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Post quest packets
Should fix most of the things that were causing black screens after quest completion.
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@@ -6,7 +6,11 @@ import (
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)
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// MsgMhfGetTinyBin represents the MSG_MHF_GET_TINY_BIN
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type MsgMhfGetTinyBin struct{}
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type MsgMhfGetTinyBin struct{
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AckHandle uint32
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Unk0 uint16
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Unk1 uint8
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}
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// Opcode returns the ID associated with this packet type.
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func (m *MsgMhfGetTinyBin) Opcode() network.PacketID {
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@@ -15,10 +19,13 @@ func (m *MsgMhfGetTinyBin) Opcode() network.PacketID {
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// Parse parses the packet from binary
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func (m *MsgMhfGetTinyBin) Parse(bf *byteframe.ByteFrame) error {
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panic("Not implemented")
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m.AckHandle = bf.ReadUint32()
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m.Unk0 = bf.ReadUint16()
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m.Unk1 = bf.ReadUint8()
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return nil
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}
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// Build builds a binary packet from the current data.
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func (m *MsgMhfGetTinyBin) Build(bf *byteframe.ByteFrame) error {
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panic("Not implemented")
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}
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}
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