Files
EpinelPS/nksrv/LobbyServer/Msgs/Character/LevelUp.cs
2024-07-07 14:45:00 -04:00

57 lines
1.6 KiB
C#

using nksrv.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace nksrv.LobbyServer.Msgs.Character
{
[PacketPath("/character/levelup")]
public class LevelUp : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqCharacterLevelUp>();
var user = GetUser();
var response = new ResCharacterLevelUp();
foreach (var item in user.Characters.ToArray())
{
if (item.Csn == req.Csn)
{
item.Level = req.Level;
// TODO: subtract currency
response.Character = new() {
CostumeId = item.CostumeId,
Csn = item.Csn,
Lv = item.Level,
Skill1Lv = item.Skill1Lvl,
Skill2Lv = item.Skill2Lvl,
UltiSkillLv = item.UltimateLevel,
Grade = item.Grade,
Tid = item.Tid
};
var highestLevelCharacters = user.Characters.OrderByDescending(x => x.Level).Take(5).ToList();
response.SynchroLv = highestLevelCharacters.Last().Level;
foreach (var c in highestLevelCharacters)
{
response.SynchroStandardCharacters.Add(c.Tid);
}
break;
}
}
JsonDb.Save();
WriteData(response);
}
}
}