Files
EpinelPS/EpinelPS/Data/GameData.cs
2025-12-06 11:42:05 -05:00

772 lines
33 KiB
C#

using System.Data;
using System.Diagnostics;
using System.Security.Cryptography;
using System.Text.RegularExpressions;
using EpinelPS.Database;
using EpinelPS.Utils;
using ICSharpCode.SharpZipLib.Zip;
using MemoryPack;
using Newtonsoft.Json;
namespace EpinelPS.Data
{
public class GameData
{
private static GameData? _instance;
public static GameData Instance
{
get
{
_instance ??= BuildAsync().Result;
return _instance;
}
}
public byte[] MpkHash = [];
public int MpkSize;
private ZipFile MainZip;
private MemoryStream ZipStream;
private int totalFiles = 1;
private int currentFile;
public readonly Dictionary<string, FieldMapRecord> MapData = [];
[LoadRecord("MainQuestTable.json", "Id")]
public readonly Dictionary<int, MainQuestRecord> QuestDataRecords = [];
[LoadRecord("CampaignStageTable.json", "Id")]
public readonly Dictionary<int, CampaignStageRecord> StageDataRecords = [];
[LoadRecord("RewardTable.json", "Id")]
public readonly Dictionary<int, RewardRecord> RewardDataRecords = [];
[LoadRecord("UserExpTable.json", "Level")]
public readonly Dictionary<int, UserExpRecord> UserExpDataRecords = [];
[LoadRecord("CampaignChapterTable.json", "Chapter")]
public readonly Dictionary<int, CampaignChapterRecord> ChapterCampaignData = [];
[LoadRecord("ContentsOpenTable.json", "Id")]
public readonly Dictionary<ContentsOpen, ContentsOpenRecord> ContentsOpenTable = [];
[LoadRecord("CharacterCostumeTable.json", "Id")]
public readonly Dictionary<int, CharacterCostumeRecord> CharacterCostumeTable = [];
[LoadRecord("CharacterTable.json", "Id")]
public readonly Dictionary<int, CharacterRecord> CharacterTable = [];
[LoadRecord("ContentsTutorialTable.json", "Id")]
public readonly Dictionary<int, ContentsTutorialRecord> TutorialTable = [];
[LoadRecord("ItemEquipTable.json", "Id")]
public readonly Dictionary<int, ItemEquipRecord> ItemEquipTable = [];
[LoadRecord("ItemMaterialTable.json", "Id")]
public readonly Dictionary<int, ItemMaterialRecord> itemMaterialTable = [];
[LoadRecord("ItemEquipExpTable.json", "Id")]
public readonly Dictionary<int, ItemEquipExpRecord> itemEquipExpTable = [];
[LoadRecord("ItemEquipGradeExpTable.json", "Id")]
public readonly Dictionary<int, ItemEquipGradeExpRecord> ItemEquipGradeExpTable = [];
[LoadRecord("CharacterLevelTable.json", "Level")]
public readonly Dictionary<int, CharacterLevelRecord> LevelData = [];
[LoadRecord("TacticAcademyFunctionTable.json", "Id")]
public readonly Dictionary<int, TacticAcademyFunctionRecord> TacticAcademyLessons = [];
[LoadRecord("SIdeStoryStageTable.json", "Id")]
public readonly Dictionary<int, SideStoryStageRecord> SidestoryRewardTable = [];
[LoadRecord("FieldItemTable.json", "Id")]
public readonly Dictionary<int, FieldItemRecord> FieldItems = [];
[LoadRecord("OutpostBattleTable.json", "Id")]
public readonly Dictionary<int, OutpostBattleRecord> OutpostBattle = [];
[LoadRecord("JukeboxListTable.json", "Id")]
public readonly Dictionary<int, JukeboxListRecord> jukeboxListDataRecords = [];
[LoadRecord("JukeboxThemeTable.json", "Id")]
public readonly Dictionary<int, JukeboxThemeRecord> jukeboxThemeDataRecords = [];
[LoadRecord("GachaTypeTable.json", "Id")]
public readonly Dictionary<int, GachaTypeRecord> gachaTypes = [];
[LoadRecord("EventManagerTable.json", "Id")]
