 9; NetCharacterCount characterCount = 10; repeated NetUserRecycleRoomData recycle = 11; int32 synchroLv = 12; int32 synchroSlotCount = 13; int32 infraCoreLv = 14; int32 lastTacticAcademyClass = 15; int32 lastTacticAcademyLesson = 16; repeated NetMemorialCount memorialCount = 17; int32 jukeboxCount = 18; int32 costumeLv = 19; bool outpostOpenState = 21; int32 costumeCount = 22; string language = 23; NetProfileFrameHistoryType profileFrameHistory = 24; repeated NetProfileFrameData profileFrames = 25; repeated NetProfileRepresentativeFrame representativeProfileFrames = 26; repeated int32 recentAcquireFilterTypes = 27; int32 simRoomOverclockHighScoreLevel = 28; repeated NetProfileSimRoomOverclockHighScoreData simRoomOverclockHighScoreData = 29; } message ReqGetProfileData { int64 targetUsn = 2; } message ResGetProfileData { NetProfileData data = 2; } message ReqSetWallpaper { repeated NetWallpaperData wallpaperList = 2; } message ResSetWallpaper { } message NetInvitation { NetWholeUserData fromUser = 1; int64 inviteTime = 2; string partyId = 3; int32 eventId = 4; } enum ListInvitationError { LIST_INVITATION_ERROR_SUCCESS = 0; LIST_INVITATION_ERROR_NOT_PERIOD_EVENT = 1; } message ReqListInvitation {} message ResListInvitation { ListInvitationError error = 1; repeated NetInvitation invitationList = 2; } message ReqProceedMessage { string messageId = 2; } message ResProceedMessage { NetMessage message = 1; NetRewardData reward = 2; } message ReqSetTeam { int32 type = 2; int32 contentsId = 3; repeated NetTeamData teams = 4; } message ResSetTeam { int32 type = 2; repeated NetTeamData teams = 3; } message ReqSetProfileIcon { int32 icon = 2; bool isPrism = 3; } message ResSetProfileIcon { } message ReqFinMainQuest { int32 tid = 2; } message ResFinMainQuest { } enum SimRoomStatus { SimroomStatus_Ready = 0; SimroomStatus_Progress = 1; } message ReqGetSimRoom { } message NetSimRoomClearInfo { int32 Difficulty = 1; int32 Chapter = 2; } enum SimRoomBattleEventProgress { NotCleared = 0; RewardWaiting = 1; RewardReceived = 2; } message NetSimRoomBattleEvent { int32 Id = 1; repeated int32 BuffOptions = 2; SimRoomBattleEventProgress progress = 3; int32 RemainingTargetHealth = 4; int32 BuffPreviewId = 5; } message NetSimRoomEventLocationInfo { int32 Chapter = 1; int32 Stage = 2; int32 Order = 3; } message NetSimRoomEvent { NetSimRoomEventLocationInfo location = 1; bool IsSelected = 2; oneof eventCase { NetSimRoomBattleEvent Battle = 3; NetSimRoomSelectionEvent Selection = 4; } } message NetSimRoomSelectionGroupElement { int32 SelectionNumber = 2; int32 Id = 3; bool IsDone = 4; int32 RandomBuff = 5; } message NetSimRoomSelectionEvent { int32 Id = 1; int32 SelectedNumber = 2; NetSimRoomSelectionGroupElement Group = 3; } message NetSimRoomCharacterHp { int64 Csn = 1; int32 HP = 2; } message NetSimRoomOverclockHighScoreData { int32 Season = 1; int32 SubSeason = 2; repeated int32 OptionList = 3; int32 OptionLevel = 4; google.protobuf.Timestamp CreatedAt = 5; } message NetSimRoomOverclockOptionSettingData { int32 Season = 1; repeated int32 OptionList = 2; } message NetSimRoomOverclockSeasonData { bool isSeasonOpen = 1; int32 Season = 2; int32 SubSeason = 3; google.protobuf.Timestamp SeasonStartDate = 4; google.protobuf.Timestamp SeasonEndDate = 5; int32 SeasonWeekCount = 6; } message NetSimRoomOverclockData { NetSimRoomOverclockHighScoreData CurrentSeasonHighScore = 4; NetSimRoomOverclockHighScoreData CurrentSubSeasonHighScore = 5; NetSimRoomOverclockOptionSettingData LatestOption = 6; NetSimRoomOverclockSeasonData CurrentSeasonData = 7; } message ResGetSimRoom { SimRoomStatus status = 1; int32 currentDifficulty = 2; int64 nextRenewAt = 3; repeated NetSimRoomClearInfo clearInfos = 4; repeated NetSimRoomEvent events = 