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fix(channelserver): post-RC1 stabilization sprint
Fix rasta_id=0 overwriting NULL in SaveMercenary, which prevented game state saving for characters without a mercenary (#163). Also includes: - CHANGELOG updated with all 10 post-RC1 commits - Setup wizard fmt.Printf replaced with zap structured logging - technical-debt.md updated with 6 newly completed items - Scenario binary format documented (docs/scenario-format.md) - Tests: alliance nil-guard (#171), handler dispatch table, migrations (sorted/SQL/baseline), setup wizard (10 tests), protbot protocol sign/entrance/channel (23 tests)
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@@ -30,8 +30,9 @@ func Run(logger *zap.Logger, port int) error {
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Handler: r,
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}
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logger.Info(fmt.Sprintf("Setup wizard available at http://localhost:%d", port))
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fmt.Printf("\n >>> Open http://localhost:%d in your browser to configure Erupe <<<\n\n", port)
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logger.Info("Setup wizard available",
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zap.String("url", fmt.Sprintf("http://localhost:%d", port)))
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logger.Warn("Open the URL above in your browser to configure Erupe")
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// Start the HTTP server in a goroutine.
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errCh := make(chan error, 1)
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