Files
EpinelPS/EpinelPS/GameData/GameData.cs
2024-12-16 00:38:37 +01:00

716 lines
29 KiB
C#

using EpinelPS.Utils;
using ICSharpCode.SharpZipLib.Zip;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Diagnostics;
using System.Security.Cryptography;
namespace EpinelPS.StaticInfo
{
public class GameData
{
private static GameData? _instance;
public static GameData Instance
{
get
{
if (_instance == null)
{
_instance = BuildAsync().Result;
}
return _instance;
}
}
private ZipFile MainZip;
private MemoryStream ZipStream;
private Dictionary<int, MainQuestCompletionRecord> questDataRecords;
private Dictionary<int, CampaignStageRecord> stageDataRecords;
private Dictionary<int, RewardTableRecord> rewardDataRecords;
private JArray userExpDataRecords;
private Dictionary<int, CampaignChapterRecord> chapterCampaignData;
private JArray characterCostumeTable;
public Dictionary<int, CharacterRecord> characterTable;
private Dictionary<int, ClearedTutorialData> tutorialTable;
private Dictionary<int, ItemEquipRecord> itemEquipTable;
private Dictionary<string, JArray> FieldMapData = new Dictionary<string, JArray>(); // Fixed initialization
private Dictionary<int, CharacterLevelData> LevelData = new Dictionary<int, CharacterLevelData>(); // Fixed initialization
private Dictionary<int, TacticAcademyLessonRecord> TacticAcademyLessons = new Dictionary<int, TacticAcademyLessonRecord>(); // Fixed initialization
public Dictionary<int, int> SidestoryRewardTable = new Dictionary<int, int>(); // Fixed initialization
public Dictionary<string, int> PositionReward = new Dictionary<string, int>(); // Fixed initialization
public Dictionary<int, FieldItemRecord> FieldItems = new Dictionary<int, FieldItemRecord>(); // Fixed initialization
public Dictionary<int, OutpostBattleTableRecord> OutpostBattle = new Dictionary<int, OutpostBattleTableRecord>(); // Fixed initialization
public Dictionary<int, JukeboxListRecord> jukeboxListDataRecords;
private Dictionary<int, JukeboxThemeRecord> jukeboxThemeDataRecords;
public Dictionary<int, GachaType> gachaTypes = new Dictionary<int, GachaType>(); // Fixed initialization
public Dictionary<int, EventManager> eventManagers = new Dictionary<int, EventManager>();
public Dictionary<int, LiveWallpaperRecord> lwptablemgrs = new Dictionary<int, LiveWallpaperRecord>(); // Fixed initialization
public Dictionary<int, AlbumResourceRecord> albumResourceRecords = new Dictionary<int, AlbumResourceRecord>();
public Dictionary<int, UserFrameTableRecord> userFrameTable = new Dictionary<int, UserFrameTableRecord>();
public Dictionary<int, ArchiveRecordManagerRecord> archiveRecordManagerTable = new Dictionary<int, ArchiveRecordManagerRecord>();
public Dictionary<int, ArchiveEventStoryRecord> archiveEventStoryRecords = new Dictionary<int, ArchiveEventStoryRecord>();
public Dictionary<int, ArchiveEventQuestRecord> archiveEventQuestRecords = new Dictionary<int, ArchiveEventQuestRecord>();
public Dictionary<int, ArchiveEventDungeonStageRecord> archiveEventDungeonStageRecords = new Dictionary<int, ArchiveEventDungeonStageRecord>();
public Dictionary<int, UserTitleRecord> userTitleRecords = new Dictionary<int, UserTitleRecord>();
public Dictionary<int, ArchiveMessengerConditionRecord> archiveMessengerConditionRecords;
public byte[] Sha256Hash;
public int Size;
