Files
EpinelPS/nksrv/LobbyServer/Msgs/Gacha/ExecGacha.cs
2024-06-30 12:24:36 -04:00

36 lines
1.1 KiB
C#

using nksrv.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace nksrv.LobbyServer.Msgs.Gacha
{
[PacketPath("/gacha/execute")]
public class ExecGacha : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqExecuteGacha>();
var response = new ResExecuteGacha();
// TODO: Pick random character that player does not have unless it supports limit break.
// TODO: Write character to user info.
// TODO implement
response.Reward = new NetRewardData();
for (int i = 0; i < 10; i++)
{
response.Gacha.Add(new NetGachaEntityData() { Corporation = 0, PieceCount = 1, CurrencyValue = 5, Sn = 130201, Tid = 2500601, Type = 1 });
// response.Characters.Add(new NetUserCharacterDefaultData() { Lv = 1, Skill1Lv = 1, Grade = 0, Csn = 1, Tid = 130201 });
}
WriteData(response);
}
}
}