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feat(config): add DisableSaveIntegrityCheck flag for save transfers
The SHA-256 integrity check introduced in migration 0007 blocks saves when a character's savedata blob is imported from another server instance, because the stored hash in the target DB no longer matches the new blob. Adding DisableSaveIntegrityCheck (default: false) lets server operators bypass the check to unblock cross-server save transfers. A warning is logged each time the check is skipped so the flag's use is auditable. Documents the per-character SQL alternative in CHANGELOG: UPDATE characters SET savedata_hash = NULL WHERE id = <id> Closes #183.
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@@ -72,7 +72,8 @@ type Config struct {
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LoginNotices []string // MHFML string of the login notices displayed
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PatchServerManifest string // Manifest patch server override
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PatchServerFile string // File patch server override
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DeleteOnSaveCorruption bool // Attempts to save corrupted data will flag the save for deletion
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DeleteOnSaveCorruption bool // Attempts to save corrupted data will flag the save for deletion
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DisableSaveIntegrityCheck bool // Skip SHA-256 hash verification on load (needed for cross-server save transfers)
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ClientMode string
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RealClientMode Mode
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QuestCacheExpiry int // Number of seconds to keep quest data cached
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