Files
EpinelPS/nksrv/LobbyServer/Msgs/Character/LevelUp.cs
2024-07-25 15:50:51 -04:00

83 lines
3.2 KiB
C#

using nksrv.Database;
using nksrv.StaticInfo;
using nksrv.Utils;
using Swan.Logging;
namespace nksrv.LobbyServer.Msgs.Character
{
[PacketPath("/character/levelup")]
public class LevelUp : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqCharacterLevelUp>();
var user = GetUser();
var response = new ResCharacterLevelUp();
var data = StaticDataParser.Instance.GetCharacterLevelUpData();
foreach (var item in user.Characters.ToArray())
{
if (item.Csn == req.Csn)
{
int requiredCredit = 0;
int requiredBattleData = 0;
int requiredCoreDust = 0;
for (int i = item.Level; i < req.Level; i++)
{
var levelUpData = data[i];
requiredCredit += levelUpData.gold;
requiredBattleData += levelUpData.character_exp;
requiredCoreDust += levelUpData.character_exp2;
}
if (user.CanSubtractCurrency(CurrencyType.Gold, requiredCredit) &&
user.CanSubtractCurrency(CurrencyType.CharacterExp, requiredBattleData) &&
user.CanSubtractCurrency(CurrencyType.CharacterExp2, requiredCoreDust))
{
user.SubtractCurrency(CurrencyType.Gold, requiredCredit);
user.SubtractCurrency(CurrencyType.CharacterExp, requiredBattleData);
user.SubtractCurrency(CurrencyType.CharacterExp2, requiredCoreDust);
item.Level = req.Level;
}
else
{
// TOOD: log this
Logger.Error("ERROR: Not enough currency for upgrade");
return;
}
response.Character = new()
{
CostumeId = item.CostumeId,
Csn = item.Csn,
Lv = item.Level,
Skill1Lv = item.Skill1Lvl,
Skill2Lv = item.Skill2Lvl,
UltiSkillLv = item.UltimateLevel,
Grade = item.Grade,
Tid = item.Tid
};
var highestLevelCharacters = user.Characters.OrderByDescending(x => x.Level).Take(5).ToList();
response.SynchroLv = highestLevelCharacters.Last().Level;
foreach (var c in highestLevelCharacters)
{
response.SynchroStandardCharacters.Add(c.Tid);
}
foreach (var currency in user.Currency)
{
response.Currencies.Add(new NetUserCurrencyData() { Type = (int)currency.Key, Value = currency.Value });
}
break;
}
}
JsonDb.Save();
await WriteDataAsync(response);
}
}
}