public readonly Dictionary<int, EventManagerRecord> eventManagers = [];
[LoadRecord("LiveWallpaperTable.json", "Id")]
public readonly Dictionary<int, LiveWallpaperRecord> lwptablemgrs = [];
[LoadRecord("AlbumResourceTable.json", "Id")]
public readonly Dictionary<int, AlbumResourceRecord> albumResourceRecords = [];
[LoadRecord("UserFrameTable.json", "Id")]
public readonly Dictionary<int, UserFrameRecord> userFrameTable = [];
[LoadRecord("ArchiveRecordManagerTable.json", "Id")]
public readonly Dictionary<int, ArchiveRecordManagerRecord> archiveRecordManagerTable = [];
[LoadRecord("ArchiveEventStoryTable.json", "Id")]
public readonly Dictionary<int, ArchiveEventStoryRecord> archiveEventStoryRecords = [];
[LoadRecord("ArchiveEventQuestTable.json", "Id")]
public readonly Dictionary<int, ArchiveEventQuestRecord_Raw> archiveEventQuestRecords = [];
[LoadRecord("ArchiveEventDungeonStageTable.json", "Id")]
public readonly Dictionary<int, ArchiveEventDungeonStageRecord> archiveEventDungeonStageRecords = [];
[LoadRecord("UserTitleTable.json", "Id")]
public readonly Dictionary<int, UserTitleRecord> userTitleRecords = [];
[LoadRecord("ArchiveMessengerConditionTable.json", "Id")]
public readonly Dictionary<int, ArchiveMessengerConditionRecord> archiveMessengerConditionRecords = [];
[LoadRecord("CharacterStatTable.json", "Id")]
public readonly Dictionary<int, CharacterStatRecord> characterStatTable = [];
[LoadRecord("SkillInfoTable.json", "Id")]
public readonly Dictionary<int, SkillInfoRecord> skillInfoTable = [];
[LoadRecord("CostTable.json", "Id")]
public readonly Dictionary<int, CostRecord> costTable = [];
[LoadRecord("MidasProductTable.json", "MidasProductIdProximabeta")]
public readonly Dictionary<string, MidasProductRecord> mediasProductTable = [];
[LoadRecord("TowerTable.json", "Id")]
public readonly Dictionary<int, TowerRecord> towerTable = [];
[LoadRecord("TriggerTable.json", "Id")]
public readonly Dictionary<int, TriggerRecord> TriggerTable = [];
[LoadRecord("InfraCoreGradeTable.json", "Id")]
public readonly Dictionary<int, InfraCoreGradeRecord> InfracoreTable = [];
[LoadRecord("AttractiveCounselCharacterTable.json", "NameCode")]
public readonly Dictionary<int, AttractiveCounselCharacterRecord_Raw> AttractiveCounselCharacterTable = [];
[LoadRecord("AttractiveLevelRewardTable.json", "Id")]
public readonly Dictionary<int, AttractiveLevelRewardRecord> AttractiveLevelReward = [];
[LoadRecord("AttractiveLevelTable.json", "Id")]
public readonly Dictionary<int, AttractiveLevelRecord> AttractiveLevelTable = [];
[LoadRecord("SubQuestTable.json", "Id")]
public readonly Dictionary<int, SubQuestRecord> Subquests = [];
[LoadRecord("MessengerDialogTable.json", "Id")]
public readonly Dictionary<string, MessengerDialogRecord> Messages = [];
[LoadRecord("MessengerConditionTriggerTable.json", "Id")]
public readonly Dictionary<int, MessengerConditionTriggerRecord> MessageConditions = [];
[LoadRecord("ScenarioRewardsTable.json", "ConditionId")]
public readonly Dictionary<string, ScenarioRewardsRecord> ScenarioRewards = [];
// Note: same data types are intentional
[LoadRecord("ProductOfferTable.json", "Id")]
public readonly Dictionary<int, ProductOfferRecord> ProductOffers = [];
[LoadRecord("PopupPackageListTable.json", "Id")]
public readonly Dictionary<int, PopupPackageListRecord> PopupPackages = [];