static async Task<GameData> BuildAsync()
{
await Load();
Console.WriteLine("Preparing");
var stopWatch = new Stopwatch();
stopWatch.Start();
await Instance.Parse();
stopWatch.Stop();
Console.WriteLine("Preparing took " + stopWatch.Elapsed);
return Instance;
}
public GameData(string filePath)
{
if (!File.Exists(filePath)) throw new ArgumentException("Static data file must exist", nameof(filePath));
// disable warnings
questDataRecords = new();
stageDataRecords = new();
rewardDataRecords = new();
userExpDataRecords = new();
chapterCampaignData = new();
characterCostumeTable = new();
characterTable = new();
ZipStream = new();
tutorialTable = new();
itemEquipTable = new();
// Initialize Jukebox data dictionaries
jukeboxListDataRecords = new Dictionary<int, JukeboxListRecord>();
jukeboxThemeDataRecords = new Dictionary<int, JukeboxThemeRecord>();
archiveMessengerConditionRecords = new Dictionary<int, ArchiveMessengerConditionRecord>();
var rawBytes = File.ReadAllBytes(filePath);
Sha256Hash = SHA256.HashData(rawBytes);
Size = rawBytes.Length;
LoadGameData(filePath);
if (MainZip == null) throw new Exception("failed to read zip file");
}
#region Data loading
private static byte[] PresharedValue = [0xCB, 0xC2, 0x1C, 0x6F, 0xF3, 0xF5, 0x07, 0xF5, 0x05, 0xBA, 0xCA, 0xD4, 0x98, 0x28, 0x84, 0x1F, 0xF0, 0xD1, 0x38, 0xC7, 0x61, 0xDF, 0xD6, 0xE6, 0x64, 0x9A, 0x85, 0x13, 0x3E, 0x1A, 0x6A, 0x0C, 0x68, 0x0E, 0x2B, 0xC4, 0xDF, 0x72, 0xF8, 0xC6, 0x55, 0xE4, 0x7B, 0x14, 0x36, 0x18, 0x3B, 0xA7, 0xD1, 0x20, 0x81, 0x22, 0xD1, 0xA9, 0x18, 0x84, 0x65, 0x13, 0x0B, 0xED, 0xA3, 0x00, 0xE5, 0xD9];
private static RSAParameters LoadParameters = new RSAParameters()
{
Exponent = [0x01, 0x00, 0x01],
Modulus = [0x89, 0xD6, 0x66, 0x00, 0x7D, 0xFC, 0x7D, 0xCE, 0x83, 0xA6, 0x62, 0xE3, 0x1A, 0x5E, 0x9A, 0x53, 0xC7, 0x8A, 0x27, 0xF3, 0x67, 0xC1, 0xF3, 0xD4, 0x37, 0xFE, 0x50, 0x6D, 0x38, 0x45, 0xDF, 0x7E, 0x73, 0x5C, 0xF4, 0x9D, 0x40, 0x4C, 0x8C, 0x63, 0x21, 0x97, 0xDF, 0x46, 0xFF, 0xB2, 0x0D, 0x0E, 0xDB, 0xB2, 0x72, 0xB4, 0xA8, 0x42, 0xCD, 0xEE, 0x48, 0x06, 0x74, 0x4F, 0xE9, 0x56, 0x6E, 0x9A, 0xB1, 0x60, 0x18, 0xBC, 0x86, 0x0B, 0xB6, 0x32, 0xA7, 0x51, 0x00, 0x85, 0x7B, 0xC8, 0x72, 0xCE, 0x53, 0x71, 0x3F, 0x64, 0xC2, 0x25, 0x58, 0xEF, 0xB0, 0xC9, 0x1D, 0xE3, 0xB3, 0x8E, 0xFC, 0x55, 0xCF, 0x8B, 0x02, 0xA5, 0xC8, 0x1E, 0xA7, 0x0E, 0x26, 0x59, 0xA8, 0x33, 0xA5, 0xF1, 0x11, 0xDB, 0xCB, 0xD3, 0xA7, 0x1F, 0xB1, 0xC6, 0x10, 0x39, 0xC8, 0x31, 0x1D, 0x60, 0xDB, 0x0D, 0xA4, 0x13, 0x4B, 0x2B, 0x0E, 0xF3, 0x6F, 0x69, 0xCB, 0xA8, 0x62, 0x03, 0x69, 0xE6, 0x95, 0x6B, 0x8D, 0x11, 0xF6, 0xAF, 0xD9, 0xC2, 0x27, 0x3A, 0x32, 0x12, 0x05, 0xC3, 0xB1, 0xE2, 0x81, 0x4B, 0x40, 0xF8, 0x8B, 0x8D, 0xBA, 0x1F, 0x55, 0x60, 0x2C, 0x09, 0xC6, 0xED, 0x73, 0x96, 0x32, 0xAF, 0x5F, 0xEE, 0x8F, 0xEB, 0x5B, 0x93, 0xCF, 0x73, 0x13, 0x15, 0x6B, 0x92, 0x7B, 0x27, 0x0A, 0x13, 0xF0, 0x03, 0x4D, 0x6F, 0x5E, 0x40, 0x7B, 0x9B, 0xD5, 0xCE, 0xFC, 0x04, 0x97, 0x7E, 0xAA, 0xA3, 0x53, 0x2A, 0xCF, 0xD2, 0xD5, 0xCF, 0x52, 0xB2, 0x40, 0x61, 0x28, 0xB1, 0xA6, 0xF6, 0x78, 0xFB, 0x69, 0x9A, 0x85, 0xD6, 0xB9, 0x13, 0x14, 0x6D, 0xC4, 0x25, 0x36, 0x17, 0xDB, 0x54, 0x0C, 0xD8, 0x77, 0x80, 0x9A, 0x00, 0x62, 0x83, 0xDD, 0xB0, 0x06, 0x64, 0xD0, 0x81, 0x5B, 0x0D, 0x23, 0x9E, 0x88, 0xBD],
DP = null
};
private void LoadGameData(string file)
