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https://github.com/Mezeporta/Erupe.git
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refactor(mhfpacket): rename 15 Unk fields with identified meanings
Replace unknown field names with descriptive names based on handler logic analysis, switch dispatch patterns, DB query context, and inline comments: - ObjectHandleID, IsQuest, ItemIDCount, MaxCount, TokenLength, FormatVersion, LogoutType (high confidence from comments/constants) - QueryType, DataType, MissionIndex, CheckOnly, RequestType, ExchangeType, TournamentID (confirmed by handler switch/if usage) Also fix MsgSysLogout.Build calling ReadUint8 instead of WriteUint8.
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@@ -23,8 +23,8 @@ type MsgMhfAcquireUdItem struct {
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// personal achievement = 6
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// guild achievement = 7
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RewardType uint8
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Unk2 uint8 // Number of uint32s to read?
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Unk3 []byte
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ItemIDCount uint8
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Unk3 []byte
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}
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// Opcode returns the ID associated with this packet type.
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@@ -37,8 +37,8 @@ func (m *MsgMhfAcquireUdItem) Parse(bf *byteframe.ByteFrame, ctx *clientctx.Clie
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m.AckHandle = bf.ReadUint32()
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m.Unk0 = bf.ReadUint8()
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m.RewardType = bf.ReadUint8()
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m.Unk2 = bf.ReadUint8()
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for i := uint8(0); i < m.Unk2; i++ {
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m.ItemIDCount = bf.ReadUint8()
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for i := uint8(0); i < m.ItemIDCount; i++ {
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bf.ReadUint32()
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}
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return nil
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