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various Conquest changes
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@@ -1575,36 +1575,6 @@ func handleMsgMhfStampcardPrize(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfUnreserveSrg(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfReadBeatLevel(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfReadBeatLevel)
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// This response is fixed and will never change on JP,
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// but I've left it dynamic for possible other client differences.
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resp := byteframe.NewByteFrame()
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for i := 0; i < int(pkt.ValidIDCount); i++ {
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resp.WriteUint32(pkt.IDs[i])
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resp.WriteUint32(1)
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resp.WriteUint32(1)
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resp.WriteUint32(1)
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}
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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}
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func handleMsgMhfUpdateBeatLevel(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfUpdateBeatLevel)
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doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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}
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func handleMsgMhfReadBeatLevelAllRanking(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfReadBeatLevelMyRanking(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfReadLastWeekBeatRanking(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfGetFixedSeibatuRankingTable(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfKickExportForce(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfGetEarthStatus(s *Session, p mhfpacket.MHFPacket) {
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