{
using var fileStream = File.Open(file, FileMode.Open, FileAccess.Read);
var a = new Rfc2898DeriveBytes(PresharedValue, GameConfig.Root.StaticData.GetSalt2Bytes(), 10000, HashAlgorithmName.SHA256);
var key2 = a.GetBytes(32);
byte[] decryptionKey = key2[0..16];
byte[] iv = key2[16..32];
var aes = Aes.Create();
aes.KeySize = 128;
aes.BlockSize = 128;
aes.Mode = CipherMode.CBC;
aes.Key = decryptionKey;
aes.IV = iv;
var transform = aes.CreateDecryptor();
using CryptoStream stream = new CryptoStream(fileStream, transform, CryptoStreamMode.Read);
using MemoryStream ms = new MemoryStream();
stream.CopyTo(ms);
var bytes = ms.ToArray();
var zip = new ZipFile(ms, false);
var signEntry = zip.GetEntry("sign");
if (signEntry == null) throw new Exception("error 1");
var dataEntry = zip.GetEntry("data");
if (dataEntry == null) throw new Exception("error 2");
var signStream = zip.GetInputStream(signEntry);
var dataStream = zip.GetInputStream(dataEntry);
using MemoryStream signMs = new MemoryStream();
signStream.CopyTo(signMs);
using MemoryStream dataMs = new MemoryStream();
dataStream.CopyTo(dataMs);
dataMs.Position = 0;
var rsa = RSA.Create(LoadParameters);
if (!rsa.VerifyData(dataMs, signMs.ToArray(), HashAlgorithmName.SHA256, RSASignaturePadding.Pkcs1))
throw new Exception("error 3");
dataMs.Position = 0;
var keyDecryptor2 = new Rfc2898DeriveBytes(PresharedValue, GameConfig.Root.StaticData.GetSalt1Bytes(), 10000, HashAlgorithmName.SHA256);
var key3 = keyDecryptor2.GetBytes(32);
byte[] val2 = key3[0..16];
byte[] iv2 = key3[16..32];
ZipStream = new MemoryStream();
DoTransformation(val2, iv2, dataMs, ZipStream);
ZipStream.Position = 0;
MainZip = new ZipFile(ZipStream, false);
}
public static void DoTransformation(byte[] key, byte[] salt, Stream inputStream, Stream outputStream)
{
SymmetricAlgorithm aes = Aes.Create();
aes.Mode = CipherMode.ECB;
aes.Padding = PaddingMode.None;
int blockSize = aes.BlockSize / 8;
if (salt.Length != blockSize)
{
throw new ArgumentException(
"Salt size must be same as block size " +
$"(actual: {salt.Length}, expected: {blockSize})");
}
var counter = (byte[])salt.Clone();
var xorMask = new Queue<byte>();
var zeroIv = new byte[blockSize];
ICryptoTransform counterEncryptor = aes.CreateEncryptor(key, zeroIv);
int b;
while ((b = inputStream.ReadByte()) != -1)
{
if (xorMask.Count == 0)
{
var counterModeBlock = new byte[blockSize];
counterEncryptor.TransformBlock(
counter, 0, counter.Length, counterModeBlock, 0);
for (var i2 = counter.Length - 1; i2 >= 0; i2--)
{
if (++counter[i2] != 0)
{
break;
}
}
foreach (var b2 in counterModeBlock)
{
xorMask.Enqueue(b2);
}
}
var mask = xorMask.Dequeue();
outputStream.WriteByte((byte)(((byte)b) ^ mask));
}
}
public static async Task Load()
{
var targetFile = await AssetDownloadUtil.DownloadOrGetFileAsync(GameConfig.Root.StaticData.Url, CancellationToken.None);
if (targetFile == null) throw new Exception("static data download fail");
_instance = new(targetFile);
}
#endregion
private async Task<T> LoadZip<T>(string entry, ProgressBar bar)
{
var mainQuestData = MainZip.GetEntry(entry);
if (mainQuestData == null) throw new Exception(entry + " does not exist in static data");
using StreamReader mainQuestReader = new StreamReader(MainZip.GetInputStream(mainQuestData));
