Post quest packets

Should fix most of the things that were causing black screens after quest completion.
This commit is contained in:
SirFist
2020-02-28 22:33:53 +00:00
parent 80c5701a9a
commit 0a664b9fde
7 changed files with 93 additions and 47 deletions

View File

@@ -6,7 +6,11 @@ import (
)
// MsgMhfGetTinyBin represents the MSG_MHF_GET_TINY_BIN
type MsgMhfGetTinyBin struct{}
type MsgMhfGetTinyBin struct{
AckHandle uint32
Unk0 uint16
Unk1 uint8
}
// Opcode returns the ID associated with this packet type.
func (m *MsgMhfGetTinyBin) Opcode() network.PacketID {
@@ -15,10 +19,13 @@ func (m *MsgMhfGetTinyBin) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfGetTinyBin) Parse(bf *byteframe.ByteFrame) error {
panic("Not implemented")
m.AckHandle = bf.ReadUint32()
m.Unk0 = bf.ReadUint16()
m.Unk1 = bf.ReadUint8()
return nil
}
// Build builds a binary packet from the current data.
func (m *MsgMhfGetTinyBin) Build(bf *byteframe.ByteFrame) error {
panic("Not implemented")
}
}