5; repeated NetSimRoomCharacterHp RemainingHps = 6; repeated int32 Buffs = 8; repeated int32 LegacyBuffs = 9; repeated int32 OverclockOptionList = 10; NetSimRoomOverclockData OverclockData = 11; google.protobuf.Timestamp NextLegacyBuffResetDate = 12; } message ReqCheckDailyFreeGacha { int32 gachaId = 1; } message ResCheckDailyFreeGacha { NetEventData eventData = 1; int32 freeCount = 2; } message ReqExecuteGacha { int32 tid = 2; int32 currencyType = 3; int32 count = 4; bool isDiscount = 5; } message NetGachaEntityData { int32 tid = 1; int32 sn = 2; int32 type = 3; int32 corporation = 4; int32 pieceCount = 5; int32 currencyValue = 6; } message ResExecuteGacha { repeated NetGachaEntityData gacha = 2; repeated NetUserCurrencyData currencies = 3; repeated NetUserCharacterDefaultData characters = 6; repeated NetUserItemData items = 5; NetRewardData reward = 9; } message NetShopProductData { } message ReqShopProductList{} message ResShopProductList { repeated NetShopProductData shops = 2; } enum NetJukeboxLocation { NetJukeboxLocation_CommanderRoom = 0; NetJukeboxLocation_Lobby = 1; } enum NetJukeboxBgmType { NetJukeboxBgmType_JukeboxTableId = 0; NetJukeboxBgmType_JukeboxPlaylist = 1; NetJukeboxBgmType_JukeboxFavorite = 2; } message NetJukeboxPlaylistSong { int32 order = 1; int32 jukeboxTableId = 2; } message NetJukeboxPlaylist { int64 jukeboxPlaylistUid = 1; string title = 2; repeated NetJukeboxPlaylistSong songs = 3; } message NetJukeboxFavorite { repeated NetJukeboxPlaylistSong songs = 1; } message NetJukeboxBgm { NetJukeboxLocation location = 1; NetJukeboxBgmType type = 2; oneof jukeboxBgm { int32 JukeboxTableId = 3; NetJukeboxPlaylist JukeboxPlaylist = 4; NetJukeboxFavorite JukeboxFavorite = 5; } bool IsShuffle = 6; } message NetUserJukeboxData { int32 selectTid = 1; repeated int32 list = 2; } message NetUserJukeboxDataV2 { NetJukeboxBgm commandBgm = 1; repeated int32 jukeboxTableIds = 2; } message ReqGetOutpostData {} message ResGetOutpostData { int32 skinGroupId = 2; repeated NetUserOutpostData data = 3; int64 battleTime = 4; int64 maxBattleTime = 5; repeated int32 conditionTriggerTidList = 6; repeated int32 dispatchClearCountList = 7; NetUserJukeboxData jukebox = 8; repeated NetTimeReward timeRewardBuffs = 9; NetOutpostBattleLevel outpostBattleLevel = 10; bool isDispatchRefreshed = 11; NetOutpostBattleTime outpostBattleTime = 12; NetUserJukeboxDataV2 commanderBgm = 13; } message ReqCheckReceiveInfraCoreReward {} message ResCheckReceiveInfraCoreReward { bool isReceived = 2; } message ReqShowOutpostBattleReward {} message ResShowOutpostBattleReward { int64 battleTime = 1; int64 maxBattleTime = 2; int32 fastBattleCount = 3; NetRewardData reward = 5; repeated NetTimeReward timeRewardBuffs = 6; NetOutpostBattleLevel outpostBattleLevel = 7; NetOutpostBattleTime outpostBattleTime = 8; } message ReqSetCharacterCostume { int64 csn = 2; int32 costumeId = 3; } message ResSetCharacterCostume {} message NetUserTitle { int32 userTitleId = 1; bool isNew = 2; } message ReqGetUserTitleList {} message ResGetUserTitleList{ repeated NetUserTitle userTitleList = 1; } message ReqGetUserTitleCounterList{} message ResGetUserTitleCounterList{ int32 condition = 1; int32 subCondition = 2; int32 count = 3; } message ReqProfileCardDecorationLayout { int64 targetUsn = 1; } message StickerPlacement { int32 stickerId = 1; int32 layer = 2; float normalizedX = 3; float normalizedY = 4; float rotationRadian = 5; float scale = 6; } message ProfileCardDecorationLayout { bool showCharacterSpine = 1; int32 backgroundId = 2; repeated StickerPlacement stickerPlacements = 3; } message ResProfileCardDecorationLayout { ProfileCardDecorationLayout layout = 1; } message ReqGetWallpaperInventory {} message ResGetWallpaperInventory { repeated