var mainQuestDataString = await mainQuestReader.ReadToEndAsync();
var questdata = JsonConvert.DeserializeObject<T>(mainQuestDataString);
if (questdata == null) throw new Exception("failed to parse " + entry);
currentFile++;
bar.Report((double)currentFile / totalFiles);
return questdata;
}
private async Task<JArray> LoadZip(string entry, ProgressBar bar)
{
var mainQuestData = MainZip.GetEntry(entry);
if (mainQuestData == null) throw new Exception(entry + " does not exist in static data");
using StreamReader mainQuestReader = new StreamReader(MainZip.GetInputStream(mainQuestData));
var mainQuestDataString = await mainQuestReader.ReadToEndAsync();
var questdata = JObject.Parse(mainQuestDataString);
if (questdata == null) throw new Exception("failed to parse " + entry);
var records = (JArray?)questdata["records"];
if (records == null) throw new Exception(entry + " is missing records element");
currentFile++;
bar.Report((double)currentFile / totalFiles);
return records;
}
int totalFiles = 78;
int currentFile = 0;
public async Task Parse()
{
using var progress = new ProgressBar();
var questDataRecords = await LoadZip<MainQuestCompletionTable>("MainQuestTable.json", progress);
foreach (var obj in questDataRecords.records)
{
this.questDataRecords.Add(obj.id, obj);
}
var stageDataRecords = await LoadZip<CampaignStageTable>("CampaignStageTable.json", progress);
foreach (var obj in stageDataRecords.records)
{
this.stageDataRecords.Add(obj.id, obj);
}
var rewardDataRecords = await LoadZip<RewardTable>("RewardTable.json", progress);
foreach (var obj in rewardDataRecords.records)
{
this.rewardDataRecords.Add(obj.id, obj);
}
var chapterCampaignData = await LoadZip<CampaignChapterTable>("CampaignChapterTable.json", progress);
foreach (var obj in chapterCampaignData.records)
{
this.chapterCampaignData.Add(obj.chapter, obj);
}
userExpDataRecords = await LoadZip("UserExpTable.json", progress);
characterCostumeTable = await LoadZip("CharacterCostumeTable.json", progress);
var characterTable = await LoadZip<CharacterTable>("CharacterTable.json", progress);
foreach (var obj in characterTable.records)
{
this.characterTable.Add(obj.id, obj);
}
var tutorialTable = await LoadZip<TutorialTable>("ContentsTutorialTable.json", progress);
foreach (var obj in tutorialTable.records)
{
this.tutorialTable.Add(obj.id, obj);
}
var itemEquipTable = await LoadZip<ItemEquipTable>("ItemEquipTable.json", progress);
foreach (var obj in itemEquipTable.records)
{
this.itemEquipTable.Add(obj.id, obj);
}
var characterLevelTable = await LoadZip("CharacterLevelTable.json", progress);
foreach (JToken item in characterLevelTable)
{
var obj = item.ToObject<CharacterLevelData>();
if (obj != null)
LevelData.Add(obj.level, obj);
else
Console.WriteLine("failed to read character level table entry");
}
var tacticLessonTable = await LoadZip<TacticAcademyLessonTable>("TacticAcademyFunctionTable.json", progress);
foreach (var obj in tacticLessonTable.records)
{
TacticAcademyLessons.Add(obj.id, obj);
}
var sideStoryTable = await LoadZip("SideStoryStageTable.json", progress);
foreach (JToken item in sideStoryTable)
{
var idRaw = item["id"];
var rewardIdRaw = item["first_clear_reward"];
if (idRaw == null) throw new InvalidDataException();
if (rewardIdRaw != null)
{
var id2 = idRaw.ToObject<int>();
