using nksrv.Net; using nksrv.Utils; namespace nksrv.LobbyServer.Msgs.System { [PacketPath("/system/checkversion")] public class CheckClientVersion : LobbyMsgHandler { protected override async Task HandleAsync() { var req = await ReadData(); var response = new CheckVersionResponse(); if (GameConfig.Root.GameMaxVer != req.Version) { response.VersionStatus = 1; } else { response.VersionStatus = 0; } await WriteDataAsync(response); } } }