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fix(channelserver): post-RC1 stabilization sprint
Fix rasta_id=0 overwriting NULL in SaveMercenary, which prevented game state saving for characters without a mercenary (#163). Also includes: - CHANGELOG updated with all 10 post-RC1 commits - Setup wizard fmt.Printf replaced with zap structured logging - technical-debt.md updated with 6 newly completed items - Scenario binary format documented (docs/scenario-format.md) - Tests: alliance nil-guard (#171), handler dispatch table, migrations (sorted/SQL/baseline), setup wizard (10 tests), protbot protocol sign/entrance/channel (23 tests)
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CHANGELOG.md
25
CHANGELOG.md
@@ -7,6 +7,31 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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### Fixed
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- Fixed `ecdMagic` constant byte order causing encryption failures on some platforms ([#174](https://github.com/Mezeporta/Erupe/issues/174))
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- Fixed guild nil panics: variable shadowing causing nil panic in scout list ([#171](https://github.com/Mezeporta/Erupe/issues/171))
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- Fixed guild nil panics: added nil guards in cancel and answer scout handlers ([#171](https://github.com/Mezeporta/Erupe/issues/171))
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- Fixed guild nil panics: added nil guards for alliance guild lookups ([#171](https://github.com/Mezeporta/Erupe/issues/171))
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- Fixed `rasta_id=0` overwriting NULL in mercenary save, preventing game state saving ([#163](https://github.com/Mezeporta/Erupe/issues/163))
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- Fixed false race condition in `PacketDuringLogout` test
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### Changed
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- Cached `rengoku_data.bin` at startup for improved channel server performance
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### Added
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- Tests for `logoutPlayer`, `saveAllCharacterData`, and transit message handlers
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- Alliance `scanAllianceWithGuilds` test for missing guild (nil return from GetByID)
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- Handler dispatch table test verifying all expected packet IDs are mapped
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- Scenario binary format documentation (`docs/scenario-format.md`)
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### Infrastructure
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- Updated `go.mod` dependencies
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- Added `IF NOT EXISTS` guard to alliance recruiting column migration
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## [9.3.0-rc1] - 2026-02-28
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900 commits, 860 files changed, ~100,000 lines of new code. The largest Erupe release ever.
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