var reward = rewardIdRaw.ToObject<int>();
SidestoryRewardTable.Add(id2, reward);
}
}
foreach (ZipEntry item in MainZip)
{
if (item.Name.StartsWith("CampaignMap/") || item.Name.StartsWith("EventMap/"))
{
var x = await LoadZip(item.Name, progress);
var items = x[0]["ItemSpawner"];
if (items != null)
foreach (var item2 in items)
{
var id = item2["positionId"].ToObject<string>();
var reward = item2["itemId"].ToObject<int>();
if (!PositionReward.ContainsKey(id))
PositionReward.Add(id, reward);
}
}
}
var fieldItems = await LoadZip<FieldItemTable>("FieldItemTable.json", progress);
foreach (var obj in fieldItems.records)
{
FieldItems.Add(obj.id, obj);
}
var battleOutpostTable = await LoadZip<OutpostBattleTable>("OutpostBattleTable.json", progress);
foreach (var obj in battleOutpostTable.records)
{
OutpostBattle.Add(obj.id, obj);
}
var archiveRecordManagerTableData = await LoadZip<ArchiveRecordManagerTable>("ArchiveRecordManagerTable.json", progress);
foreach (var obj in archiveRecordManagerTableData.records)
{
archiveRecordManagerTable.Add(obj.id, obj);
}
var gachaTypeTable = await LoadZip<GachaTypeTable>("GachaTypeTable.json", progress);
// Add the records to the dictionary
foreach (var obj in gachaTypeTable.records)
{
gachaTypes.Add(obj.id, obj); // Use obj.id as the key and obj (the GachaType) as the value
}
var eventManagerTable = await LoadZip<EventManagerTable>("EventManagerTable.json", progress);
// Add the records to the dictionary
foreach (var obj in eventManagerTable.records)
{
eventManagers.Add(obj.id, obj); // Use obj.id as the key and obj (the EventManager) as the value
}
var lwptable = await LoadZip<LiveWallpaperTable>("LiveWallpaperTable.json", progress);
// Add the records to the dictionary
foreach (var obj in lwptable.records)
{
lwptablemgrs.Add(obj.id, obj); // Use obj.id as the key and obj (the LiveWallpaperRecord) as the value
}
var userFrameData = await LoadZip<UserFrameTable>("UserFrameTable.json", progress);
foreach (var record in userFrameData.records)
{
userFrameTable[record.id] = record;
}
// Load and parse ArchiveEventDungeonStageTable.json
var archiveEventDungeonStageData = await LoadZip<ArchiveEventDungeonStageTable>("ArchiveEventDungeonStageTable.json", progress);
foreach (var obj in archiveEventDungeonStageData.records)
{
archiveEventDungeonStageRecords.Add(obj.id, obj);
}
var userTitleTable = await LoadZip<UserTitleTable>("UserTitleTable.json", progress);
foreach (var obj in userTitleTable.records)
{
userTitleRecords.Add(obj.id, obj);
}
// Load and parse ArchiveEventStoryTable.json
var archiveEventStoryTable = await LoadZip<ArchiveEventStoryTable>("ArchiveEventStoryTable.json", progress);
foreach (var obj in archiveEventStoryTable.records)
{
archiveEventStoryRecords.Add(obj.id, obj);
}
// Load and parse ArchiveEventQuestTable.json
var archiveEventQuestTable = await LoadZip<ArchiveEventQuestTable>("ArchiveEventQuestTable.json", progress);
foreach (var obj in archiveEventQuestTable.records)
{
archiveEventQuestRecords.Add(obj.id, obj);
}
// LOAD ARCHIVE MESSENGER CONDITION TABLE
var archiveMessengerConditionTable = await LoadZip<ArchiveMessengerConditionTable>("ArchiveMessengerConditionTable.json", progress);
foreach (var obj in archiveMessengerConditionTable.records)
{
archiveMessengerConditionRecords.Add(obj.id, obj);
