using nksrv.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace nksrv.LobbyServer.Msgs.User { [PacketPath("/User/SetScenarioComplete")] public class SetScenarioCompleted : LobbyMsgHandler { protected override async Task HandleAsync() { var req = await ReadData(); var response = new ResSetScenarioComplete(); // Mark the story "scenario" as completed. // TODO: Get rewards by making a database of them from actual server. response.Reward = new NetRewardData(); var user = JsonDb.GetUser(UserId); if (user == null) { throw new Exception("null user in SetScenarioComplete command"); } user.CompletedScenarios.Add(req.ScenarioId); JsonDb.Save(); await WriteDataAsync(response); } } }