Files
EpinelPS/nksrv/LobbyServer/Msgs/Team/GetTeamData.cs
2024-06-28 13:48:43 +03:00

45 lines
1.3 KiB
C#

using nksrv.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static Google.Rpc.Context.AttributeContext.Types;
namespace nksrv.LobbyServer.Msgs.Team
{
[PacketPath("/team/get")]
public class GetTeamData : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqGetTeamData>();
var user = GetUser();
var response = new ResGetTeamData();
// NOTE: Keep this in sync with EnterLobbyServer code
if (user.Characters.Count > 0)
{
var team1 = new NetUserTeamData();
team1.Type = 1;
team1.LastContentsTeamNumber = 1;
var team1Sub = new NetTeamData();
team1Sub.TeamNumber = 1;
// TODO: Save this properly. Right now return first 5 characters as a squad.
for (int i = 1; i < 6; i++)
{
var character = user.Characters[i - 1];
team1Sub.Slots.Add(new NetTeamSlot() { Slot = i, Value = character.Csn });
}
team1.Teams.Add(team1Sub);
response.TypeTeams.Add(team1);
}
WriteData(response);
}
}
}