mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-13 15:34:36 +01:00
* implement timereward * implement usepiece * will not grouping selectedCharacters * remove unused field * i forgot remove debug code * maybe recycleroom worked * fix Tid has 0 value * add class research and corporation research * delete unnecessary using * rename args and local var * fix receiving currency reward * remove line from AddSingleCurrencyObject
406 lines
15 KiB
C#
406 lines
15 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using EpinelPS.Data;
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using EpinelPS.Database;
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using Google.Protobuf.WellKnownTypes;
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using static Google.Rpc.Context.AttributeContext.Types;
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namespace EpinelPS.Utils
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{
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public class NetUtils
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{
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public static (User?, AccessToken?) GetUser(string tokToCheck)
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{
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if (string.IsNullOrEmpty(tokToCheck))
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throw new Exception("missing auth token");
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foreach (var tok in JsonDb.Instance.LauncherAccessTokens)
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{
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if (tok.Token == tokToCheck)
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{
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var user = JsonDb.Instance.Users.Find(x => x.ID == tok.UserID);
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if (user != null)
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{
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return (user, tok);
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}
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}
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}
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return (null, null);
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}
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public static NetUserItemData ToNet(ItemData item)
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{
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return new()
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{
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Corporation = item.Corp,
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Count = item.Count,
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Csn = item.Csn,
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Exp = item.Exp,
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Isn = item.Isn,
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Lv = item.Level,
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Position = item.Position,
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Tid = item.ItemType
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};
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}
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internal static NetUserItemData UserItemDataToNet(ItemData item)
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{
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return new NetUserItemData()
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{
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Count = item.Count,
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Tid = item.ItemType,
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Csn = item.Csn,
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Lv = item.Level,
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Exp = item.Exp,
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Corporation = item.Corp,
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Isn = item.Isn,
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Position = item.Position
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};
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}
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public static List<NetUserItemData> GetUserItems(User user)
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{
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List<NetUserItemData> ret = new();
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Dictionary<int, NetUserItemData> itemDictionary = new Dictionary<int, NetUserItemData>();
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foreach (var item in user.Items.ToList())
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{
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if (item.Csn == 0)
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{
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if (itemDictionary.ContainsKey(item.ItemType))
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{
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itemDictionary[item.ItemType].Count++;
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}
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else
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{
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itemDictionary[item.ItemType] = UserItemDataToNet(item);
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}
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}
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else
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{
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itemDictionary[item.ItemType] = UserItemDataToNet(item);
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}
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}
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return ret;
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}
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public static int GetItemPos(User user, long isn)
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{
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foreach (var item in user.Items)
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{
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if (item.Isn == isn)
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{
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var subType = GameData.Instance.GetItemSubType(item.ItemType);
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switch (subType)
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{
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case "Module_A":
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return 0;
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case "Module_B":
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return 1;
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case "Module_C":
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return 2;
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case "Module_D":
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return 3;
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default:
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Console.WriteLine("Unknown item subtype: " + subType);
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break;
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}
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break;
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}
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}
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return 0;
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}
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/// <summary>
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/// Takes multiple NetRewardData objects and merges it into one. Note that this function expects that rewards are already applied to user object.
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/// </summary>
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/// <param name="rewards">list of rewards</param>
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/// <param name="user">user to pull old currency count from</param>
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/// <returns></returns>
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public static NetRewardData MergeRewards(List<NetRewardData> rewards, User user)
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{
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NetRewardData result = new();
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Dictionary<int, long> currencyDict = [];
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List<NetItemData> items = [];
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foreach (NetRewardData reward in rewards)
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{
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foreach (var c in reward.Currency)
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{
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if (currencyDict.ContainsKey(c.Type))
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currencyDict[c.Type] += c.Value;
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else
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currencyDict.Add(c.Type, c.Value);
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}
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foreach (var item in reward.Item)
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{
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items.Add(item);
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}
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foreach (var item in reward.UserItems)
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{
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// TODO: do these need to be combined?