}
var albumResourceTable = await LoadZip<AlbumResourceTable>("AlbumResourceTable.json", progress);
foreach (var obj in albumResourceTable.records)
{
albumResourceRecords.Add(obj.id, obj); // Now refers to the class-level field
}
// Load Jukebox data
await LoadJukeboxListData(progress);
await LoadJukeboxThemeData(progress);
}
public async Task LoadJukeboxListData(ProgressBar bar)
{
var jukeboxListData = await LoadZip("JukeboxListTable.json", bar);
foreach (JObject obj in jukeboxListData)
{
var record = obj.ToObject<JukeboxListRecord>();
if (record != null)
{
jukeboxListDataRecords.Add(record.id, record);
}
}
}
public Dictionary<int, JukeboxListRecord> GetJukeboxListDataRecords()
{
return jukeboxListDataRecords;
}
public async Task LoadJukeboxThemeData(ProgressBar bar)
{
var jukeboxThemeData = await LoadZip("JukeboxThemeTable.json", bar);
foreach (JObject obj in jukeboxThemeData)
{
var record = obj.ToObject<JukeboxThemeRecord>();
if (record != null)
{
jukeboxThemeDataRecords.Add(record.id, record);
}
}
}
public MainQuestCompletionRecord? GetMainQuestForStageClearCondition(int stage)
{
foreach (var item in questDataRecords)
{
if (item.Value.condition_id == stage)
{
return item.Value;
}
}
return null;
}
public MainQuestCompletionRecord? GetMainQuestByTableId(int tid)
{
return questDataRecords[tid];
}
public CampaignStageRecord? GetStageData(int stage)
{
return stageDataRecords[stage];
}
public RewardTableRecord? GetRewardTableEntry(int rewardId)
{
return rewardDataRecords[rewardId];
}
/// <summary>
/// Returns the level and its minimum value for XP value
/// </summary>
/// <param name="targetExp"></param>
/// <returns></returns>
/// <exception cref="Exception"></exception>
public (int, int) GetUserLevelFromUserExp(int targetExp)
{
int prevLevel = 0;
int prevValue = 0;
for (int i = 0; i < userExpDataRecords.Count; i++)
{
var item = userExpDataRecords[i];
var level = item["level"];
if (level == null) throw new Exception("expected level field in user exp table data");
int levelValue = level.ToObject<int>();
var exp = item["exp"];
if (exp == null) throw new Exception("expected exp field in user exp table data");
int expValue = exp.ToObject<int>();
if (prevValue < targetExp)
{
prevLevel = levelValue;
prevValue = expValue;
}
else
{
return (prevLevel, prevValue);
}
}
return (-1, -1);
}
public int GetUserMinXpForLevel(int targetLevel)
{
for (int i = 0; i < userExpDataRecords.Count; i++)
{
var item = userExpDataRecords[i];
var level = item["level"];
if (level == null) throw new Exception("expected level field in user exp table data");
int levelValue = level.ToObject<int>();
if (targetLevel == levelValue)
{
var exp = item["exp"];
if (exp == null) throw new Exception("expected exp field in user exp table data");
int expValue = exp.ToObject<int>();
return expValue;
}
}
return -1;
}
public int GetNormalChapterNumberFromFieldName(string field)
{
foreach (var item in chapterCampaignData)
{
if (item.Value.field_id == field)
{
return item.Value.chapter;
}
}
return -1;
}
public IEnumerable<int> GetAllCharacterTids()
{
return characterTable.Keys;
}
public IEnumerable<int> GetAllCostumes()
{
foreach (JObject item in characterCostumeTable)
{
var id = item["id"];
if (id == null) throw new Exception("expected id field in reward data");
