refactor(mhfpacket): rename 15 Unk fields with identified meanings

Replace unknown field names with descriptive names based on handler
logic analysis, switch dispatch patterns, DB query context, and
inline comments:

- ObjectHandleID, IsQuest, ItemIDCount, MaxCount, TokenLength,
  FormatVersion, LogoutType (high confidence from comments/constants)
- QueryType, DataType, MissionIndex, CheckOnly, RequestType,
  ExchangeType, TournamentID (confirmed by handler switch/if usage)

Also fix MsgSysLogout.Build calling ReadUint8 instead of WriteUint8.
This commit is contained in:
Houmgaor
2026-02-18 21:48:08 +01:00
parent 2bd5f98f32
commit 0d07a1f698
35 changed files with 104 additions and 104 deletions

View File

@@ -23,8 +23,8 @@ type MsgMhfAcquireUdItem struct {
// personal achievement = 6
// guild achievement = 7
RewardType uint8
Unk2 uint8 // Number of uint32s to read?
Unk3 []byte
ItemIDCount uint8
Unk3 []byte
}
// Opcode returns the ID associated with this packet type.
@@ -37,8 +37,8 @@ func (m *MsgMhfAcquireUdItem) Parse(bf *byteframe.ByteFrame, ctx *clientctx.Clie
m.AckHandle = bf.ReadUint32()
m.Unk0 = bf.ReadUint8()
m.RewardType = bf.ReadUint8()
m.Unk2 = bf.ReadUint8()
for i := uint8(0); i < m.Unk2; i++ {
m.ItemIDCount = bf.ReadUint8()
for i := uint8(0); i < m.ItemIDCount; i++ {
bf.ReadUint32()
}
return nil