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result.UserItems.Add(item);
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}
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foreach (var item in reward.Point)
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{
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result.Point.Add(item);
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}
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foreach (var c in reward.Character)
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{
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Logging.WriteLine("MergeRewards - TODO Character", LogType.Error);
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}
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if (reward.InfraCoreExp != null)
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result.InfraCoreExp = reward.InfraCoreExp;
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}
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foreach (var c in currencyDict)
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{
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result.Currency.Add(new NetCurrencyData() { Value = c.Value, Type = c.Key, FinalValue = user.Currency[(CurrencyType)c.Key] });
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}
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// TODO is this right?
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foreach (var c in items)
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{
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result.Item.Add(c);
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}
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return result;
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}
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private static long CalcOutpostRewardAmount(int value, double ratio, double boost, double elapsedMinutes)
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{
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double baseValue = value * ratio / 10000.0;
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double minuteValue = baseValue + baseValue * boost / 100.0;
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return (long)Math.Floor(minuteValue * elapsedMinutes);
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}
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public static double CalculateBoostValueForOutpost(User user, CurrencyType type)
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{
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return user.OutpostBuffs.GetTotalPercentages(type) / 100.0;
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}
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public static long GetOutpostRewardAmount(User user, CurrencyType type, double mins, bool includeBoost)
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{
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var battleData = GameData.Instance.OutpostBattle[user.OutpostBattleLevel.Level];
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int value = 0;
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double ratio = 0;
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double boost = 1.0;
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if (includeBoost)
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boost += CalculateBoostValueForOutpost(user, type);
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switch (type)
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{
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case CurrencyType.CharacterExp2:
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value = battleData.character_exp2;
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ratio = 1;
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break;
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case CurrencyType.CharacterExp:
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value = battleData.character_exp1;
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ratio = 3;
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break;
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case CurrencyType.Gold:
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value = battleData.credit;
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ratio = 3;
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break;
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case CurrencyType.UserExp:
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value = battleData.user_exp;
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ratio = 1;
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break;
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}
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return CalcOutpostRewardAmount(value, ratio, boost, mins);
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}
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public static NetRewardData GetOutpostReward(User user, TimeSpan duration)
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{
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//duration = TimeSpan.FromHours(1);
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NetRewardData result = new();
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var battleData = GameData.Instance.OutpostBattle[user.OutpostBattleLevel.Level];
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result.Currency.Add(new NetCurrencyData()
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{
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Type = (int)CurrencyType.CharacterExp2,
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FinalValue = 0,
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Value = CalcOutpostRewardAmount(battleData.character_exp2, 1, 1, duration.TotalMinutes)
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});
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result.Currency.Add(new NetCurrencyData()
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{
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Type = (int)CurrencyType.CharacterExp,
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FinalValue = 0,
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Value = CalcOutpostRewardAmount(battleData.character_exp1, 3, 1, duration.TotalMinutes)
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});
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result.Currency.Add(new NetCurrencyData()
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{
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Type = (int)CurrencyType.Gold,
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FinalValue = 0,
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Value = CalcOutpostRewardAmount(battleData.credit, 3, 1, duration.TotalMinutes)
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});
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result.Currency.Add(new NetCurrencyData()
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{
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Type = (int)CurrencyType.UserExp,
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FinalValue = 0,
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Value = CalcOutpostRewardAmount(battleData.user_exp, 3, 1, duration.TotalMinutes)
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});
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return result;
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}
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public static void RegisterRewardsForUser(User user, NetRewardData rewardData)
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{
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foreach (var item in rewardData.Currency)
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{
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user.AddCurrency((CurrencyType)item.Type, item.Value);
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}
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// TODO: other things that are used by the function above
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}
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internal static List<NetTimeReward> GetOutpostTimeReward(User user)
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{
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List<NetTimeReward> res = new List<NetTimeReward>();
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// NetTimeRewardBuff
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// FunctionType: 1: value increase, 2: percentage increase
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// Tid: Outpost building ID
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var goldBuff = new NetTimeReward()
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{
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UseId = 1,
