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refactor(mhfpacket): rename 15 Unk fields with identified meanings
Replace unknown field names with descriptive names based on handler logic analysis, switch dispatch patterns, DB query context, and inline comments: - ObjectHandleID, IsQuest, ItemIDCount, MaxCount, TokenLength, FormatVersion, LogoutType (high confidence from comments/constants) - QueryType, DataType, MissionIndex, CheckOnly, RequestType, ExchangeType, TournamentID (confirmed by handler switch/if usage) Also fix MsgSysLogout.Build calling ReadUint8 instead of WriteUint8.
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@@ -8,8 +8,8 @@ import (
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// MsgSysUpdateObjectBinary represents the MSG_SYS_UPDATE_OBJECT_BINARY
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type MsgSysUpdateObjectBinary struct {
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Unk0 uint32 // Object handle ID
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Unk1 uint32
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ObjectHandleID uint32
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Unk1 uint32
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}
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// Opcode returns the ID associated with this packet type.
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@@ -19,14 +19,14 @@ func (m *MsgSysUpdateObjectBinary) Opcode() network.PacketID {
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// Parse parses the packet from binary
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func (m *MsgSysUpdateObjectBinary) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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m.Unk0 = bf.ReadUint32()
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m.ObjectHandleID = bf.ReadUint32()
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m.Unk1 = bf.ReadUint32()
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return nil
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}
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// Build builds a binary packet from the current data.
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func (m *MsgSysUpdateObjectBinary) Build(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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bf.WriteUint32(m.Unk0)
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bf.WriteUint32(m.ObjectHandleID)
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bf.WriteUint32(m.Unk1)
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return nil
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}
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