int value = id.ToObject<int>();
yield return value;
}
}
internal ClearedTutorialData GetTutorialDataById(int TableId)
{
return tutorialTable[TableId];
}
public string? GetItemSubType(int itemType)
{
return itemEquipTable[itemType].item_sub_type;
}
internal IEnumerable<int> GetStageIdsForChapter(int chapterNumber, bool normal)
{
string mod = normal ? "Normal" : "Hard";
foreach (var item in stageDataRecords)
{
var data = item.Value;
int chVal = data.chapter_id - 1;
if (chapterNumber == chVal && data.chapter_mod == mod && data.stage_type == "Main")
{
yield return data.id;
}
}
}
public Dictionary<int, CharacterLevelData> GetCharacterLevelUpData()
{
return LevelData;
}
public TacticAcademyLessonRecord GetTacticAcademyLesson(int lessonId)
{
return TacticAcademyLessons[lessonId];
}
// Methods to access Jukebox data
public JukeboxListRecord? GetJukeboxListRecordById(int id)
{
jukeboxListDataRecords.TryGetValue(id, out var record);
return record;
}
public JukeboxThemeRecord? GetJukeboxThemeRecordById(int id)
{
jukeboxThemeDataRecords.TryGetValue(id, out var record);
return record;
}
public IEnumerable<string> GetScenarioStageIdsForChapter(int chapterNumber)
{
return albumResourceRecords.Values.Where(record => record.target_chapter == chapterNumber && !string.IsNullOrEmpty(record.scenario_group_id)).Select(record => record.scenario_group_id);
}
public bool IsValidScenarioStage(string scenarioGroupId, int targetChapter, int targetStage)
{
// Only process stages that belong to the main quest
if (!scenarioGroupId.StartsWith("d_main_"))
{
return false; // Exclude stages that don't belong to the main quest
}
// Example regular stage format: "d_main_26_08"
// Example bonus stage format: "d_main_18af_06"
// Example stage with suffix format: "d_main_01_01_s" or "d_main_01_01_e"
var parts = scenarioGroupId.Split('_');
if (parts.Length < 4)
{
return false; // If it doesn't have at least 4 parts, it's not a valid stage
}
string chapterPart = parts[2]; // This could be "26", "18af", "01"
string stagePart = parts[3]; // This is the stage part, e.g., "08", "01_s", or "01_e"
// Remove any suffixes like "_s", "_e" from the stage part for comparison
string cleanedStagePart = stagePart.Split('_')[0]; // Removes "_s", "_e", etc.
// Handle bonus stages (ending in "af" or having "_s", "_e" suffix)
bool isBonusStage = chapterPart.EndsWith("af") || stagePart.Contains("_s") || stagePart.Contains("_e");
// Extract chapter number (remove "af" if present)
string chapterNumberStr = isBonusStage && chapterPart.EndsWith("af")
? chapterPart.Substring(0, chapterPart.Length - 2) // Remove "af"
: chapterPart;
// Parse chapter and stage numbers
if (int.TryParse(chapterNumberStr, out int chapter) && int.TryParse(cleanedStagePart, out int stage))
{
// Check if it's a bonus stage with a suffix
bool isSpecialStage = stagePart.Contains("_s") || stagePart.Contains("_e");
// Only accept stages if they are:
// 1. In a chapter less than the target chapter
// 2. OR in the target chapter but with a stage number less than or equal to the target stage
// 3. OR it's a special stage (with "_s" or "_e") in the target chapter and target stage
if (chapter < targetChapter ||
(chapter == targetChapter && (stage < targetStage || (stage == targetStage && isSpecialStage))))
{
return true;
}
}
return false;
}
}
}