using nksrv.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static Google.Rpc.Context.AttributeContext.Types; namespace nksrv.LobbyServer.Msgs.Team { [PacketPath("/team/get")] public class GetTeamData : LobbyMsgHandler { protected override async Task HandleAsync() { var req = await ReadData(); var user = GetUser(); var response = new ResGetTeamData(); // NOTE: Keep this in sync with EnterLobbyServer code if (user.Characters.Count > 0) { var team1 = new NetUserTeamData(); team1.Type = 1; team1.LastContentsTeamNumber = 1; var team1Sub = new NetTeamData(); team1Sub.TeamNumber = 1; // TODO: Save this properly. Right now return first 5 characters as a squad. for (int i = 1; i < 6; i++) { var character = user.Characters[i - 1]; team1Sub.Slots.Add(new NetTeamSlot() { Slot = i, Value = character.Csn }); } team1.Teams.Add(team1Sub); response.TypeTeams.Add(team1); } WriteData(response); } } }