refactor(mail): extract mail logic into MailService

Introduce MailService as a convenience layer between handlers/services
and MailRepo. Provides Send, SendSystem, SendGuildInvite, and
BroadcastToGuild methods that encapsulate the boolean flag combinations.

GuildService now depends on MailService instead of MailRepo directly,
simplifying its mail-sending calls from verbose SendMail(..., false, true)
to clean SendSystem(recipientID, subject, body).

Guild mail broadcast logic moved from handleMsgMhfSendMail into
MailService.BroadcastToGuild.
This commit is contained in:
Houmgaor
2026-02-24 00:05:56 +01:00
parent 1e9de7920d
commit 077c08fd49
9 changed files with 292 additions and 64 deletions

View File

@@ -43,44 +43,45 @@ type Config struct {
// own locks internally and may be acquired at any point.
type Server struct {
sync.Mutex
Registry ChannelRegistry
ID uint16
GlobalID string
IP string
Port uint16
logger *zap.Logger
db *sqlx.DB
charRepo CharacterRepo
guildRepo GuildRepo
userRepo UserRepo
gachaRepo GachaRepo
houseRepo HouseRepo
festaRepo FestaRepo
towerRepo TowerRepo
rengokuRepo RengokuRepo
mailRepo MailRepo
stampRepo StampRepo
distRepo DistributionRepo
sessionRepo SessionRepo
eventRepo EventRepo
achievementRepo AchievementRepo
shopRepo ShopRepo
cafeRepo CafeRepo
goocooRepo GoocooRepo
divaRepo DivaRepo
miscRepo MiscRepo
scenarioRepo ScenarioRepo
mercenaryRepo MercenaryRepo
Registry ChannelRegistry
ID uint16
GlobalID string
IP string
Port uint16
logger *zap.Logger
db *sqlx.DB
charRepo CharacterRepo
guildRepo GuildRepo
userRepo UserRepo
gachaRepo GachaRepo
houseRepo HouseRepo
festaRepo FestaRepo
towerRepo TowerRepo
rengokuRepo RengokuRepo
mailRepo MailRepo
stampRepo StampRepo
distRepo DistributionRepo
sessionRepo SessionRepo
eventRepo EventRepo
achievementRepo AchievementRepo
shopRepo ShopRepo
cafeRepo CafeRepo
goocooRepo GoocooRepo
divaRepo DivaRepo
miscRepo MiscRepo
scenarioRepo ScenarioRepo
mercenaryRepo MercenaryRepo
mailService *MailService
guildService *GuildService
achievementService *AchievementService
gachaService *GachaService
erupeConfig *cfg.Config
acceptConns chan net.Conn
deleteConns chan net.Conn
sessions map[net.Conn]*Session
listener net.Listener // Listener that is created when Server.Start is called.
isShuttingDown bool
done chan struct{} // Closed on Shutdown to wake background goroutines.
erupeConfig *cfg.Config
acceptConns chan net.Conn
deleteConns chan net.Conn
sessions map[net.Conn]*Session
listener net.Listener // Listener that is created when Server.Start is called.
isShuttingDown bool
done chan struct{} // Closed on Shutdown to wake background goroutines.
stages StageMap
@@ -156,7 +157,8 @@ func NewServer(config *Config) *Server {
s.scenarioRepo = NewScenarioRepository(config.DB)
s.mercenaryRepo = NewMercenaryRepository(config.DB)
s.guildService = NewGuildService(s.guildRepo, s.mailRepo, s.charRepo, s.logger)
s.mailService = NewMailService(s.mailRepo, s.guildRepo, s.logger)
s.guildService = NewGuildService(s.guildRepo, s.mailService, s.charRepo, s.logger)
s.achievementService = NewAchievementService(s.achievementRepo, s.logger)
s.gachaService = NewGachaService(s.gachaRepo, s.userRepo, s.charRepo, s.logger, config.ErupeConfig.GameplayOptions.MaximumNP)