refactor(mhfpacket): rename 15 Unk fields with identified meanings

Replace unknown field names with descriptive names based on handler
logic analysis, switch dispatch patterns, DB query context, and
inline comments:

- ObjectHandleID, IsQuest, ItemIDCount, MaxCount, TokenLength,
  FormatVersion, LogoutType (high confidence from comments/constants)
- QueryType, DataType, MissionIndex, CheckOnly, RequestType,
  ExchangeType, TournamentID (confirmed by handler switch/if usage)

Also fix MsgSysLogout.Build calling ReadUint8 instead of WriteUint8.
This commit is contained in:
Houmgaor
2026-02-18 21:48:08 +01:00
parent 2bd5f98f32
commit 0d07a1f698
35 changed files with 104 additions and 104 deletions

View File

@@ -8,8 +8,8 @@ import (
// MsgSysUpdateObjectBinary represents the MSG_SYS_UPDATE_OBJECT_BINARY
type MsgSysUpdateObjectBinary struct {
Unk0 uint32 // Object handle ID
Unk1 uint32
ObjectHandleID uint32
Unk1 uint32
}
// Opcode returns the ID associated with this packet type.
@@ -19,14 +19,14 @@ func (m *MsgSysUpdateObjectBinary) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgSysUpdateObjectBinary) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.Unk0 = bf.ReadUint32()
m.ObjectHandleID = bf.ReadUint32()
m.Unk1 = bf.ReadUint32()
return nil
}
// Build builds a binary packet from the current data.
func (m *MsgSysUpdateObjectBinary) Build(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
bf.WriteUint32(m.Unk0)
bf.WriteUint32(m.ObjectHandleID)
bf.WriteUint32(m.Unk1)
return nil
}