Files
EpinelPS/EpinelPS/Utils/NetUtils.cs
Ign1s_Reiga 6bf008146f Implement usetimereward, usepiece (#39)
* implement timereward

* implement usepiece

* will not grouping selectedCharacters

* remove unused field

* i forgot remove debug code

* maybe recycleroom worked

* fix Tid has 0 value

* add class research and corporation research

* delete unnecessary using

* rename args and local var

* fix receiving currency reward

* remove line from AddSingleCurrencyObject
2025-07-01 18:46:49 +04:00

406 lines
15 KiB
C#

using System.Collections;
using System.Collections.Generic;
using EpinelPS.Data;
using EpinelPS.Database;
using Google.Protobuf.WellKnownTypes;
using static Google.Rpc.Context.AttributeContext.Types;
namespace EpinelPS.Utils
{
public class NetUtils
{
public static (User?, AccessToken?) GetUser(string tokToCheck)
{
if (string.IsNullOrEmpty(tokToCheck))
throw new Exception("missing auth token");
foreach (var tok in JsonDb.Instance.LauncherAccessTokens)
{
if (tok.Token == tokToCheck)
{
var user = JsonDb.Instance.Users.Find(x => x.ID == tok.UserID);
if (user != null)
{
return (user, tok);
}
}
}
return (null, null);
}
public static NetUserItemData ToNet(ItemData item)
{
return new()
{
Corporation = item.Corp,
Count = item.Count,
Csn = item.Csn,
Exp = item.Exp,
Isn = item.Isn,
Lv = item.Level,
Position = item.Position,
Tid = item.ItemType
};
}
internal static NetUserItemData UserItemDataToNet(ItemData item)
{
return new NetUserItemData()
{
Count = item.Count,
Tid = item.ItemType,
Csn = item.Csn,
Lv = item.Level,
Exp = item.Exp,
Corporation = item.Corp,
Isn = item.Isn,
Position = item.Position
};
}
public static List<NetUserItemData> GetUserItems(User user)
{
List<NetUserItemData> ret = new();
Dictionary<int, NetUserItemData> itemDictionary = new Dictionary<int, NetUserItemData>();
foreach (var item in user.Items.ToList())
{
if (item.Csn == 0)
{
if (itemDictionary.ContainsKey(item.ItemType))
{
itemDictionary[item.ItemType].Count++;
}
else
{
itemDictionary[item.ItemType] = UserItemDataToNet(item);
}
}
else
{
itemDictionary[item.ItemType] = UserItemDataToNet(item);
}
}
return ret;
}
public static int GetItemPos(User user, long isn)
{
foreach (var item in user.Items)
{
if (item.Isn == isn)
{
var subType = GameData.Instance.GetItemSubType(item.ItemType);
switch (subType)
{
case "Module_A":
return 0;
case "Module_B":
return 1;
case "Module_C":
return 2;
case "Module_D":
return 3;
default:
Console.WriteLine("Unknown item subtype: " + subType);
break;
}
break;
}
}
return 0;
}
/// <summary>
/// Takes multiple NetRewardData objects and merges it into one. Note that this function expects that rewards are already applied to user object.
/// </summary>
/// <param name="rewards">list of rewards</param>
/// <param name="user">user to pull old currency count from</param>
/// <returns></returns>
public static NetRewardData MergeRewards(List<NetRewardData> rewards, User user)
{
NetRewardData result = new();
Dictionary<int, long> currencyDict = [];
List<NetItemData> items = [];
foreach (NetRewardData reward in rewards)
{
foreach (var c in reward.Currency)
{
if (currencyDict.ContainsKey(c.Type))
currencyDict[c.Type] += c.Value;
else
currencyDict.Add(c.Type, c.Value);
}
foreach (var item in reward.Item)
{
items.Add(item);
}
foreach (var item in reward.UserItems)
{
// TODO: do these need to be combined?
result.UserItems.Add(item);
}
foreach (var item in reward.Point)
{
result.Point.Add(item);
}
foreach (var c in reward.Character)
{
Logging.WriteLine("MergeRewards - TODO Character", LogType.Error);
}
if (reward.InfraCoreExp != null)
result.InfraCoreExp = reward.InfraCoreExp;
}
foreach (var c in currencyDict)
{
result.Currency.Add(new NetCurrencyData() { Value = c.Value, Type = c.Key, FinalValue = user.Currency[(CurrencyType)c.Key] });
}
// TODO is this right?
foreach (var c in items)
{
result.Item.Add(c);
}
return result;
}
private static long CalcOutpostRewardAmount(int value, double ratio, double boost, double elapsedMinutes)
{
double baseValue = value * ratio / 10000.0;
double minuteValue = baseValue + baseValue * boost / 100.0;
return (long)Math.Floor(minuteValue * elapsedMinutes);
}
public static double CalculateBoostValueForOutpost(User user, CurrencyType type)
{
return user.OutpostBuffs.GetTotalPercentages(type) / 100.0;
}
public static long GetOutpostRewardAmount(User user, CurrencyType type, double mins, bool includeBoost)
{
var battleData = GameData.Instance.OutpostBattle[user.OutpostBattleLevel.Level];
int value = 0;
double ratio = 0;
double boost = 1.0;
if (includeBoost)
boost += CalculateBoostValueForOutpost(user, type);
switch (type)
{
case CurrencyType.CharacterExp2:
value = battleData.character_exp2;
ratio = 1;
break;
case CurrencyType.CharacterExp:
value = battleData.character_exp1;
ratio = 3;
break;
case CurrencyType.Gold:
value = battleData.credit;
ratio = 3;
break;
case CurrencyType.UserExp:
value = battleData.user_exp;
ratio = 1;
break;
}
return CalcOutpostRewardAmount(value, ratio, boost, mins);
}
public static NetRewardData GetOutpostReward(User user, TimeSpan duration)
{