[LoadRecord("InterceptNormalTable.json", "Id")]
public readonly Dictionary<int, InterceptNormalRecord> InterceptNormal = [];
[LoadRecord("InterceptSpecialTable.json", "Id")]
public readonly Dictionary<int, InterceptSpecialRecord> InterceptSpecial = [];
[LoadRecord("ConditionRewardTable.json", "Id")]
public readonly Dictionary<int, ConditionRewardRecord> ConditionRewards = [];
[LoadRecord("ItemConsumeTable.json", "Id")]
public readonly Dictionary<int, ItemConsumeRecord> ConsumableItems = [];
[LoadRecord("ItemRandomTable.json", "Id")]
public readonly Dictionary<int, ItemRandomRecord> RandomItem = [];
[LoadRecord("LostSectorTable.json", "Id")]
public readonly Dictionary<int, LostSectorRecord> LostSector = [];
[LoadRecord("LostSectorStageTable.json", "Id")]
public readonly Dictionary<int, LostSectorStageRecord> LostSectorStages = [];
[LoadRecord("ItemPieceTable.json", "Id")]
public readonly Dictionary<int, ItemPieceRecord> PieceItems = [];
[LoadRecord("GachaGradeProbTable.json", "Id")]
public readonly Dictionary<int, GachaGradeProbRecord> GachaGradeProb = [];
[LoadRecord("GachaListProbTable.json", "Id")]
public readonly Dictionary<int, GachaListProbRecord> GachaListProb = [];
[LoadRecord("RecycleResearchStatTable.json", "Id")]
public readonly Dictionary<int, RecycleResearchStatRecord> RecycleResearchStats = [];
[LoadRecord("RecycleResearchLevelTable.json", "Id")]
public readonly Dictionary<int, RecycleResearchLevelRecord> RecycleResearchLevels = [];
// Harmony Cube Data Tables
[LoadRecord("ItemHarmonyCubeTable.json", "Id")]
public readonly Dictionary<int, ItemHarmonyCubeRecord> ItemHarmonyCubeTable = [];
[LoadRecord("ItemHarmonyCubeLevelTable.json", "Id")]
public readonly Dictionary<int, ItemHarmonyCubeLevelRecord> ItemHarmonyCubeLevelTable = [];
// Favorite Item Data Tables
[LoadRecord("FavoriteItemTable.json", "Id")]
public readonly Dictionary<int, FavoriteItemRecord> FavoriteItemTable = [];
[LoadRecord("FavoriteItemExpTable.json", "Id")]
public readonly Dictionary<int, FavoriteItemExpRecord> FavoriteItemExpTable = [];
[LoadRecord("FavoriteItemLevelTable.json", "Id")]
public readonly Dictionary<int, FavoriteItemLevelRecord> FavoriteItemLevelTable = [];
[LoadRecord("FavoriteItemProbabilityTable.json", "Id")]
public readonly Dictionary<int, FavoriteItemProbabilityRecord> FavoriteItemProbabilityTable = [];
[LoadRecord("FavoriteItemQuestTable.json", "Id")]
public readonly Dictionary<int, FavoriteItemQuestRecord> FavoriteItemQuestTable = [];
[LoadRecord("FavoriteItemQuestStageTable.json", "Id")]
public readonly Dictionary<int, FavoriteItemQuestStageRecord> FavoriteItemQuestStageTable = [];
// Tables related to PlaySoda Arcade's event.
[LoadRecord("EventPlaySodaManagerTable.json", "Id")]
public readonly Dictionary<int, EventPlaySodaManagerRecord> EventPlaySodaManagerTable = [];
[LoadRecord("EventPlaySodaStoryModeTable.json", "Id")]
public readonly Dictionary<int, EventPlaySodaStoryModeRecord> EventPlaySodaStoryModeTable = [];
[LoadRecord("EventPlaySodaChallengeModeTable.json", "Id")]
public readonly Dictionary<int, EventPlaySodaChallengeModeRecord> EventPlaySodaChallengeModeTable = [];
[LoadRecord("EventPlaySodaPointRewardTable.json", "Id")]
public readonly Dictionary<int, EventPlaySodaPointRewardRecord> EventPlaySodaPointRewardTable = [];
// Tables related to InTheMirror Arcade's event.
