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Post quest packets
Should fix most of the things that were causing black screens after quest completion.
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@@ -91,7 +91,6 @@ func (s *Session) QueueAck(ackHandle uint32, data []byte) {
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bf.WriteUint16(uint16(network.MSG_SYS_ACK))
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bf.WriteUint32(ackHandle)
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bf.WriteBytes(data)
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bf.WriteUint16(0x0010)
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s.QueueSend(bf.Data())
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}
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