Files
EpinelPS/EpinelPS/LobbyServer/LobbyUser/MarkNoticeRead.cs
2025-05-03 10:35:36 -04:00

21 lines
480 B
C#

using EpinelPS.Utils;
using EpinelPS.Data; // For GameData access
namespace EpinelPS.LobbyServer.LobbyUser
{
[PacketPath("/record/notice")]
public class MarkNoticeRead : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqRecordNoticeLog>();
var r = new ResRecordNoticeLog();
var user = GetUser();
// TODO
await WriteDataAsync(r);
}
}
}