[LoadRecord("EventMvgQuestTable.json", "Id")]
public readonly Dictionary<int, EventMVGQuestRecord_Raw> EventMvgQuestTable = [];
[LoadRecord("EventMvgShopTable.json", "Id")]
public readonly Dictionary<int, EventMVGShopRecord_Raw> EventMvgShopTable = [];
[LoadRecord("EventMVGMissionTable.json", "Id")]
public readonly Dictionary<int, EventMVGMissionRecord_Raw> EventMvgMissionTable = [];
[LoadRecord("EquipmentOptionTable.json", "Id")]
public readonly Dictionary<int, EquipmentOptionRecord> EquipmentOptionTable = [];
[LoadRecord("EquipmentOptionCostTable.json", "Id")]
public readonly Dictionary<int, EquipmentOptionCostRecord> EquipmentOptionCostTable = [];
[LoadRecord("ItemEquipCorpSettingTable.json", "Id")]
public readonly Dictionary<int, ItemEquipCorpSettingRecord> ItemEquipCorpSettingTable = [];
[LoadRecord("LobbyPrivateBannerTable.json", "Id")]
public readonly Dictionary<int, LobbyPrivateBannerRecord> LobbyPrivateBannerTable = [];
[LoadRecord("LoginEventTable.json", "Id")]
public readonly Dictionary<int, LoginEventRecord> LoginEventTable = [];
// Event Dungeon data Table
[LoadRecord("EventDungeonTable.json", "Id")]
public readonly Dictionary<int, EventDungeonRecord> EventDungeonTable = [];
[LoadRecord("EventDungeonStageTable.json", "Id")]
public readonly Dictionary<int, EventDungeonStageRecord> EventDungeonStageTable = [];
[LoadRecord("EventDungeonSpotBattleTable.json", "Id")]
public readonly Dictionary<int, EventDungeonSpotBattleRecord> EventDungeonSpotBattleTable = [];
[LoadRecord("EventDungeonDifficultTable.json", "Id")]
public readonly Dictionary<int, EventDungeonDifficultRecord> EventDungeonDifficultTable = [];
// Pass Data Tables
[LoadRecord("PassManagerTable.json", "Id")]
public readonly Dictionary<int, PassManagerRecord> PassManagerTable = [];
[LoadRecord("EventPassManagerTable.json", "Id")]
public readonly Dictionary<int, EventPassManagerRecord> EventPassManagerTable = [];
[LoadRecord("SeasonPassTable.json", "Id")]
public readonly Dictionary<int, SeasonPassRecord> SeasonPassTable = [];
[LoadRecord("PassMissionTable.json", "Id")]
public readonly Dictionary<int, PassMissionRecord> PassMissionTable = [];
// Daily Mission Event Data Tables
[LoadRecord("DailyMissionEventSettingTable.json", "Id")]
public readonly Dictionary<int, DailyMissionEventSettingRecord_Raw> DailyMissionEventSettingTable = [];
[LoadRecord("DailyEventTable.json", "Id")]
public readonly Dictionary<int, DailyEventRecord> DailyEventTable = [];
// SimulationRoom Data Tables
[LoadRecord("SimulationRoomChapterTable.json", "Id")]
public readonly Dictionary<int, SimulationRoomChapterRecord> SimulationRoomChapterTable = [];
[LoadRecord("SimulationRoomStageLocationTable.json", "Id")]
public readonly Dictionary<int, SimulationRoomStageLocationRecord> SimulationRoomStageLocationTable = [];
[LoadRecord("SimulationRoomSelectionEventTable.json", "Id")]
public readonly Dictionary<int, SimulationRoomSelectionEventRecord> SimulationRoomSelectionEventTable = [];
[LoadRecord("SimulationRoomSelectionGroupTable.json", "Id")]
public readonly Dictionary<int, SimulationRoomSelectionGroupRecord> SimulationRoomSelectionGroupTable = [];
[LoadRecord("SimulationRoomBattleEventTable.json", "Id")]
public readonly Dictionary<int, SimulationRoomBattleEventRecord> SimulationRoomBattleEventTable = [];
[LoadRecord("SimulationRoomLevelScalingTable.json", "Id")]
public readonly Dictionary<int, SimulationRoomLevelScalingRecord> SimulationRoomLevelScalingTable = [];
[LoadRecord("SimulationRoomBuffPreviewTable.json", "Id")]
