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36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using nksrv.Utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace nksrv.LobbyServer.Msgs.Gacha
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{
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[PacketPath("/gacha/execute")]
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public class ExecGacha : LobbyMsgHandler
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{
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protected override async Task HandleAsync()
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{
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var req = await ReadData<ReqExecuteGacha>();
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var response = new ResExecuteGacha();
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// TODO: Pick random character that player does not have unless it supports limit break.
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// TODO: Write character to user info.
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// TODO implement
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response.Reward = new NetRewardData();
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for (int i = 0; i < 10; i++)
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{
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response.Gacha.Add(new NetGachaEntityData() { Corporation = 0, PieceCount = 1, CurrencyValue = 5, Sn = 130201, Tid = 2500601, Type = 1 });
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// response.Characters.Add(new NetUserCharacterDefaultData() { Lv = 1, Skill1Lv = 1, Grade = 0, Csn = 1, Tid = 130201 });
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}
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WriteData(response);
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}
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}
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}
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