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21 lines
480 B
C#
21 lines
480 B
C#
using EpinelPS.Utils;
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using EpinelPS.Data; // For GameData access
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namespace EpinelPS.LobbyServer.LobbyUser
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{
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[PacketPath("/record/notice")]
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public class MarkNoticeRead : LobbyMsgHandler
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{
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protected override async Task HandleAsync()
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{
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var req = await ReadData<ReqRecordNoticeLog>();
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var r = new ResRecordNoticeLog();
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var user = GetUser();
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// TODO
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await WriteDataAsync(r);
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}
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}
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}
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