public readonly Dictionary<int, SimulationRoomBuffPreviewRecord> SimulationRoomBuffPreviewTable = [];
[LoadRecord("SimulationRoomBuffTable.json", "Id")]
public readonly Dictionary<int, SimulationRoomBuffRecord> SimulationRoomBuffTable = [];
// SimulationRoom Overclock Data Tables
[LoadRecord("SimulationRoomOcLevelTable.json", "Id")]
public readonly Dictionary<int, SimulationRoomOverclockLevelRecord> SimulationRoomOcLevelTable = [];
[LoadRecord("SimulationRoomOcOptionGroupTable.json", "Id")]
public readonly Dictionary<int, SimulationRoomOverclockOptionGroupRecord> SimulationRoomOcOptionGroupTable = [];
[LoadRecord("SimulationRoomOcOptionTable.json", "Id")]
public readonly Dictionary<int, SimulationRoomOverclockOptionRecord> SimulationRoomOcOptionTable = [];
[LoadRecord("SimulationRoomOcSeasonTable.json", "Id")]
public readonly Dictionary<int, SimulationRoomOverclockSeasonRecord> SimulationRoomOcSeasonTable = [];
static async Task<GameData> BuildAsync()
{
await Load();
Logging.WriteLine("Preparing");
Stopwatch stopWatch = new();
stopWatch.Start();
await Instance.Parse();
stopWatch.Stop();
Logging.WriteLine("Preparing took " + stopWatch.Elapsed);
return Instance;
}
public GameData(string mpkFilePath)
{
if (!File.Exists(mpkFilePath)) throw new ArgumentException("Static data file must exist", nameof(mpkFilePath));
// disable warnings
ZipStream = new();
byte[] rawBytes2 = File.ReadAllBytes(mpkFilePath);
MpkHash = SHA256.HashData(rawBytes2);
MpkSize = rawBytes2.Length;
LoadGameData(mpkFilePath, GameConfig.Root.StaticDataMpk);
if (MainZip == null) throw new Exception("failed to read zip file");
}
#region Data loading
private static byte[] PresharedValue = [0xCB, 0xC2, 0x1C, 0x6F, 0xF3, 0xF5, 0x07, 0xF5, 0x05, 0xBA, 0xCA, 0xD4, 0x98, 0x28, 0x84, 0x1F, 0xF0, 0xD1, 0x38, 0xC7, 0x61, 0xDF, 0xD6, 0xE6, 0x64, 0x9A, 0x85, 0x13, 0x3E, 0x1A, 0x6A, 0x0C, 0x68, 0x0E, 0x2B, 0xC4, 0xDF, 0x72, 0xF8, 0xC6, 0x55, 0xE4, 0x7B, 0x14, 0x36, 0x18, 0x3B, 0xA7, 0xD1, 0x20, 0x81, 0x22, 0xD1, 0xA9, 0x18, 0x84, 0x65, 0x13, 0x0B, 0xED, 0xA3, 0x00, 0xE5, 0xD9];
private static RSAParameters LoadParameters = new()
{
Exponent = [0x01, 0x00, 0x01],
Modulus = [0x89, 0xD6, 0x66, 0x00, 0x7D, 0xFC, 0x7D, 0xCE, 0x83, 0xA6, 0x62, 0xE3, 0x1A, 0x5E, 0x9A, 0x53, 0xC7, 0x8A, 0x27, 0xF3, 0x67, 0xC1, 0xF3, 0xD4, 0x37, 0xFE, 0x50, 0x6D, 0x38, 0x45, 0xDF, 0x7E, 0x73, 0x5C, 0xF4, 0x9D, 0x40, 0x4C, 0x8C, 0x63, 0x21, 0x97, 0xDF, 0x46, 0xFF, 0xB2, 0x0D, 0x0E, 0xDB, 0xB2, 0x72, 0xB4, 0xA8, 0x42, 0xCD, 0xEE, 0x48, 0x06, 0x74, 0x4F, 0xE9, 0x56, 0x6E, 0x9A, 0xB1, 0x60, 0x18, 0xBC, 0x86, 0x0B, 0xB6, 0x32, 0xA7, 0x51, 0x00, 0x85, 0x7B, 0xC8, 0x72, 0xCE, 0x53, 0x71, 0x3F, 0x64, 0xC2, 0x25, 0x58, 0xEF, 0xB0, 0xC9, 0x1D, 0xE3, 0xB3, 0x8E, 0xFC, 0x55, 0xCF, 0x8B, 0x02, 0xA5, 0xC8, 0x1E, 0xA7, 0x0E, 0x26, 0x59, 0xA8, 0x33, 0xA5, 0xF1, 0x11, 0xDB, 0xCB, 0xD3, 0xA7, 0x1F, 0xB1, 0xC6, 0x10, 0x39, 0xC8, 0x31, 0x1D, 0x60, 0xDB, 0x0D, 0xA4, 0x13, 0x4B, 0x2B, 0x0E, 0xF3, 0x6F, 0x69, 0xCB, 0xA8, 0x62, 0x03, 0x69, 0xE6, 0x95, 0x6B, 0x8D, 0x11, 0xF6, 0xAF, 0xD9, 0xC2, 0x27, 0x3A, 0x32, 0x12, 0x05, 0xC3, 0xB1, 0xE2, 0x81, 0x4B, 0x40, 0xF8, 0x8B, 0x8D, 0xBA, 0x1F, 0x55, 0x60, 0x2C, 0x09, 0xC6, 0xED, 0x73, 0x96, 0x32, 0xAF, 0x5F, 0xEE, 0x8F, 0xEB, 0x5B, 0x93, 0xCF, 0x73, 0x13, 0x15, 0x6B, 0x92, 0x7B, 0x27, 0x0A, 0x13, 0xF0, 0x03, 0x4D, 0x6F, 0x5E, 0x40, 0x7B, 0x9B, 0xD5, 0xCE, 0xFC, 0x04, 0x97, 0x7E, 0xAA, 0xA3, 0x53, 0x2A, 0xCF, 0xD2, 0xD5, 0xCF, 0x52, 0xB2, 0x40, 0x61, 0x28, 0xB1, 0xA6, 0xF6, 0x78, 0xFB, 0x69, 0x9A, 0x85, 0xD6, 0xB9, 0x13, 0x14, 0x6D, 0xC4, 0x25, 0x36, 0x17, 0xDB, 0x54, 0x0C, 0xD8, 0x77, 0x80, 0x9A, 0x00, 0x62, 0x83, 0xDD, 0xB0, 0x06, 0x64, 0xD0, 0x81, 0x5B, 0x0D, 0x23, 0x9E, 0x88, 0xBD],