int32 livewallpaperIds = 2; } message NetInAppShopReceivableProductData { string ProductId = 1; string Token = 2; int32 SubTid = 3; } message ReqGetInAppShopReceivableProductList {} message ResGetInAppShopReceivableProductList { repeated NetInAppShopReceivableProductData Data = 1; } message ReqWearEquipment { int64 Isn = 2; int64 Csn = 3; } message ResWearEquipment {} message NetCampaignFieldObject { string PositionID = 1; int32 Type = 2; repeated NetCampaignTeamPosition TeamPositions = 3; string Json = 4; } message ReqObtainCampaignItem { string MapId = 2; NetCampaignFieldObject FieldObject = 3; } message ResObtainCampaignItem { NetRewardData Reward = 2; } message NetMiniGameDaveTriggerData { int32 trigger = 1; int32 conditionId = 2; int64 userValue = 3; int64 updatedAt = 4; } message ReqGetAllMiniGameDaveTriggers { int32 EventId = 1; } message ResGetAllMiniGameDaveTriggers { repeated NetMiniGameDaveTriggerData triggers = 1; } message ReqGetFeatureFlag { NetFeatureKind featureKind = 1; } message ResGetFeatureFlag { bool IsOpen = 1; } message NetIslandAdventureMissionProgress { int64 MissionUid = 1; int32 MissionTid = 2; int32 Progress = 3; google.protobuf.Timestamp CreatedAt = 4; google.protobuf.Timestamp ReceivedAt = 5; } message ReqGetIslandAdventureMissionProgress { int32 eventId = 1; } message ResGetIslandAdventureMissionProgress { repeated NetIslandAdventureMissionProgress MissionProgressList = 1; } message NetEventMissionClearData { int32 EventId = 1; int32 EventMissionId = 2; int64 CreatedAt = 3; } message ReqGetEventMissionClear { int32 eventId = 1; } message ResGetEventMissionClear { repeated NetEventMissionClearData EventMissionClearList = 2; } message ReqGetIslandAdventureFishingStepUpRewardStatus { int32 EventId = 1; } message ResGetIslandAdventureFishingStepUpRewardStatus { repeated int32 fishAccumulatedScore = 1; repeated int32 fishStepUpRewardedStep = 2; } message ReqGetIslandAdventurePhotoStepUpRewardStatus { int32 EventId = 1; } message ResGetIslandAdventurePhotoStepUpRewardStatus { int32 photoAccumulatedScore = 1; repeated int32 PhotoStepUpRewardedStep = 2; } message ReqGetPlaySodaChallengeModeInfo { int32 EventId = 1; } message NetPlaySodaEachGameInfo{ int32 challengeStageId = 1; int32 userRank = 2; int32 userMaxScoreInUnion = 3; int64 accumulatedScore = 4; bool canReceivePointReward = 5; bool isInGuild = 6; int32 lastRewardStep = 7; } message ResGetPlaySodaChallengeModeInfo { bool hasReceivedDailyReward = 1; repeated NetPlaySodaEachGameInfo playSodaEachGameInfoList = 2; NetWholeUserData wholeUser = 3; } message ReqExistScenarioBookmark { repeated string bookmarkList = 1; } message ResExistScenarioBookmark { repeated string existingBookmarkList = 1; } message ReqGetEventScenarioData { int32 EventID = 2; } message ResGetEventScenarioData { repeated string scenarioIdList = 1; repeated string bookmarkScenarioList = 2; } message ReqSetEventScenarioComplete { int32 EventID = 2; string ScenarioId = 3; int32 DialogType = 4; } message ResSetEventScenarioComplete { NetRewardData Reward = 1; } message ReqEnterEventField { string MapId = 1; repeated int32 ProgressEventGroupIdList = 2; int32 EventFieldId = 3; } message NetUserAutoChargeData { int32 AutoChargeId = 1; int32 Value = 2; } message NetNonResettableFieldObject { string PositionId = 1; int32 Type = 2; string Json = 3; } message ResEnterEventField { NetUserTeamData team = 2; repeated NetCampaignTeamPosition TeamPositions = 3; string json = 4; repeated int32 userEventIdList = 5; repeated NetUserAutoChargeData autoChargeDataList = 6; repeated NetNonResettableFieldObject NonResettableFieldObjects = 7; } message ReqSaveCampaignFieldObject { string mapId = 2; NetCampaignFieldObject fieldObject = 3; } message ResSaveCampaignFieldObject { }