Files
EpinelPS/nksrv/LobbyServer/Msgs/Auth/DoEnterServer.cs
Mikhail Thompson 846b72ce9d main quest works
2024-06-29 15:11:42 +03:00

44 lines
1.5 KiB
C#

using Google.Protobuf.WellKnownTypes;
using Google.Protobuf;
using nksrv.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EmbedIO;
namespace nksrv.LobbyServer.Msgs.Auth
{
[PacketPath("/auth/enterserver")]
public class GetUserOnlineStateLog : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<EnterServerRequest>();
// request has auth token
UsedAuthToken = req.AuthToken;
foreach (var item in JsonDb.Instance.LauncherAccessTokens)
{
if (item.Token == UsedAuthToken)
{
UserId = item.UserID;
}
}
if (UserId == 0) throw new HttpException(403);
var user = GetUser();
var response = new EnterServerResponse();
var rsp = LobbyHandler.GenGameClientTok(req.ClientPublicKey, req.AuthToken);
response.GameClientToken = rsp.ClientAuthToken;
response.FeatureDataInfo = new NetFeatureDataInfo() { UseFeatureData = true };
response.Identifier = new NetLegacyUserIdentifier() { Server = 21769, Usn = (long)user.ID };
response.ShouldRestartAfter = Duration.FromTimeSpan(TimeSpan.FromSeconds(86400));
response.EncryptionToken = ByteString.CopyFromUtf8(rsp.ClientAuthToken);
WriteData(response);
}
}
}