DP = null
};
private void LoadGameData(string file, StaticData data)
{
using FileStream fileStream = File.Open(file, FileMode.Open, FileAccess.Read);
// Rfc2898DeriveBytes a = new(PresharedValue, data.GetSalt2Bytes(), 10000, HashAlgorithmName.SHA256);
// byte[] key2 = a.GetBytes(32);
byte[] key2 = Rfc2898DeriveBytes.Pbkdf2(PresharedValue, data.GetSalt2Bytes(), 10000, HashAlgorithmName.SHA256, 32);
byte[] decryptionKey = key2[0..16];
byte[] iv = key2[16..32];
Aes aes = Aes.Create();
aes.KeySize = 128;
aes.BlockSize = 128;
aes.Mode = CipherMode.CBC;
aes.Key = decryptionKey;
aes.IV = iv;
ICryptoTransform transform = aes.CreateDecryptor();
using CryptoStream stream = new(fileStream, transform, CryptoStreamMode.Read);
using MemoryStream ms = new();
stream.CopyTo(ms);
byte[] bytes = ms.ToArray();
ZipFile zip = new(ms, false);
ZipEntry signEntry = zip.GetEntry("sign") ?? throw new Exception("error 1");
ZipEntry dataEntry = zip.GetEntry("data") ?? throw new Exception("error 2");
Stream signStream = zip.GetInputStream(signEntry);
Stream dataStream = zip.GetInputStream(dataEntry);
using MemoryStream signMs = new();
signStream.CopyTo(signMs);
using MemoryStream dataMs = new();
dataStream.CopyTo(dataMs);
dataMs.Position = 0;
RSA rsa = RSA.Create(LoadParameters);
if (!rsa.VerifyData(dataMs, signMs.ToArray(), HashAlgorithmName.SHA256, RSASignaturePadding.Pkcs1))
throw new Exception("error 3");
dataMs.Position = 0;
// Rfc2898DeriveBytes keyDec2 = new(PresharedValue, data.GetSalt1Bytes(), 10000, HashAlgorithmName.SHA256);
// byte[] key3 = keyDec2.GetBytes(32);
byte[] key3 = Rfc2898DeriveBytes.Pbkdf2(PresharedValue, data.GetSalt1Bytes(), 10000, HashAlgorithmName.SHA256, 32);
byte[] val2 = key3[0..16];
byte[] iv2 = key3[16..32];
ZipStream = new MemoryStream();
DoTransformation(val2, iv2, dataMs, ZipStream);
ZipStream.Position = 0;
MainZip = new ZipFile(ZipStream, false);
}
public static void DoTransformation(byte[] key, byte[] salt, Stream inputStream, Stream outputStream)
{
SymmetricAlgorithm aes = Aes.Create();
aes.Mode = CipherMode.ECB;
aes.Padding = PaddingMode.None;
int blockSize = aes.BlockSize / 8;
if (salt.Length != blockSize)
{
throw new ArgumentException(
"Salt size must be same as block size " +
$"(actual: {salt.Length}, expected: {blockSize})");
}
byte[] counter = (byte[])salt.Clone();
Queue<byte> xorMask = new();
byte[] zeroIv = new byte[blockSize];
ICryptoTransform counterEncryptor = aes.CreateEncryptor(key, zeroIv);
int b;
while ((b = inputStream.ReadByte()) != -1)
{
if (xorMask.Count == 0)
{
byte[] counterModeBlock = new byte[blockSize];
counterEncryptor.TransformBlock(
counter, 0, counter.Length, counterModeBlock, 0);
for (int i2 = counter.Length - 1; i2 >= 0; i2--)
{
if (++counter[i2] != 0)
{
break;
}
}
foreach (byte b2 in counterModeBlock)
{
xorMask.Enqueue(b2);
}
}
byte mask = xorMask.Dequeue();
outputStream.WriteByte((byte)(((byte)b) ^ mask));
}
}
public static async Task Load()
{
string? targetFile2 = await AssetDownloadUtil.DownloadOrGetFileAsync(GameConfig.Root.StaticDataMpk.Url, CancellationToken.None) ?? throw new Exception("static data download fail");
_instance = new(targetFile2);
}
#endregion
public async Task<X[]> LoadZip<X>(string entry, IProgress<double> bar) where X : new()
{
try
{
entry = entry.Replace(".json", ".mpk");