//duration = TimeSpan.FromHours(1);
NetRewardData result = new();
var battleData = GameData.Instance.OutpostBattle[user.OutpostBattleLevel.Level];
result.Currency.Add(new NetCurrencyData()
{
Type = (int)CurrencyType.CharacterExp2,
FinalValue = 0,
Value = CalcOutpostRewardAmount(battleData.character_exp2, 1, 1, duration.TotalMinutes)
});
result.Currency.Add(new NetCurrencyData()
{
Type = (int)CurrencyType.CharacterExp,
FinalValue = 0,
Value = CalcOutpostRewardAmount(battleData.character_exp1, 3, 1, duration.TotalMinutes)
});
result.Currency.Add(new NetCurrencyData()
{
Type = (int)CurrencyType.Gold,
FinalValue = 0,
Value = CalcOutpostRewardAmount(battleData.credit, 3, 1, duration.TotalMinutes)
});
result.Currency.Add(new NetCurrencyData()
{
Type = (int)CurrencyType.UserExp,
FinalValue = 0,
Value = CalcOutpostRewardAmount(battleData.user_exp, 3, 1, duration.TotalMinutes)
});
return result;
}
public static void RegisterRewardsForUser(User user, NetRewardData rewardData)
{
foreach (var item in rewardData.Currency)
{
user.AddCurrency((CurrencyType)item.Type, item.Value);
}
// TODO: other things that are used by the function above
}
internal static List<NetTimeReward> GetOutpostTimeReward(User user)
{
List<NetTimeReward> res = new List<NetTimeReward>();
// NetTimeRewardBuff
// FunctionType: 1: value increase, 2: percentage increase
// Tid: Outpost building ID
var goldBuff = new NetTimeReward()
{
UseId = 1,
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.Gold, 1, true) * 10000,
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.Gold, 1, false) * 10000
};
foreach (var item in user.OutpostBuffs.CreditPercentages)
{
goldBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
}
var battleDataBuff = new NetTimeReward()
{
UseId = 2,
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp, 1, true) * 10000,
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp, 1, false) * 10000
};
foreach (var item in user.OutpostBuffs.BattleDataPercentages)
{
battleDataBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
}
var xpBuff = new NetTimeReward()
{
UseId = 3,
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.UserExp, 1, true) * 10000,
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.UserExp, 1, false) * 10000
};
foreach (var item in user.OutpostBuffs.UserExpPercentages)
{
xpBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
}
var coredustBuff = new NetTimeReward()
{
UseId = 4,
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp2, 60, true) * 100,
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp2, 60, false) * 100
};
foreach (var item in user.OutpostBuffs.CoreDustPercentages)
{
coredustBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
}
res.Add(battleDataBuff);
res.Add(goldBuff);
res.Add(xpBuff);
res.Add(coredustBuff);
return res;
}
private static NetWholeTeamSlot? LookupCharacter(User user, long csn, int slot)
{
if (csn == 0) return new() { Slot = slot };
var result = new NetWholeTeamSlot();
var c = user.GetCharacterBySerialNumber(csn);
if (c == null) return new() { Slot = slot };
return new NetWholeTeamSlot()
{
CostumeId = c.CostumeId,
Csn = csn,
Lv = c.Level,
Slot = slot,
Tid = c.Tid,
//UserFavoriteItem: TODO
};
}
internal static NetWholeUserTeamData GetDisplayedTeam(User user)
{
NetWholeUserTeamData result = new() { TeamNumber = 1, Type = 2 };
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[0], 1));
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[1], 2));
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[2], 3));
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[3], 4));
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[4], 5));
int totalCP = 0;
foreach (var item in user.RepresentationTeamDataNew)
{
totalCP += FormulaUtils.CalculateCP(user, item);
}
result.TeamCombat = totalCP;
return result;
}
public static NetRewardData UseLootBox(User user, int boxId, int count)
{
ItemConsumeRecord? cItem = GameData.Instance.ConsumableItems.Where(x => x.Value.id == boxId).FirstOrDefault().Value ?? throw new Exception("cannot find box id " + boxId);
if (cItem.use_type != "ItemRandomBox") throw new Exception("expected random box");
// find matching probability entries
var probabilityEntries = GameData.Instance.RandomItem.Values.Where(x => x.group_id == cItem.use_id).ToArray();
if (!probabilityEntries.Any()) throw new Exception($"cannot find any probability entries with ID {cItem.use_id}, box ID: {cItem.id}");
// run probability as many times as needed
NetRewardData ret = new() { PassPoint = new() };
for (int i = 0; i < count; i++)
{
var winningRecord = Rng.PickWeightedItem(probabilityEntries);
if (winningRecord.reward_value_min != winningRecord.reward_value_max)
{
Logging.WriteLine("TODO: reward_value_max", LogType.Warning);
}
if (winningRecord.reward_type == "Currency")
RewardUtils.AddSingleCurrencyObject(user, ref ret, (CurrencyType)winningRecord.reward_id, winningRecord.reward_value_min);
else
RewardUtils.AddSingleObject(user, ref ret, winningRecord.reward_id, winningRecord.reward_type, winningRecord.reward_value_min);
}
JsonDb.Save();
return ret;
}
}
}