refactor(mhfpacket): rename 15 Unk fields with identified meanings

Replace unknown field names with descriptive names based on handler
logic analysis, switch dispatch patterns, DB query context, and
inline comments:

- ObjectHandleID, IsQuest, ItemIDCount, MaxCount, TokenLength,
  FormatVersion, LogoutType (high confidence from comments/constants)
- QueryType, DataType, MissionIndex, CheckOnly, RequestType,
  ExchangeType, TournamentID (confirmed by handler switch/if usage)

Also fix MsgSysLogout.Build calling ReadUint8 instead of WriteUint8.
This commit is contained in:
Houmgaor
2026-02-18 21:48:08 +01:00
parent 2bd5f98f32
commit 0d07a1f698
35 changed files with 104 additions and 104 deletions

View File

@@ -11,11 +11,11 @@ import (
// MsgMhfGetTenrouirai represents the MSG_MHF_GET_TENROUIRAI
type MsgMhfGetTenrouirai struct {
AckHandle uint32
Unk0 uint8
Unk1 uint8
GuildID uint32
Unk3 uint8
Unk4 uint8
Unk0 uint8
DataType uint8
GuildID uint32
MissionIndex uint8
Unk4 uint8
}
// Opcode returns the ID associated with this packet type.
@@ -27,9 +27,9 @@ func (m *MsgMhfGetTenrouirai) Opcode() network.PacketID {
func (m *MsgMhfGetTenrouirai) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.Unk0 = bf.ReadUint8()
m.Unk1 = bf.ReadUint8()
m.DataType = bf.ReadUint8()
m.GuildID = bf.ReadUint32()
m.Unk3 = bf.ReadUint8()
m.MissionIndex = bf.ReadUint8()
m.Unk4 = bf.ReadUint8()
return nil
}