ZipEntry fileEntry = MainZip.GetEntry(entry);
if (fileEntry == null)
{
Logging.WriteLine(entry + " does not exist in static data", LogType.Error);
return [];
}
Stream stream = MainZip.GetInputStream(fileEntry);
X[] deserializedObject = await MemoryPackSerializer.DeserializeAsync<X[]>(stream) ?? throw new Exception("failed to parse " + entry);
currentFile++;
bar.Report((double)currentFile / totalFiles);
return deserializedObject;
}
catch(Exception ex)
{
Logging.WriteLine($"Failed to parse {entry}:\n{ex}\n", LogType.Error);
return [];
}
}
public async Task Parse()
{
using ProgressBar progress = new();
totalFiles = GameDataInitializer.TotalFiles;
if (totalFiles == 0) throw new Exception("Source generator failed.");
await GameDataInitializer.InitializeGameData(progress);
foreach (ZipEntry item in MainZip)
{
if (item.Name.StartsWith("FieldMapData_") && item.Name != "FieldMapData_EventMap.mpk")
{
FieldMapRecord[] x = await LoadZip<FieldMapRecord>(item.Name, progress);
foreach (FieldMapRecord map in x)
{
MapData.Add(map.Id, map);
}
}
}
// sanity checks
if (QuestDataRecords.Count == 0) throw new Exception("QuestDataRecords should not be empty");
}
public MainQuestRecord? GetMainQuestForStageClearCondition(int stage)
{
if (QuestDataRecords.Count == 0) throw new Exception("QuestDataRecords should not be empty");
foreach (KeyValuePair<int, MainQuestRecord> item in QuestDataRecords)
{
if (item.Value.ConditionId[0].ConditionId == stage)
{
return item.Value;
}
}
return null;
}
public MainQuestRecord? GetMainQuestByTableId(int tId)
{
return QuestDataRecords[tId];
}
public CampaignStageRecord? GetStageData(int stage)
{
return StageDataRecords[stage];
}
public RewardRecord? GetRewardTableEntry(int rewardId)
{
return RewardDataRecords[rewardId];
}
/// <summary>
/// Returns the level and its minimum value for XP value
/// </summary>
/// <param name="targetExp"></param>
/// <returns></returns>
/// <exception cref="Exception"></exception>
public (int, int) GetUserLevelFromUserExp(int targetExp)
{
int prevLevel = 0;
int prevValue = 0;
for (int i = 1; i < UserExpDataRecords.Count + 1; i++)
{
UserExpRecord item = UserExpDataRecords[i];
if (prevValue < targetExp)
{
prevLevel = item.Level;
prevValue = item.Exp;
}
else
{
return (prevLevel, prevValue);
}
}
return (-1, -1);
}
public int GetUserMinXpForLevel(int targetLevel)
{
for (int i = 1; i < UserExpDataRecords.Count + 1; i++)
{
UserExpRecord item = UserExpDataRecords[i];
if (targetLevel == item.Level)
{
return item.Exp;
}
}
return -1;
}
public string? GetMapIdFromDBFieldName(string field)
{
// Get game map ID from DB Field Name (ex: 1_Normal for chapter 1 normal)
string[] keys = field.Split("_");
if (int.TryParse(keys[0], out int chapterNum))
{
string difficulty = keys[1];
foreach (KeyValuePair<int, CampaignChapterRecord> item in ChapterCampaignData)
{
if (difficulty == "Normal" && item.Value.Chapter == chapterNum)
{
return item.Value.FieldId;
}
else if (difficulty == "Hard" && item.Value.Chapter == chapterNum)
{
return item.Value.HardFieldId;
}
}
return null;
}
else
{
return keys[0]; // Already a Map ID
}
}
public int GetNormalChapterNumberFromFieldName(string field)
{
foreach (KeyValuePair<int, CampaignChapterRecord> item in ChapterCampaignData)
{
if (item.Value.FieldId == field)
{
return item.Value.Chapter;
}
}
return -1;
}
public IEnumerable<int> GetAllCostumes()
{
foreach (KeyValuePair<int, CharacterCostumeRecord> item in CharacterCostumeTable)
{
yield return item.Value.Id;
}
}
internal ContentsTutorialRecord GetTutorialDataById(int TableId)
