Files
EpinelPS/nksrv/LobbyServer/Msgs/User/GetContentsData.cs
Mikhail 005ad80095 properly implement character level up
currency is now subtracted
2024-07-15 12:18:29 -04:00

34 lines
1.2 KiB
C#

using nksrv.Utils;
namespace nksrv.LobbyServer.Msgs.User
{
[PacketPath("/user/getcontentsdata")]
public class GetContentsData : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqGetContentsOpenData>();
var user = GetUser();
// this request returns a list of "special" stages that mark when something is unlocked, ex: the shop or interception
List<int> specialStages = [6003003, 6002008, 6002016, 6005003, 6003021, 6011018, 6007021, 6004018, 6005013, 6003009, 6003012, 6009017, 6016039, 6001004, 6000003, 6000001, 6002001, 6004023, 6005026, 6020050, 6006004, 6006023];
var response = new ResGetContentsOpenData();
foreach (var field in user.FieldInfoNew.Values)
{
foreach (var stage in field.CompletedStages)
{
if (specialStages.Contains(stage))
response.ClearStageList.Add(stage);
}
}
response.MaxGachaCount = 10;
// todo tutorial playcount of gacha
response.TutorialGachaPlayCount = user.GachaTutorialPlayCount;
await WriteDataAsync(response);
}
}
}