using Avalonia.Controls; using Avalonia.Media; using Avalonia.Platform.Storage; using FluentAvalonia.UI.Controls; using System; using System.IO; using System.Net; using System.Security.Principal; namespace ServerSelector.Views; public partial class MainView : UserControl { public MainView() { InitializeComponent(); CmbServerSelection.SelectedIndex = ServerSwitcher.IsUsingLocalServer() ? 1 : 0; TxtIpAddress.IsEnabled = !ServerSwitcher.IsUsingLocalServer(); ChkOffline.IsChecked = ServerSwitcher.IsOffline(); if (OperatingSystem.IsWindows() && !new WindowsPrincipal(WindowsIdentity.GetCurrent()).IsInRole(WindowsBuiltInRole.Administrator)) { TabPc.Content = new TextBlock() { VerticalAlignment = Avalonia.Layout.VerticalAlignment.Center, HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center, Text = "Administrator privileges are required to change servers." }; } if (OperatingSystem.IsLinux() && Environment.UserName != "root") { TabPc.Content = new TextBlock() { VerticalAlignment = Avalonia.Layout.VerticalAlignment.Center, HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center, TextWrapping = TextWrapping.Wrap, Text = "Root is required to change servers in order to modify /etc/hosts." }; } UpdateIntegrityLabel(); txtGamePath.Text = GameSettings.Settings.GameRoot; TxtIpAddress.Text = GameSettings.Settings.LastIp; } private void SetGamePathValid(bool isValid) { if (isValid) { txtGamePath.BorderBrush = null; } else { txtGamePath.BorderBrush = new SolidColorBrush(Color.FromRgb(255, 0, 0)); } } private string? BasePath { get { if (txtGamePath.Text == null) return null; return txtGamePath.Text; } } private bool ValidatePaths(bool showMessage) { if (string.IsNullOrEmpty(BasePath)) { SetGamePathValid(false); if (showMessage) ShowWarningMsg("Game path is blank", "Error"); return false; } if (!Directory.Exists(BasePath)) { SetGamePathValid(false); if (showMessage) ShowWarningMsg("Game path does not exist", "Error"); return false; } var result = ServerSwitcher.SetBasePath(BasePath); if (!result.Item1) { SetGamePathValid(false); if (showMessage) ShowWarningMsg(result.Item2, "Error"); return false; } SetGamePathValid(true); return true; } private async void UpdateIntegrityLabel() { if (!ValidatePaths(false) || txtGamePath.Text == null || BasePath == null) return; SetLoadingScreenVisible(true); LblStatus.Text = "Status: " + await ServerSwitcher.CheckIntegrity(); SetLoadingScreenVisible(false); } private void SetLoadingScreenVisible(bool visible) { if (visible) { MainUI.IsVisible = false; LoadingUI.IsVisible = true; } else { LoadingUI.IsVisible = false; MainUI.IsVisible = true; } } private async void Save_Click(object? sender, Avalonia.Interactivity.RoutedEventArgs e) { if (!ValidatePaths(true) || txtGamePath.Text == null || BasePath == null) return; if (CmbServerSelection.SelectedIndex == 1 && !IPAddress.TryParse(TxtIpAddress.Text, out _)) { ShowWarningMsg("Invalid IP address. The entered IP address should be IPv4 or IPv6.", "Error"); return; } GameSettings.Settings.GameRoot = txtGamePath.Text; GameSettings.Settings.LastIp = TxtIpAddress.Text ?? "127.0.0.1"; TxtIpAddress.Text ??= ""; GameSettings.Save(); SetLoadingScreenVisible(true); try { ServerSwitchResult res = await ServerSwitcher.SaveCfg(CmbServerSelection.SelectedIndex == 0, TxtIpAddress.Text, ChkOffline.IsChecked ?? false); if (!res.IsSupported) { ShowWarningMsg("Game version might not be supported", "Warning"); } } catch (Exception ex) { ShowWarningMsg("Failed to save configuration: " + ex.ToString(), "Error"); } UpdateIntegrityLabel(); SetLoadingScreenVisible(false); } private void CmbServerSelection_SelectionChanged(object? sender, SelectionChangedEventArgs e) { if (CmbServerSelection != null) { TxtIpAddress.IsEnabled = CmbServerSelection.SelectedIndex == 1; ChkOffline.IsEnabled = CmbServerSelection.SelectedIndex == 1; LblIp.IsEnabled = CmbServerSelection.SelectedIndex == 1; } } public static void ShowWarningMsg(string text, string title) { ContentDialog dlg = new() { Title = title, Content = text, PrimaryButtonText = "OK" }; dlg.ShowAsync(); } private async void BtnSelectGamePath_Click(object? sender, Avalonia.Interactivity.RoutedEventArgs e) { TopLevel? topLevel = TopLevel.GetTopLevel(this); if (topLevel != null) { // Start async operation to open the dialog. System.Collections.Generic.IReadOnlyList files = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions { Title = "Select game path, with launcher and game folder", AllowMultiple = false }); if (files.Count >= 1) { txtGamePath.Text = files[0].TryGetLocalPath(); // validate if the folder has game exe if (!string.IsNullOrEmpty(txtGamePath.Text)) { if (!File.Exists(Path.Combine(txtGamePath.Text, "NIKKE", "game", "nikke.exe"))) { ShowWarningMsg("Game path is invalid. Make sure that nikke.exe exists in the game folder", "Error"); return; } if (!File.Exists(Path.Combine(txtGamePath.Text, "Launcher", "nikke_launcher.exe"))) { ShowWarningMsg("Game path is invalid. Make sure that nikke_launcher.exe exists in the Launcher folder", "Error"); return; } } UpdateIntegrityLabel(); } } } private void BtnSelectApkPath_Click(object? sender, Avalonia.Interactivity.RoutedEventArgs e) { // To be implemented } private void GamePath_TextChanged(object? sender, TextChangedEventArgs e) { UpdateIntegrityLabel(); } private void LauncherPath_TextChanged(object? sender, TextChangedEventArgs e) { UpdateIntegrityLabel(); } }