{
return TutorialTable[TableId];
}
public ItemSubType GetItemSubType(int itemType)
{
// Check if it's an equipment item
if (ItemEquipTable.TryGetValue(itemType, out ItemEquipRecord? equipRecord))
{
return equipRecord.ItemSubType;
}
// Check if it's a harmony cube item
if (ItemHarmonyCubeTable.TryGetValue(itemType, out ItemHarmonyCubeRecord? harmonyCubeRecord))
{
return harmonyCubeRecord.ItemSubType;
}
// Return null if item type not found
return ItemSubType.None;
}
internal IEnumerable<int> GetStageIdsForChapter(int chapterNumber, bool normal)
{
ChapterMod mod = normal ? ChapterMod.Normal : ChapterMod.Hard;
foreach (KeyValuePair<int, CampaignStageRecord> item in StageDataRecords)
{
CampaignStageRecord data = item.Value;
int chVal = data.ChapterId - 1;
if (chapterNumber == chVal && data.ChapterMod == mod && data.StageType == StageType.Main)
{
yield return data.Id;
}
}
}
public Dictionary<int, CharacterLevelRecord> GetCharacterLevelUpData()
{
return LevelData;
}
public TacticAcademyFunctionRecord GetTacticAcademyLesson(int lessonId)
{
return TacticAcademyLessons[lessonId];
}
public IEnumerable<string> GetScenarioStageIdsForChapter(int chapterNumber)
{
return albumResourceRecords.Values.Where(record => record.TargetChapter == chapterNumber && !string.IsNullOrEmpty(record.ScenarioGroupId)).Select(record => record.ScenarioGroupId);
}
public bool IsValIdScenarioStage(string scenarioGroupId, int targetChapter, int targetStage)
{
// Only process stages that belong to the main quest
if (!scenarioGroupId.StartsWith("d_main_"))
{
return false; // Exclude stages that don't belong to the main quest
}
// Example regular stage format: "d_main_26_08"
// Example bonus stage format: "d_main_18af_06" or "d_main_39_af_01" (since chapter 39)
// Example stage with suffix format: "d_main_01_01_s" or "d_main_01_01_e"
var matches = Regex.Matches(scenarioGroupId, @"\d+");
var parts = new List<int>();
foreach (Match match in matches)
{
if (int.TryParse(match.Value, out int number))
{
parts.Add(number);
}
}
if (parts.Count < 2) // Valid stage must have at least chapter and stage numbers
{
return false;
}
int chapter = parts[0];
int stage = parts[1];
// Only accept stages if they are:
// 1. In a chapter less than the target chapter
// 2. OR in the target chapter but with a stage number less than or equal to the target stage
if (chapter < targetChapter || (chapter == targetChapter && (stage <= targetStage)))
{
return true;
}
return false;
}
internal string GetMapIdFromChapter(int chapter, ChapterMod mod)
{
CampaignChapterRecord data = ChapterCampaignData[chapter - 1];
if (mod == ChapterMod.Hard)
return data.HardFieldId;
else return data.FieldId;
}
internal int GetConditionReward(int groupId, long damage)
{
IEnumerable<KeyValuePair<int, ConditionRewardRecord>> results = ConditionRewards.Where(x => x.Value.Group == groupId && x.Value.ValueMin <= damage && (x.Value.ValueMax == 0 || x.Value.ValueMax >= damage));
if (results.Any())
return results.FirstOrDefault().Value.RewardId;
else return 0;
}
public FavoriteItemQuestRecord? GetFavoriteItemQuestTableData(int questId)
{
FavoriteItemQuestTable.TryGetValue(questId, out FavoriteItemQuestRecord?data);
return data;
}
public FavoriteItemQuestStageRecord? GetFavoriteItemQuestStageData(int stageId)
{
FavoriteItemQuestStageTable.TryGetValue(stageId, out FavoriteItemQuestStageRecord? data);
return data;
}
}
public class DataTable<T>
{
public string version { get; set; } = "";
public List<T> records { get; set; } = [];
}
}