Files
EpinelPS/EpinelPS/LobbyServer/Messenger/EnterSubquest.cs
2025-05-03 10:35:36 -04:00

27 lines
890 B
C#

using EpinelPS.Database;
using EpinelPS.Data;
using EpinelPS.Utils;
namespace EpinelPS.LobbyServer.Messenger
{
[PacketPath("/messenger/subquest/enter")]
public class EnterSubquest : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqEnterSubQuestMessengerDialog>();
var user = GetUser();
var response = new ResEnterSubQuestMessengerDialog();
var opener = GameData.Instance.Subquests.Where(x => x.Key == req.SubQuestId).First();
var conversation = GameData.Instance.Messages.Where(x => x.Value.conversation_id == opener.Value.conversation_id && x.Value.is_opener).First();
response.Message = user.CreateMessage(conversation.Value);
JsonDb.Save();
await WriteDataAsync(response);
}
}
}