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ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.Gold, 1, true) * 10000,
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ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.Gold, 1, false) * 10000
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};
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foreach (var item in user.OutpostBuffs.CreditPercentages)
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{
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goldBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
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}
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var battleDataBuff = new NetTimeReward()
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{
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UseId = 2,
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ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp, 1, true) * 10000,
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ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp, 1, false) * 10000
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};
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foreach (var item in user.OutpostBuffs.BattleDataPercentages)
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{
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battleDataBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
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}
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var xpBuff = new NetTimeReward()
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{
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UseId = 3,
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ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.UserExp, 1, true) * 10000,
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ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.UserExp, 1, false) * 10000
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};
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foreach (var item in user.OutpostBuffs.UserExpPercentages)
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{
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xpBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
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}
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var coredustBuff = new NetTimeReward()
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{
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UseId = 4,
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ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp2, 60, true) * 100,
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ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp2, 60, false) * 100
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};
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foreach (var item in user.OutpostBuffs.CoreDustPercentages)
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{
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coredustBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
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}
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res.Add(battleDataBuff);
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res.Add(goldBuff);
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res.Add(xpBuff);
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res.Add(coredustBuff);
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return res;
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}
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private static NetWholeTeamSlot? LookupCharacter(User user, long csn, int slot)
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{
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if (csn == 0) return new() { Slot = slot };
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var result = new NetWholeTeamSlot();
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var c = user.GetCharacterBySerialNumber(csn);
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if (c == null) return new() { Slot = slot };
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return new NetWholeTeamSlot()
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{
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CostumeId = c.CostumeId,
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Csn = csn,
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Lv = c.Level,
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Slot = slot,
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Tid = c.Tid,
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//UserFavoriteItem: TODO
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};
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}
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internal static NetWholeUserTeamData GetDisplayedTeam(User user)
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{
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NetWholeUserTeamData result = new() { TeamNumber = 1, Type = 2 };
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result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[0], 1));
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result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[1], 2));
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result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[2], 3));
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result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[3], 4));
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result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[4], 5));
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int totalCP = 0;
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foreach (var item in user.RepresentationTeamDataNew)
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{
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totalCP += FormulaUtils.CalculateCP(user, item);
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}
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result.TeamCombat = totalCP;
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return result;
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}
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public static NetRewardData UseLootBox(User user, int boxId, int count)
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{
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ItemConsumeRecord? cItem = GameData.Instance.ConsumableItems.Where(x => x.Value.id == boxId).FirstOrDefault().Value ?? throw new Exception("cannot find box id " + boxId);
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if (cItem.use_type != "ItemRandomBox") throw new Exception("expected random box");
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// find matching probability entries
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var probabilityEntries = GameData.Instance.RandomItem.Values.Where(x => x.group_id == cItem.use_id).ToArray();
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if (!probabilityEntries.Any()) throw new Exception($"cannot find any probability entries with ID {cItem.use_id}, box ID: {cItem.id}");
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// run probability as many times as needed
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NetRewardData ret = new() { PassPoint = new() };
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for (int i = 0; i < count; i++)
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{
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var winningRecord = Rng.PickWeightedItem(probabilityEntries);
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if (winningRecord.reward_value_min != winningRecord.reward_value_max)
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{
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Logging.WriteLine("TODO: reward_value_max", LogType.Warning);
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}
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if (winningRecord.reward_type == "Currency")
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RewardUtils.AddSingleCurrencyObject(user, ref ret, (CurrencyType)winningRecord.reward_id, winningRecord.reward_value_min);
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else
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RewardUtils.AddSingleObject(user, ref ret, winningRecord.reward_id, winningRecord.reward_type, winningRecord.reward_value_min);
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}
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JsonDb.Save();
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return ret;
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}
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}
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} |