Post quest packets

Should fix most of the things that were causing black screens after quest completion.
This commit is contained in:
SirFist
2020-02-28 22:33:53 +00:00
parent 80c5701a9a
commit 0a664b9fde
7 changed files with 93 additions and 47 deletions

View File

@@ -6,7 +6,18 @@ import (
)
// MsgMhfStampcardStamp represents the MSG_MHF_STAMPCARD_STAMP
type MsgMhfStampcardStamp struct{}
type MsgMhfStampcardStamp struct{
// probably not actual format, just lined up neatly to an example packet
AckHandle uint32
Unk0 uint32
Unk1 uint32
Unk2 uint32
Unk3 uint32
Unk4 uint32
Unk5 uint32
Unk6 uint32
Unk7 uint32
}
// Opcode returns the ID associated with this packet type.
func (m *MsgMhfStampcardStamp) Opcode() network.PacketID {
@@ -15,10 +26,19 @@ func (m *MsgMhfStampcardStamp) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfStampcardStamp) Parse(bf *byteframe.ByteFrame) error {
panic("Not implemented")
m.AckHandle = bf.ReadUint32()
m.Unk0 = bf.ReadUint32()
m.Unk1 = bf.ReadUint32()
m.Unk2 = bf.ReadUint32()
m.Unk3 = bf.ReadUint32()
m.Unk4 = bf.ReadUint32()
m.Unk5 = bf.ReadUint32()
m.Unk6 = bf.ReadUint32()
m.Unk7 = bf.ReadUint32()
return nil
}
// Build builds a binary packet from the current data.
func (m *MsgMhfStampcardStamp) Build(bf *byteframe.ByteFrame) error {
panic("Not implemented")
}
}